blob: 574dd0a595488bacc9e1ef8f2bdc608b3b645a0b [file] [log] [blame]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/effects/SkRuntimeEffect.h"
#include "include/core/SkCapabilities.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkData.h"
#include "include/core/SkSurface.h"
#include "include/private/base/SkMutex.h"
#include "include/private/base/SkOnce.h"
#include "include/sksl/DSLCore.h"
#include "src/base/SkUtils.h"
#include "src/core/SkBlenderBase.h"
#include "src/core/SkCanvasPriv.h"
#include "src/core/SkColorFilterBase.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include "src/core/SkLRUCache.h"
#include "src/core/SkMatrixProvider.h"
#include "src/core/SkOpts.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/core/SkVM.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/SkLocalMatrixShader.h"
#include "src/sksl/SkSLAnalysis.h"
#include "src/sksl/SkSLBuiltinTypes.h"
#include "src/sksl/SkSLCompiler.h"
#include "src/sksl/SkSLProgramSettings.h"
#include "src/sksl/SkSLUtil.h"
#include "src/sksl/analysis/SkSLProgramUsage.h"
#include "src/sksl/codegen/SkSLRasterPipelineBuilder.h"
#include "src/sksl/codegen/SkSLVMCodeGenerator.h"
#include "src/sksl/ir/SkSLFunctionDefinition.h"
#include "src/sksl/ir/SkSLProgram.h"
#include "src/sksl/ir/SkSLVarDeclarations.h"
#include "src/sksl/tracing/SkVMDebugTrace.h"
#if defined(SK_GANESH)
#include "include/gpu/GrRecordingContext.h"
#include "src/gpu/SkBackingFit.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrColorInfo.h"
#include "src/gpu/ganesh/GrFPArgs.h"
#include "src/gpu/ganesh/GrImageInfo.h"
#include "src/gpu/ganesh/GrRecordingContextPriv.h"
#include "src/gpu/ganesh/SurfaceFillContext.h"
#include "src/gpu/ganesh/effects/GrMatrixEffect.h"
#include "src/gpu/ganesh/effects/GrSkSLFP.h"
#include "src/image/SkImage_Gpu.h"
#endif
#if defined(SK_GRAPHITE)
#include "src/gpu/graphite/KeyContext.h"
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#endif
// This flag can be enabled to use the new Raster Pipeline code generator for SkSL.
//#define SK_ENABLE_SKSL_IN_RASTER_PIPELINE
#ifdef SK_ENABLE_SKSL_IN_RASTER_PIPELINE
#include "src/core/SkStreamPriv.h"
#include "src/sksl/codegen/SkSLRasterPipelineCodeGenerator.h"
#include "src/sksl/tracing/SkRPDebugTrace.h"
constexpr bool kRPEnableLiveTrace = false;
#endif
#include <algorithm>
using namespace skia_private;
#if defined(SK_BUILD_FOR_DEBUGGER)
#define SK_LENIENT_SKSL_DESERIALIZATION 1
#else
#define SK_LENIENT_SKSL_DESERIALIZATION 0
#endif
#ifdef SK_ENABLE_SKSL
using ChildType = SkRuntimeEffect::ChildType;
static bool init_uniform_type(const SkSL::Context& ctx,
const SkSL::Type* type,
SkRuntimeEffect::Uniform* v) {
using Type = SkRuntimeEffect::Uniform::Type;
if (type->matches(*ctx.fTypes.fFloat)) { v->type = Type::kFloat; return true; }
if (type->matches(*ctx.fTypes.fHalf)) { v->type = Type::kFloat; return true; }
if (type->matches(*ctx.fTypes.fFloat2)) { v->type = Type::kFloat2; return true; }
if (type->matches(*ctx.fTypes.fHalf2)) { v->type = Type::kFloat2; return true; }
if (type->matches(*ctx.fTypes.fFloat3)) { v->type = Type::kFloat3; return true; }
if (type->matches(*ctx.fTypes.fHalf3)) { v->type = Type::kFloat3; return true; }
if (type->matches(*ctx.fTypes.fFloat4)) { v->type = Type::kFloat4; return true; }
if (type->matches(*ctx.fTypes.fHalf4)) { v->type = Type::kFloat4; return true; }
if (type->matches(*ctx.fTypes.fFloat2x2)) { v->type = Type::kFloat2x2; return true; }
if (type->matches(*ctx.fTypes.fHalf2x2)) { v->type = Type::kFloat2x2; return true; }
if (type->matches(*ctx.fTypes.fFloat3x3)) { v->type = Type::kFloat3x3; return true; }
if (type->matches(*ctx.fTypes.fHalf3x3)) { v->type = Type::kFloat3x3; return true; }
if (type->matches(*ctx.fTypes.fFloat4x4)) { v->type = Type::kFloat4x4; return true; }
