blob: 115dac56fbd92243db9adb26bebb346569a809f0 [file] [log] [blame]
static constexpr char SKSL_MINIFIED_sksl_graphite_frag[] =
"const int $kTileModeClamp=0;const int $kTileModeRepeat=1;const int $kTileModeMirror"
"=2;const int $kTileModeDecal=3;const int $kFilterModeNearest=0;const int $kFilterModeLinear"
"=1;$pure half4 sk_error(){return half4(1.,0.,1.,1.);}$pure half4 sk_passthrough"
"(half4 color){return color;}$pure half4 sk_solid_shader(float4 colorParam){"
"return half4(colorParam);}$pure half4 sk_local_matrix_shader(float4,float4x4"
",half4 childResult){return childResult;}$pure float $tile(int tileMode,float"
" f,float low,float high){switch(tileMode){case $kTileModeClamp:return clamp"
"(f,low,high);case $kTileModeRepeat:{float length=high-low;return(mod(f-low,"
"length)+low);}case $kTileModeMirror:{float length=high-low;float length2=2*"
"length;float tmp=mod(f-low,length2);return(mix(tmp,length2-tmp,step(length,"
"tmp))+low);}default:return f;}}$pure half4 $sample_image(float2 pos,float2 imgSize"
",float4 subset,int tileModeX,int tileModeY,int filterMode,sampler2D s){if(tileModeX"
"==$kTileModeDecal&&filterMode==$kFilterModeNearest){float snappedX=floor(pos"
".x)+0.5;if(snappedX<subset.x||snappedX>subset.z){return half4(0);}}if(tileModeY"
"==$kTileModeDecal&&filterMode==$kFilterModeNearest){float snappedY=floor(pos"
".y)+0.5;if(snappedY<subset.y||snappedY>subset.w){return half4(0);}}pos.x=$tile"
"(tileModeX,pos.x,subset.x,subset.z);pos.y=$tile(tileModeY,pos.y,subset.y,subset"
".w);float4 insetClamp;if(filterMode==$kFilterModeNearest){insetClamp=float4"
"(floor(subset.xy)+0.5,ceil(subset.zw)-0.5);}else{insetClamp=float4(subset.xy"
"+0.5,subset.zw-0.5);}float2 clampedPos=clamp(pos,insetClamp.xy,insetClamp.zw"
");half4 color=sample(s,clampedPos/imgSize);if(filterMode==$kFilterModeLinear"
"){half2 error=half2(pos-clampedPos);half2 absError=abs(error);bool sampleExtraX"
"=tileModeX==$kTileModeRepeat;bool sampleExtraY=tileModeY==$kTileModeRepeat;"
"if(sampleExtraX||sampleExtraY){float extraCoordX;float extraCoordY;half4 extraColorX"
";half4 extraColorY;if(sampleExtraX){extraCoordX=error.x>0?insetClamp.x:insetClamp"
".z;extraColorX=sample(s,float2(extraCoordX,clampedPos.y)/imgSize);}if(sampleExtraY"
"){extraCoordY=error.y>0?insetClamp.y:insetClamp.w;extraColorY=sample(s,float2"
"(clampedPos.x,extraCoordY)/imgSize);}if(sampleExtraX&&sampleExtraY){half4 extraColorXY"
"=sample(s,float2(extraCoordX,extraCoordY)/imgSize);color=mix(mix(color,extraColorX"
",absError.x),mix(extraColorY,extraColorXY,absError.x),absError.y);}else if("
"sampleExtraX){color=mix(color,extraColorX,absError.x);}else if(sampleExtraY"
"){color=mix(color,extraColorY,absError.y);}}if(tileModeX==$kTileModeDecal){"
"color*=max(1-absError.x,0);}if(tileModeY==$kTileModeDecal){color*=max(1-absError"
".y,0);}}return color;}$pure half4 $cubic_filter_image(float2 pos,float2 imgSize"
",float4 subset,int tileModeX,int tileModeY,float4x4 coeffs,sampler2D s){float2"
" f=fract(pos-0.5);pos-=1.5;pos=floor(pos)+0.5;float4 wx=coeffs*float4(1.,f."