if (type->matches(*ctx.fTypes.fHalf4x4)) { v->type = Type::kFloat4x4; return true; }
if (type->matches(*ctx.fTypes.fInt)) { v->type = Type::kInt; return true; }
if (type->matches(*ctx.fTypes.fInt2)) { v->type = Type::kInt2; return true; }
if (type->matches(*ctx.fTypes.fInt3)) { v->type = Type::kInt3; return true; }
if (type->matches(*ctx.fTypes.fInt4)) { v->type = Type::kInt4; return true; }
return false;
}
SkRuntimeEffect::Uniform SkRuntimeEffectPriv::VarAsUniform(const SkSL::Variable& var,
const SkSL::Context& context,
size_t* offset) {
using Uniform = SkRuntimeEffect::Uniform;
SkASSERT(var.modifiers().fFlags & SkSL::Modifiers::kUniform_Flag);
Uniform uni;
uni.name = var.name();
uni.flags = 0;
uni.count = 1;
const SkSL::Type* type = &var.type();
if (type->isArray()) {
uni.flags |= Uniform::kArray_Flag;
uni.count = type->columns();
type = &type->componentType();
}
if (type->hasPrecision() && !type->highPrecision()) {
uni.flags |= Uniform::kHalfPrecision_Flag;
}
SkAssertResult(init_uniform_type(context, type, &uni));
if (var.modifiers().fLayout.fFlags & SkSL::Layout::Flag::kColor_Flag) {
uni.flags |= Uniform::kColor_Flag;
}
uni.offset = *offset;
*offset += uni.sizeInBytes();
SkASSERT(SkIsAlign4(*offset));
return uni;
}
sk_sp<const SkData> SkRuntimeEffectPriv::TransformUniforms(
SkSpan<const SkRuntimeEffect::Uniform> uniforms,
sk_sp<const SkData> originalData,
const SkColorSpace* dstCS) {
SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType,
dstCS, kUnpremul_SkAlphaType);
return TransformUniforms(uniforms, std::move(originalData), steps);
}
sk_sp<const SkData> SkRuntimeEffectPriv::TransformUniforms(
SkSpan<const SkRuntimeEffect::Uniform> uniforms,
sk_sp<const SkData> originalData,
const SkColorSpaceXformSteps& steps) {
using Flags = SkRuntimeEffect::Uniform::Flags;
using Type = SkRuntimeEffect::Uniform::Type;
sk_sp<SkData> data = nullptr;
auto writableData = [&]() {
if (!data) {
data = SkData::MakeWithCopy(originalData->data(), originalData->size());
}
return data->writable_data();
};
for (const auto& u : uniforms) {
if (u.flags & Flags::kColor_Flag) {
SkASSERT(u.type == Type::kFloat3 || u.type == Type::kFloat4);
if (steps.flags.mask()) {
float* color = SkTAddOffset<float>(writableData(), u.offset);
if (u.type == Type::kFloat4) {
// RGBA, easy case
for (int i = 0; i < u.count; ++i) {
steps.apply(color);
color += 4;
}
} else {
// RGB, need to pad out to include alpha. Technically, this isn't necessary,
// because steps shouldn't include unpremul or premul, and thus shouldn't
// read or write the fourth element. But let's be safe.
float rgba[4];
for (int i = 0; i < u.count; ++i) {
memcpy(rgba, color, 3 * sizeof(float));
rgba[3] = 1.0f;
steps.apply(rgba);
memcpy(color, rgba, 3 * sizeof(float));
color += 3;
}
}
}
}
}
return data ? data : originalData;
}
const SkSL::RP::Program* SkRuntimeEffect::getRPProgram() const {
// Lazily compile the program the first time `getRPProgram` is called.
// By using an SkOnce, we avoid thread hazards and behave in a conceptually const way, but we
// can avoid the cost of invoking the RP code generator until it's actually needed.
fCompileRPProgramOnce([&] {
#ifdef SK_ENABLE_SKSL_IN_RASTER_PIPELINE
SkSL::SkRPDebugTrace debugTrace;
const_cast<SkRuntimeEffect*>(this)->fRPProgram =
MakeRasterPipelineProgram(*fBaseProgram,
fMain,
kRPEnableLiveTrace ? &debugTrace : nullptr);
if (kRPEnableLiveTrace) {
if (fRPProgram) {
SkDebugf("-----\n\n");
SkDebugfStream stream;
fRPProgram->dump(&stream);
SkDebugf("\n-----\n\n");
} else {
SkDebugf("----- RP unsupported -----\n\n");
}
}
#endif
});
return fRPProgram.get();
}
[[maybe_unused]] static SkSpan<const float> uniforms_as_span(
SkSpan<const SkRuntimeEffect::Uniform> uniforms,
sk_sp<const SkData> originalData,
const SkColorSpace* destColorSpace,
SkArenaAlloc* alloc) {
// Transform the uniforms into the destination colorspace.
sk_sp<const SkData> transformedData = SkRuntimeEffectPriv::TransformUniforms(uniforms,
originalData,
destColorSpace);
// If we get the original uniforms back as-is, it's safe to return a pointer into existing data.
if (originalData == transformedData) {
return SkSpan{static_cast<const float*>(originalData->data()),
originalData->size() / sizeof(float)};
}
// The transformed uniform data will go out of scope when this function returns, so we must copy
// it directly into the alloc.
int numBytes = transformedData->size();
int numFloats = numBytes / sizeof(float);
float* uniformsInAlloc = alloc->makeArrayDefault<float>(numFloats);
memcpy(uniformsInAlloc, transformedData->data(), numBytes);
return SkSpan{uniformsInAlloc, numFloats};
}
class RuntimeEffectRPCallbacks : public SkSL::RP::Callbacks {
public:
RuntimeEffectRPCallbacks(const SkStageRec& s,
const SkShaderBase::MatrixRec& m,
SkSpan<const SkRuntimeEffect::ChildPtr> c,
SkSpan<const SkSL::SampleUsage> u)
: fStage(s), fMatrix(m), fChildren(c), fSampleUsages(u) {}
bool appendShader(int index) override {
if (SkShader* shader = fChildren[index].shader()) {
if (fSampleUsages[index].isPassThrough()) {
// Given a passthrough sample, the total-matrix is still as valid as before.
return as_SB(shader)->appendStages(fStage, fMatrix);
}
// For a non-passthrough sample, we need to explicitly mark the total-matrix as invalid.
SkShaderBase::MatrixRec nonPassthroughMatrix = fMatrix;
nonPassthroughMatrix.markTotalMatrixInvalid();
return as_SB(shader)->appendStages(fStage, nonPassthroughMatrix);
}
// Return the paint color when a null child shader is evaluated.
fStage.fPipeline->append_constant_color(fStage.fAlloc, fStage.fPaintColor);
return true;
}
bool appendColorFilter(int index) override {
if (SkColorFilter* colorFilter = fChildren[index].colorFilter()) {
return as_CFB(colorFilter)->appendStages(fStage, /*shaderIsOpaque=*/false);
}
// Return the original color as-is when a null child color filter is evaluated.
return true;
}
bool appendBlender(int index) override {
if (SkBlender* blender = fChildren[index].blender()) {
return as_BB(blender)->appendStages(fStage);
}
// Return a source-over blend when a null blender is evaluated.
fStage.fPipeline->append(SkRasterPipelineOp::srcover);
return true;
}
// TODO: If an effect calls these intrinsics more than once, we could cache and re-use the steps
// object(s), rather than re-creating them in the arena repeatedly.
void toLinearSrgb() override {
if (!fStage.fDstCS) {
// These intrinsics do nothing when color management is disabled
return;
}
fStage.fAlloc
->make<SkColorSpaceXformSteps>(fStage.fDstCS, kUnpremul_SkAlphaType,
sk_srgb_linear_singleton(), kUnpremul_SkAlphaType)
->apply(fStage.fPipeline);
}
void fromLinearSrgb() override {
if (!fStage.fDstCS) {
// These intrinsics do nothing when color management is disabled
return;
}
fStage.fAlloc
->make<SkColorSpaceXformSteps>(sk_srgb_linear_singleton(), kUnpremul_SkAlphaType,
fStage.fDstCS, kUnpremul_SkAlphaType)
->apply(fStage.fPipeline);
}
const SkStageRec& fStage;
const SkShaderBase::MatrixRec& fMatrix;
SkSpan<const SkRuntimeEffect::ChildPtr> fChildren;
SkSpan<const SkSL::SampleUsage> fSampleUsages;
};
bool SkRuntimeEffectPriv::CanDraw(const SkCapabilities* caps, const SkSL::Program* program) {
SkASSERT(caps && program);
SkASSERT(program->fConfig->enforcesSkSLVersion());
return program->fConfig->fRequiredSkSLVersion <= caps->skslVersion();
}
bool SkRuntimeEffectPriv::CanDraw(const SkCapabilities* caps, const SkRuntimeEffect* effect) {
SkASSERT(effect);
return CanDraw(caps, effect->fBaseProgram.get());
}
//////////////////////////////////////////////////////////////////////////////
static bool flattenable_is_valid_as_child(const SkFlattenable* f) {
if (!f) { return true; }
switch (f->getFlattenableType()) {
case SkFlattenable::kSkShader_Type:
case SkFlattenable::kSkColorFilter_Type:
case SkFlattenable::kSkBlender_Type:
return true;
default:
return false;
}
}
SkRuntimeEffect::ChildPtr::ChildPtr(sk_sp<SkFlattenable> f) : fChild(std::move(f)) {
SkASSERT(flattenable_is_valid_as_child(fChild.get()));
}
static sk_sp<SkSL::SkVMDebugTrace> make_skvm_debug_trace(SkRuntimeEffect* effect,
const SkIPoint& coord) {
auto debugTrace = sk_make_sp<SkSL::SkVMDebugTrace>();
debugTrace->setSource(effect->source());
debugTrace->setTraceCoord(coord);
return debugTrace;
}
static ChildType child_type(const SkSL::Type& type) {
switch (type.typeKind()) {
case SkSL::Type::TypeKind::kBlender: return ChildType::kBlender;
case SkSL::Type::TypeKind::kColorFilter: return ChildType::kColorFilter;
case SkSL::Type::TypeKind::kShader: return ChildType::kShader;
default: SkUNREACHABLE;
}
}
static bool verify_child_effects(const std::vector<SkRuntimeEffect::Child>& reflected,
SkSpan<SkRuntimeEffect::ChildPtr> effectPtrs) {
// Verify that the number of passed-in child-effect pointers matches the SkSL code.