"x,f.x*f.x,f.x*f.x*f.x);float4 wy=coeffs*float4(1.,f.y,f.y*f.y,f.y*f.y*f.y);"
"float4 color=float4(0);for(int y=0;y<4;++y){float4 rowColor=float4(0);for(int"
" x=0;x<4;++x){rowColor+=wx[x]*$sample_image(pos+float2(x,y),imgSize,subset,"
"tileModeX,tileModeY,$kFilterModeNearest,s);}color+=wy[y]*rowColor;}return half4"
"(color);}$pure half4 sk_image_shader(float4 coords,float4x4 preLocal,float2"
" imgSize,float4 subset,int tileModeX,int tileModeY,int filterMode,int useCubic"
",float4x4 cubicCoeffs,sampler2D s){float2 pos=(preLocal*coords).xy;return(useCubic"
"!=0)?$cubic_filter_image(pos,imgSize,subset,tileModeX,tileModeY,cubicCoeffs"
",s):$sample_image(pos,imgSize,subset,tileModeX,tileModeY,filterMode,s);}$pure"
" float2 $tile_grad(int tileMode,float2 t){switch(tileMode){case $kTileModeClamp"
":t.x=clamp(t.x,0,1);break;case $kTileModeRepeat:t.x=fract(t.x);break;case $kTileModeMirror"
":{float t_1=t.x-1;t.x=t_1-2*floor(t_1*0.5)-1;if(sk_Caps.mustDoOpBetweenFloorAndAbs"
"){t.x=clamp(t.x,-1,1);}t.x=abs(t.x);break;}case $kTileModeDecal:if(t.x<0||t"
".x>1){return float2(0,-1);}break;}return t;}$pure half4 $colorize_grad_4(float4"
" colorsParam[4],float offsetsParam[4],float2 t){if(t.y<0){return half4(0);}"
"else if(t.x<=offsetsParam[0]){return half4(colorsParam[0]);}else if(t.x<offsetsParam"
"[1]){return half4(mix(colorsParam[0],colorsParam[1],(t.x-offsetsParam[0])/("
"offsetsParam[1]-offsetsParam[0])));}else if(t.x<offsetsParam[2]){return half4"
"(mix(colorsParam[1],colorsParam[2],(t.x-offsetsParam[1])/(offsetsParam[2]-offsetsParam"
"[1])));}else if(t.x<offsetsParam[3]){return half4(mix(colorsParam[2],colorsParam"
"[3],(t.x-offsetsParam[2])/(offsetsParam[3]-offsetsParam[2])));}else{return half4"
"(colorsParam[3]);}}$pure half4 $colorize_grad_8(float4 colorsParam[8],float"
" offsetsParam[8],float2 t){if(t.y<0){return half4(0);}else if(t.x<offsetsParam"
"[4]){if(t.x<offsetsParam[2]){if(t.x<=offsetsParam[0]){return half4(colorsParam"
"[0]);}else if(t.x<offsetsParam[1]){return half4(mix(colorsParam[0],colorsParam"
"[1],(t.x-offsetsParam[0])/(offsetsParam[1]-offsetsParam[0])));}else{return half4"
"(mix(colorsParam[1],colorsParam[2],(t.x-offsetsParam[1])/(offsetsParam[2]-offsetsParam"
"[1])));}}else{if(t.x<offsetsParam[3]){return half4(mix(colorsParam[2],colorsParam"
"[3],(t.x-offsetsParam[2])/(offsetsParam[3]-offsetsParam[2])));}else{return half4"
"(mix(colorsParam[3],colorsParam[4],(t.x-offsetsParam[3])/(offsetsParam[4]-offsetsParam"
"[3])));}}}else{if(t.x<offsetsParam[6]){if(t.x<offsetsParam[5]){return half4"
"(mix(colorsParam[4],colorsParam[5],(t.x-offsetsParam[4])/(offsetsParam[5]-offsetsParam"
"[4])));}else{return half4(mix(colorsParam[5],colorsParam[6],(t.x-offsetsParam"
"[5])/(offsetsParam[6]-offsetsParam[5])));}}else{if(t.x<offsetsParam[7]){return"
" half4(mix(colorsParam[6],colorsParam[7],(t.x-offsetsParam[6])/(offsetsParam"
"[7]-offsetsParam[6])));}else{return half4(colorsParam[7]);}}}}$pure float2 $linear_grad_layout"