if (reflected.size() != effectPtrs.size()) {
return false;
}
// Verify that each child object's type matches its declared type in the SkSL.
for (size_t i = 0; i < effectPtrs.size(); ++i) {
std::optional<ChildType> effectType = effectPtrs[i].type();
if (effectType && effectType != reflected[i].type) {
return false;
}
}
return true;
}
/**
* If `effect` is specified, then the number and type of child objects are validated against the
* children() of `effect`. If it's nullptr, this is skipped, allowing deserialization of children,
* even when the effect could not be constructed (ie, due to malformed SkSL).
*/
static bool read_child_effects(SkReadBuffer& buffer,
const SkRuntimeEffect* effect,
TArray<SkRuntimeEffect::ChildPtr>* children) {
size_t childCount = buffer.read32();
if (effect && !buffer.validate(childCount == effect->children().size())) {
return false;
}
children->clear();
children->reserve_back(childCount);
for (size_t i = 0; i < childCount; i++) {
sk_sp<SkFlattenable> obj(buffer.readRawFlattenable());
if (!flattenable_is_valid_as_child(obj.get())) {
buffer.validate(false);
return false;
}
children->push_back(std::move(obj));
}
// If we are validating against an effect, make sure any (non-null) children are the right type
if (effect) {
auto childInfo = effect->children();
SkASSERT(childInfo.size() == SkToSizeT(children->size()));
for (size_t i = 0; i < childCount; i++) {
std::optional<ChildType> ct = (*children)[i].type();
if (ct.has_value() && (*ct) != childInfo[i].type) {
buffer.validate(false);
}
}
}
return buffer.isValid();
}
static void write_child_effects(SkWriteBuffer& buffer,
const std::vector<SkRuntimeEffect::ChildPtr>& children) {
buffer.write32(children.size());
for (const auto& child : children) {
buffer.writeFlattenable(child.flattenable());
}
}
static std::vector<skvm::Val> make_skvm_uniforms(skvm::Builder* p,
skvm::Uniforms* uniforms,
size_t inputSize,
const SkData& inputs) {
SkASSERTF(!(inputSize & 3), "inputSize was %zu, expected a multiple of 4", inputSize);
const int32_t* data = reinterpret_cast<const int32_t*>(inputs.data());
const size_t uniformCount = inputSize / sizeof(int32_t);
std::vector<skvm::Val> uniform;
uniform.reserve(uniformCount);
for (size_t index = 0; index < uniformCount; ++index) {
int32_t bits;
memcpy(&bits, data + index, sizeof(int32_t));
uniform.push_back(p->uniform32(uniforms->push(bits)).id);
}
return uniform;
}
SkSL::ProgramSettings SkRuntimeEffect::MakeSettings(const Options& options) {
SkSL::ProgramSettings settings;
settings.fInlineThreshold = 0;
settings.fForceNoInline = options.forceUnoptimized;
settings.fOptimize = !options.forceUnoptimized;
settings.fMaxVersionAllowed = options.maxVersionAllowed;
// SkSL created by the GPU backend is typically parsed, converted to a backend format,
// and the IR is immediately discarded. In that situation, it makes sense to use node
// pools to accelerate the IR allocations. Here, SkRuntimeEffect instances are often
// long-lived (especially those created internally for runtime FPs). In this situation,
// we're willing to pay for a slightly longer compile so that we don't waste huge
// amounts of memory.
settings.fUseMemoryPool = false;
return settings;
}
// TODO: Many errors aren't caught until we process the generated Program here. Catching those
// in the IR generator would provide better errors messages (with locations).
#define RETURN_FAILURE(...) return Result{nullptr, SkStringPrintf(__VA_ARGS__)}
SkRuntimeEffect::Result SkRuntimeEffect::MakeFromSource(SkString sksl,
const Options& options,
SkSL::ProgramKind kind) {
SkSL::Compiler compiler(SkSL::ShaderCapsFactory::Standalone());
SkSL::ProgramSettings settings = MakeSettings(options);
std::unique_ptr<SkSL::Program> program =
compiler.convertProgram(kind, std::string(sksl.c_str(), sksl.size()), settings);
if (!program) {
RETURN_FAILURE("%s", compiler.errorText().c_str());
}
return MakeInternal(std::move(program), options, kind);
}
SkRuntimeEffect::Result SkRuntimeEffect::MakeInternal(std::unique_ptr<SkSL::Program> program,
const Options& options,
SkSL::ProgramKind kind) {
SkSL::Compiler compiler(SkSL::ShaderCapsFactory::Standalone());
uint32_t flags = 0;
switch (kind) {
case SkSL::ProgramKind::kPrivateRuntimeColorFilter:
case SkSL::ProgramKind::kRuntimeColorFilter:
// TODO(skia:11209): Figure out a way to run ES3+ color filters on the CPU. This doesn't
// need to be fast - it could just be direct IR evaluation. But without it, there's no
// way for us to fully implement the SkColorFilter API (eg, `filterColor`)
if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(),
program.get())) {
RETURN_FAILURE("SkSL color filters must target #version 100");
}
flags |= kAllowColorFilter_Flag;
break;
case SkSL::ProgramKind::kPrivateRuntimeShader:
case SkSL::ProgramKind::kRuntimeShader:
flags |= kAllowShader_Flag;
break;
case SkSL::ProgramKind::kPrivateRuntimeBlender:
case SkSL::ProgramKind::kRuntimeBlender:
flags |= kAllowBlender_Flag;
break;
default:
SkUNREACHABLE;
}
// Find 'main', then locate the sample coords parameter. (It might not be present.)
const SkSL::FunctionDeclaration* main = program->getFunction("main");
if (!main) {
RETURN_FAILURE("missing 'main' function");
}
const auto& mainParams = main->parameters();
auto iter = std::find_if(mainParams.begin(), mainParams.end(), [](const SkSL::Variable* p) {
return p->modifiers().fLayout.fBuiltin == SK_MAIN_COORDS_BUILTIN;
});
const SkSL::ProgramUsage::VariableCounts sampleCoordsUsage =
iter != mainParams.end() ? program->usage()->get(**iter)
: SkSL::ProgramUsage::VariableCounts{};
if (sampleCoordsUsage.fRead || sampleCoordsUsage.fWrite) {
flags |= kUsesSampleCoords_Flag;
}
// Color filters and blends are not allowed to depend on position (local or device) in any way.
// The signature of main, and the declarations in sksl_rt_colorfilter/sksl_rt_blend should
// guarantee this.
if (flags & (kAllowColorFilter_Flag | kAllowBlender_Flag)) {
SkASSERT(!(flags & kUsesSampleCoords_Flag));
SkASSERT(!SkSL::Analysis::ReferencesFragCoords(*program));
}
if (SkSL::Analysis::CallsSampleOutsideMain(*program)) {
flags |= kSamplesOutsideMain_Flag;
}
// Determine if this effect uses of the color transform intrinsics. Effects need to know this
// so they can allocate color transform objects, etc.
if (SkSL::Analysis::CallsColorTransformIntrinsics(*program)) {
flags |= kUsesColorTransform_Flag;
}
// Shaders are the only thing that cares about this, but it's inexpensive (and safe) to call.
if (SkSL::Analysis::ReturnsOpaqueColor(*main->definition())) {
flags |= kAlwaysOpaque_Flag;
}
size_t offset = 0;
std::vector<Uniform> uniforms;
std::vector<Child> children;
std::vector<SkSL::SampleUsage> sampleUsages;
int elidedSampleCoords = 0;
const SkSL::Context& ctx(compiler.context());
// Go through program elements, pulling out information that we need
for (const SkSL::ProgramElement* elem : program->elements()) {
// Variables (uniform, etc.)
if (elem->is<SkSL::GlobalVarDeclaration>()) {
const SkSL::GlobalVarDeclaration& global = elem->as<SkSL::GlobalVarDeclaration>();
const SkSL::VarDeclaration& varDecl = global.declaration()->as<SkSL::VarDeclaration>();
const SkSL::Variable& var = *varDecl.var();
const SkSL::Type& varType = var.type();
// Child effects that can be sampled ('shader', 'colorFilter', 'blender')
if (varType.isEffectChild()) {
Child c;
c.name = var.name();
c.type = child_type(varType);
c.index = children.size();
children.push_back(c);
auto usage = SkSL::Analysis::GetSampleUsage(
*program, var, sampleCoordsUsage.fWrite != 0, &elidedSampleCoords);
// If the child is never sampled, we pretend that it's actually in PassThrough mode.