"(float2 point0Param,float2 point1Param,float2 pos){pos-=point0Param;float2 delta"
"=point1Param-point0Param;float t=dot(pos,delta)/dot(delta,delta);return float2"
"(t,1);}$pure float2 $radial_grad_layout(float2 centerParam,float radiusParam"
",float2 pos){float t=distance(pos,centerParam)/radiusParam;return float2(t,"
"1);}$pure float2 $sweep_grad_layout(float2 centerParam,float biasParam,float"
" scaleParam,float2 pos){pos-=centerParam;float angle=sk_Caps.atan2ImplementedAsAtanYOverX"
"?2*atan(-pos.y,length(pos)-pos.x):atan(-pos.y,-pos.x);float t=(angle*0.1591549430918"
"+0.5+biasParam)*scaleParam;return float2(t,1);}$pure float3x3 $map_to_unit_x"
"(float2 p0,float2 p1){return float3x3(0,-1,0,1,0,0,0,0,1)*inverse(float3x3("
"p1.y-p0.y,p0.x-p1.x,0,p1.x-p0.x,p1.y-p0.y,0,p0.x,p0.y,1));}$pure float2 $conical_grad_layout"
"(float2 point0Param,float2 point1Param,float radius0Param,float radius1Param"
",float2 pos){const float SK_ScalarNearlyZero=1./(1<<12);float dCenter=distance"
"(point0Param,point1Param);float dRadius=radius1Param-radius0Param;bool radial"
"=dCenter<SK_ScalarNearlyZero;bool strip=abs(dRadius)<SK_ScalarNearlyZero;if"
"(radial){if(strip){return float2(0,-1);}float scale=1/dRadius;float scaleSign"
"=sign(dRadius);float bias=radius0Param/dRadius;float2 pt=(pos-point0Param)*"
"scale;float t=length(pt)*scaleSign-bias;return float2(t,1);}else if(strip){"
"float3x3 transform=$map_to_unit_x(point0Param,point1Param);float r=radius0Param"
"/dCenter;float r_2=r*r;float2 pt=(transform*pos.xy1).xy;float t=r_2-pt.y*pt"
".y;if(t<0){return float2(0,-1);}t=pt.x+sqrt(t);return float2(t,1);}else{float"
" f=radius0Param/(radius0Param-radius1Param);bool isSwapped=abs(f-1)<SK_ScalarNearlyZero"
";if(isSwapped){float2 tmpPt=point0Param;point0Param=point1Param;point1Param"
"=tmpPt;f=0;}float2 Cf=point0Param*(1-f)+point1Param*f;float3x3 transform=$map_to_unit_x"
"(Cf,point1Param);float scaleX=abs(1-f);float scaleY=scaleX;float r1=abs(radius1Param"
"-radius0Param)/dCenter;bool isFocalOnCircle=abs(r1-1)<SK_ScalarNearlyZero;if"
"(isFocalOnCircle){scaleX*=0.5;scaleY*=0.5;}else{scaleX*=r1/(r1*r1-1);scaleY"
"/=sqrt(abs(r1*r1-1));}transform=float3x3(scaleX,0,0,0,scaleY,0,0,0,1)*transform"
";float2 pt=(transform*pos.xy1).xy;float invR1=1/r1;float dRadiusSign=sign(1"
"-f);bool isWellBehaved=!isFocalOnCircle&&r1>1;float x_t=-1;if(isFocalOnCircle"
"){x_t=dot(pt,pt)/pt.x;}else if(isWellBehaved){x_t=length(pt)-pt.x*invR1;}else"
"{float temp=pt.x*pt.x-pt.y*pt.y;if(temp>=0){if(isSwapped||dRadiusSign<0){x_t"
"=-sqrt(temp)-pt.x*invR1;}else{x_t=sqrt(temp)-pt.x*invR1;}}}if(!isWellBehaved"
"&&x_t<0){return float2(0,-1);}float t=f+dRadiusSign*x_t;if(isSwapped){t=1-t"
";}return float2(t,1);}}$pure half4 sk_linear_grad_4_shader(float4 coords,float4x4"
" preLocal,float4 colorsParam[4],float offsetsParam[4],float2 point0Param,float2"
" point1Param,int tileMode){float2 pos=(preLocal*coords).xy;float2 t=$linear_grad_layout"
"(point0Param,point1Param,pos);t=$tile_grad(tileMode,t);return $colorize_grad_4"
"(colorsParam,offsetsParam,t);}$pure half4 sk_linear_grad_8_shader(float4 coords"
",float4x4 preLocal,float4 colorsParam[8],float offsetsParam[8],float2 point0Param"
",float2 point1Param,int tileMode){float2 pos=(preLocal*coords).xy;float2 t="
"$linear_grad_layout(point0Param,point1Param,pos);t=$tile_grad(tileMode,t);return"
" $colorize_grad_8(colorsParam,offsetsParam,t);}$pure half4 sk_radial_grad_4_shader"
"(float4 coords,float4x4 preLocal,float4 colorsParam[4],float offsetsParam[4"
"],float2 centerParam,float radiusParam,int tileMode){float2 pos=(preLocal*coords"
").xy;float2 t=$radial_grad_layout(centerParam,radiusParam,pos);t=$tile_grad"
"(tileMode,t);return $colorize_grad_4(colorsParam,offsetsParam,t);}$pure half4"
" sk_radial_grad_8_shader(float4 coords,float4x4 preLocal,float4 colorsParam"
"[8],float offsetsParam[8],float2 centerParam,float radiusParam,int tileMode"
"){float2 pos=(preLocal*coords).xy;float2 t=$radial_grad_layout(centerParam,"
"radiusParam,pos);t=$tile_grad(tileMode,t);return $colorize_grad_8(colorsParam"
",offsetsParam,t);}$pure half4 sk_sweep_grad_4_shader(float4 coords,float4x4"
" preLocal,float4 colorsParam[4],float offsetsParam[4],float2 centerParam,float"
" biasParam,float scaleParam,int tileMode){float2 pos=(preLocal*coords).xy;float2"
" t=$sweep_grad_layout(centerParam,biasParam,scaleParam,pos);t=$tile_grad(tileMode"
",t);return $colorize_grad_4(colorsParam,offsetsParam,t);}$pure half4 sk_sweep_grad_8_shader"
"(float4 coords,float4x4 preLocal,float4 colorsParam[8],float offsetsParam[8"
"],float2 centerParam,float biasParam,float scaleParam,int tileMode){float2 pos"
"=(preLocal*coords).xy;float2 t=$sweep_grad_layout(centerParam,biasParam,scaleParam"
",pos);t=$tile_grad(tileMode,t);return $colorize_grad_8(colorsParam,offsetsParam"
",t);}$pure half4 sk_conical_grad_4_shader(float4 coords,float4x4 preLocal,float4"
" colorsParam[4],float offsetsParam[4],float2 point0Param,float2 point1Param"
",float radius0Param,float radius1Param,int tileMode){float2 pos=(preLocal*coords"
").xy;float2 t=$conical_grad_layout(point0Param,point1Param,radius0Param,radius1Param"
",pos);t=$tile_grad(tileMode,t);return $colorize_grad_4(colorsParam,offsetsParam"
",t);}$pure half4 sk_conical_grad_8_shader(float4 coords,float4x4 preLocal,float4"
" colorsParam[8],float offsetsParam[8],float2 point0Param,float2 point1Param"
",float radius0Param,float radius1Param,int tileMode){float2 pos=(preLocal*coords"
").xy;float2 t=$conical_grad_layout(point0Param,point1Param,radius0Param,radius1Param"
",pos);t=$tile_grad(tileMode,t);return $colorize_grad_8(colorsParam,offsetsParam"
",t);}$pure half4 sk_matrix_colorfilter(half4 colorIn,float4x4 m,float4 v,int"
" inHSLA){if(bool(inHSLA)){colorIn=$rgb_to_hsl(colorIn.rgb,colorIn.a);}else{"
"colorIn=unpremul(colorIn);}half4 colorOut=half4((m*colorIn)+v);if(bool(inHSLA"
")){colorOut=$hsl_to_rgb(colorOut.rgb,colorOut.a);}else{colorOut=saturate(colorOut"
");colorOut.rgb*=colorOut.a;}return colorOut;}$pure half4 sk_blend(int blendMode"