// Otherwise, the GP code for collecting transforms and emitting transform code gets
// very confused, leading to asserts and bad (backend) shaders. There's an implicit
// assumption that every FP is used by its parent. (skbug.com/12429)
sampleUsages.push_back(usage.isSampled() ? usage
: SkSL::SampleUsage::PassThrough());
}
// 'uniform' variables
else if (var.modifiers().fFlags & SkSL::Modifiers::kUniform_Flag) {
uniforms.push_back(SkRuntimeEffectPriv::VarAsUniform(var, ctx, &offset));
}
}
}
// If the sample coords are never written to, then we will have converted sample calls that use
// them unmodified into "passthrough" sampling. If all references to the sample coords were of
// that form, then we don't actually "use" sample coords. We unset the flag to prevent creating
// an extra (unused) varying holding the coords.
if (elidedSampleCoords == sampleCoordsUsage.fRead && sampleCoordsUsage.fWrite == 0) {
flags &= ~kUsesSampleCoords_Flag;
}
#undef RETURN_FAILURE
sk_sp<SkRuntimeEffect> effect(new SkRuntimeEffect(std::move(program),
options,
*main->definition(),
std::move(uniforms),
std::move(children),
std::move(sampleUsages),
flags));
return Result{std::move(effect), SkString()};
}
sk_sp<SkRuntimeEffect> SkRuntimeEffect::makeUnoptimizedClone() {
// Compile with maximally-permissive options; any restrictions we need to enforce were already
// handled when the original SkRuntimeEffect was made. We don't keep around the Options struct
// from when it was initially made so we don't know what was originally requested.
Options options;
options.forceUnoptimized = true;
options.maxVersionAllowed = SkSL::Version::k300;
options.allowPrivateAccess = true;
// We do know the original ProgramKind, so we don't need to re-derive it.
SkSL::ProgramKind kind = fBaseProgram->fConfig->fKind;
// Attempt to recompile the program's source with optimizations off. This ensures that the
// Debugger shows results on every line, even for things that could be optimized away (static
// branches, unused variables, etc). If recompilation fails, we fall back to the original code.
SkSL::Compiler compiler(SkSL::ShaderCapsFactory::Standalone());
SkSL::ProgramSettings settings = MakeSettings(options);
std::unique_ptr<SkSL::Program> program =
compiler.convertProgram(kind, *fBaseProgram->fSource, settings);
if (!program) {
// Turning off compiler optimizations can theoretically expose a program error that
// had been optimized away (e.g. "all control paths return a value" might be found on a path
// that is completely eliminated in the optimized program).
// If this happens, the debugger will just have to show the optimized code.
return sk_ref_sp(this);
}
SkRuntimeEffect::Result result = MakeInternal(std::move(program), options, kind);
if (!result.effect) {
// Nothing in MakeInternal should change as a result of optimizations being toggled.
SkDEBUGFAILF("makeUnoptimizedClone: MakeInternal failed\n%s",
result.errorText.c_str());
return sk_ref_sp(this);
}
return result.effect;
}
SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(SkString sksl, const Options& options) {
auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeColorFilter
: SkSL::ProgramKind::kRuntimeColorFilter;
auto result = MakeFromSource(std::move(sksl), options, programKind);
SkASSERT(!result.effect || result.effect->allowColorFilter());
return result;
}
SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(SkString sksl, const Options& options) {
auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeShader
: SkSL::ProgramKind::kRuntimeShader;
auto result = MakeFromSource(std::move(sksl), options, programKind);
SkASSERT(!result.effect || result.effect->allowShader());
return result;
}
SkRuntimeEffect::Result SkRuntimeEffect::MakeForBlender(SkString sksl, const Options& options) {
auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeBlender
: SkSL::ProgramKind::kRuntimeBlender;
auto result = MakeFromSource(std::move(sksl), options, programKind);
SkASSERT(!result.effect || result.effect->allowBlender());
return result;
}
sk_sp<SkRuntimeEffect> SkMakeCachedRuntimeEffect(
SkRuntimeEffect::Result (*make)(SkString sksl, const SkRuntimeEffect::Options&),
SkString sksl) {
SK_BEGIN_REQUIRE_DENSE
struct Key {
uint32_t skslHashA;
uint32_t skslHashB;
bool operator==(const Key& that) const {
return this->skslHashA == that.skslHashA
&& this->skslHashB == that.skslHashB;
}
explicit Key(const SkString& sksl)
: skslHashA(SkOpts::hash(sksl.c_str(), sksl.size(), 0))
, skslHashB(SkOpts::hash(sksl.c_str(), sksl.size(), 1)) {}
};
SK_END_REQUIRE_DENSE
static auto* mutex = new SkMutex;
static auto* cache = new SkLRUCache<Key, sk_sp<SkRuntimeEffect>>(11/*totally arbitrary*/);
Key key(sksl);
{
SkAutoMutexExclusive _(*mutex);
if (sk_sp<SkRuntimeEffect>* found = cache->find(key)) {
return *found;
}
}
SkRuntimeEffect::Options options;
SkRuntimeEffectPriv::AllowPrivateAccess(&options);
auto [effect, err] = make(std::move(sksl), options);
if (!effect) {
SkDEBUGFAILF("%s", err.c_str());
return nullptr;
}
SkASSERT(err.isEmpty());
{
SkAutoMutexExclusive _(*mutex);
cache->insert_or_update(key, effect);
}
return effect;
}
static size_t uniform_element_size(SkRuntimeEffect::Uniform::Type type) {
switch (type) {
case SkRuntimeEffect::Uniform::Type::kFloat: return sizeof(float);
case SkRuntimeEffect::Uniform::Type::kFloat2: return sizeof(float) * 2;
case SkRuntimeEffect::Uniform::Type::kFloat3: return sizeof(float) * 3;
case SkRuntimeEffect::Uniform::Type::kFloat4: return sizeof(float) * 4;
case SkRuntimeEffect::Uniform::Type::kFloat2x2: return sizeof(float) * 4;
case SkRuntimeEffect::Uniform::Type::kFloat3x3: return sizeof(float) * 9;
case SkRuntimeEffect::Uniform::Type::kFloat4x4: return sizeof(float) * 16;
case SkRuntimeEffect::Uniform::Type::kInt: return sizeof(int);
case SkRuntimeEffect::Uniform::Type::kInt2: return sizeof(int) * 2;
case SkRuntimeEffect::Uniform::Type::kInt3: return sizeof(int) * 3;
case SkRuntimeEffect::Uniform::Type::kInt4: return sizeof(int) * 4;
default: SkUNREACHABLE;
}
}
size_t SkRuntimeEffect::Uniform::sizeInBytes() const {
static_assert(sizeof(int) == sizeof(float));
return uniform_element_size(this->type) * this->count;
}
SkRuntimeEffect::SkRuntimeEffect(std::unique_ptr<SkSL::Program> baseProgram,
const Options& options,
const SkSL::FunctionDefinition& main,
std::vector<Uniform>&& uniforms,
std::vector<Child>&& children,
std::vector<SkSL::SampleUsage>&& sampleUsages,
uint32_t flags)
: fHash(SkOpts::hash_fn(baseProgram->fSource->c_str(), baseProgram->fSource->size(), 0))
, fBaseProgram(std::move(baseProgram))
, fMain(main)
, fUniforms(std::move(uniforms))
, fChildren(std::move(children))
, fSampleUsages(std::move(sampleUsages))
, fFlags(flags) {
SkASSERT(fBaseProgram);
SkASSERT(fChildren.size() == fSampleUsages.size());
// Everything from SkRuntimeEffect::Options which could influence the compiled result needs to
// be accounted for in `fHash`. If you've added a new field to Options and caused the static-
// assert below to trigger, please incorporate your field into `fHash` and update KnownOptions
// to match the layout of Options.
struct KnownOptions {
bool forceUnoptimized, allowPrivateAccess;
SkSL::Version maxVersionAllowed;
};
static_assert(sizeof(Options) == sizeof(KnownOptions));
fHash = SkOpts::hash_fn(&options.forceUnoptimized,
sizeof(options.forceUnoptimized), fHash);
fHash = SkOpts::hash_fn(&options.allowPrivateAccess,
sizeof(options.allowPrivateAccess), fHash);
fHash = SkOpts::hash_fn(&options.maxVersionAllowed,
sizeof(options.maxVersionAllowed), fHash);
fFilterColorProgram = SkFilterColorProgram::Make(this);
}
SkRuntimeEffect::~SkRuntimeEffect() = default;
const std::string& SkRuntimeEffect::source() const {
return *fBaseProgram->fSource;
}
size_t SkRuntimeEffect::uniformSize() const {
return fUniforms.empty() ? 0
: SkAlign4(fUniforms.back().offset + fUniforms.back().sizeInBytes());
}
const SkRuntimeEffect::Uniform* SkRuntimeEffect::findUniform(std::string_view name) const {
auto iter = std::find_if(fUniforms.begin(), fUniforms.end(), [name](const Uniform& u) {
return u.name == name;
});
return iter == fUniforms.end() ? nullptr : &(*iter);
}
const SkRuntimeEffect::Child* SkRuntimeEffect::findChild(std::string_view name) const {
auto iter = std::find_if(fChildren.begin(), fChildren.end(), [name](const Child& c) {
return c.name == name;
});
return iter == fChildren.end() ? nullptr : &(*iter);
}
std::unique_ptr<SkFilterColorProgram> SkFilterColorProgram::Make(const SkRuntimeEffect* effect) {
// Our per-effect program technique is only possible (and necessary) for color filters
if (!effect->allowColorFilter()) {
return nullptr;
}
// TODO(skia:10479): Can we support this? When the color filter is invoked like this, there
// may not be a real working space? If there is, we'd need to add it as a parameter to eval,
// and then coordinate where the relevant uniforms go. For now, just fall back to the slow
// path if we see these intrinsics being called.