",half4 src,half4 dst){const int kClear=0;const int kSrc=1;const int kDst=2;"
"const int kSrcOver=3;const int kDstOver=4;const int kSrcIn=5;const int kDstIn"
"=6;const int kSrcOut=7;const int kDstOut=8;const int kSrcATop=9;const int kDstATop"
"=10;const int kXor=11;const int kPlus=12;const int kModulate=13;const int kScreen"
"=14;const int kOverlay=15;const int kDarken=16;const int kLighten=17;const int"
" kColorDodge=18;const int kColorBurn=19;const int kHardLight=20;const int kSoftLight"
"=21;const int kDifference=22;const int kExclusion=23;const int kMultiply=24"
";const int kHue=25;const int kSaturation=26;const int kColor=27;const int kLuminosity"
"=28;switch(blendMode){case kClear:{return blend_clear(src,dst);}case kSrc:{"
"return blend_src(src,dst);}case kDst:{return blend_dst(src,dst);}case kSrcOver"
":{return blend_porter_duff(half4(1,0,0,-1),src,dst);}case kDstOver:{return blend_porter_duff"
"(half4(0,1,-1,0),src,dst);}case kSrcIn:{return blend_porter_duff(half4(0,0,"
"1,0),src,dst);}case kDstIn:{return blend_porter_duff(half4(0,0,0,1),src,dst"
");}case kSrcOut:{return blend_porter_duff(half4(0,0,-1,0),src,dst);}case kDstOut"
":{return blend_porter_duff(half4(0,0,0,-1),src,dst);}case kSrcATop:{return blend_porter_duff"
"(half4(0,0,1,-1),src,dst);}case kDstATop:{return blend_porter_duff(half4(0,"
"0,-1,1),src,dst);}case kXor:{return blend_porter_duff(half4(0,0,-1,-1),src,"
"dst);}case kPlus:{return blend_porter_duff(half4(1,1,0,0),src,dst);}case kModulate"
":{return blend_modulate(src,dst);}case kScreen:{return blend_screen(src,dst"
");}case kOverlay:{return blend_overlay(0,src,dst);}case kDarken:{return blend_darken"
"(1,src,dst);}case kLighten:{return blend_darken(-1,src,dst);}case kColorDodge"
":{return blend_color_dodge(src,dst);}case kColorBurn:{return blend_color_burn"
"(src,dst);}case kHardLight:{return blend_overlay(1,src,dst);}case kSoftLight"
":{return blend_soft_light(src,dst);}case kDifference:{return blend_difference"
"(src,dst);}case kExclusion:{return blend_exclusion(src,dst);}case kMultiply"
":{return blend_multiply(src,dst);}case kHue:{return blend_hslc(half2(0,1),src"
",dst);}case kSaturation:{return blend_hslc(half2(1),src,dst);}case kColor:{"
"return blend_hslc(half2(0),src,dst);}case kLuminosity:{return blend_hslc(half2"
"(1,0),src,dst);}default:return half4(0);}}$pure half4 sk_blend_shader(int blendMode"
",half4 src,half4 dst){return sk_blend(blendMode,src,dst);}$pure half4 sk_blend_colorfilter"
"(half4 dstColor,int blendMode,float4 srcColor){return sk_blend(blendMode,half4"
"(srcColor),dstColor);}$pure half4 sk_table_colorfilter(half4 inColor,sampler2D"
" s){half4 coords=unpremul(inColor)*255./256.+0.5/256.;half4 color=half4(sample"
"(s,half2(coords.r,3./8.)).r,sample(s,half2(coords.g,5./8.)).r,sample(s,half2"
"(coords.b,7./8.)).r,1);return color*sample(s,half2(coords.a,1./8.)).r;}$pure"
" half4 sk_gaussian_colorfilter(half4 inColor){half factor=1-inColor.a;factor"
"=exp(-factor*factor*4)-0.018;return half4(factor);}";