if (effect->usesColorTransform()) {
return nullptr;
}
// We require that any children are color filters (not shaders or blenders). In theory, we could
// detect the coords being passed to shader children, and replicate those calls, but that's very
// complicated, and has diminishing returns. (eg, for table lookup color filters).
if (!std::all_of(effect->fChildren.begin(),
effect->fChildren.end(),
[](const SkRuntimeEffect::Child& c) {
return c.type == ChildType::kColorFilter;
})) {
return nullptr;
}
skvm::Builder p;
// For SkSL uniforms, we reserve space and allocate skvm Uniform ids for each one. When we run
// the program, these ids will be loads from the *first* arg ptr, the uniform data of the
// specific color filter instance.
skvm::Uniforms skslUniforms{p.uniform(), 0};
const size_t uniformCount = effect->uniformSize() / 4;
std::vector<skvm::Val> uniform;
uniform.reserve(uniformCount);
for (size_t i = 0; i < uniformCount; i++) {
uniform.push_back(p.uniform32(skslUniforms.push(/*placeholder*/ 0)).id);
}
// We reserve a uniform color for each child invocation. While processing the SkSL, we record
// the index of the child, and the color being filtered (in a SampleCall struct).
// When we run this program later, we use the SampleCall to evaluate the correct child, and
// populate these uniform values. These Uniform ids are loads from the *second* arg ptr.
// If the color being passed is too complex for us to describe and re-create using SampleCall,
// we are unable to use this per-effect program, and callers will need to fall back to another
// (slower) implementation.
skvm::Uniforms childColorUniforms{p.uniform(), 0};
skvm::Color inputColor = p.uniformColor(/*placeholder*/ SkColors::kWhite, &childColorUniforms);
std::vector<SkFilterColorProgram::SampleCall> sampleCalls;
class Callbacks : public SkSL::SkVMCallbacks {
public:
Callbacks(skvm::Builder* builder,
const skvm::Uniforms* skslUniforms,
skvm::Uniforms* childColorUniforms,
skvm::Color inputColor,
std::vector<SkFilterColorProgram::SampleCall>* sampleCalls)
: fBuilder(builder)
, fSkslUniforms(skslUniforms)
, fChildColorUniforms(childColorUniforms)
, fInputColor(inputColor)
, fSampleCalls(sampleCalls) {}
bool isSimpleUniform(skvm::Color c, int* baseOffset) {
skvm::Uniform ur, ug, ub, ua;
if (!fBuilder->allUniform(c.r.id, &ur, c.g.id, &ug, c.b.id, &ub, c.a.id, &ua)) {
return false;
}
skvm::Ptr uniPtr = fSkslUniforms->base;
if (ur.ptr != uniPtr || ug.ptr != uniPtr || ub.ptr != uniPtr || ua.ptr != uniPtr) {
return false;
}
*baseOffset = ur.offset;
return ug.offset == ur.offset + 4 &&
ub.offset == ur.offset + 8 &&
ua.offset == ur.offset + 12;
}
static bool IDsEqual(skvm::Color x, skvm::Color y) {
return x.r.id == y.r.id && x.g.id == y.g.id && x.b.id == y.b.id && x.a.id == y.a.id;
}
skvm::Color sampleColorFilter(int ix, skvm::Color c) override {
skvm::Color result =
fBuilder->uniformColor(/*placeholder*/ SkColors::kWhite, fChildColorUniforms);
SkFilterColorProgram::SampleCall call;
call.fChild = ix;
if (IDsEqual(c, fInputColor)) {
call.fKind = SkFilterColorProgram::SampleCall::Kind::kInputColor;
} else if (fBuilder->allImm(c.r.id, &call.fImm.fR,
c.g.id, &call.fImm.fG,
c.b.id, &call.fImm.fB,
c.a.id, &call.fImm.fA)) {
call.fKind = SkFilterColorProgram::SampleCall::Kind::kImmediate;
} else if (auto it = std::find_if(fChildColors.begin(),
fChildColors.end(),
[&](skvm::Color x) { return IDsEqual(x, c); });
it != fChildColors.end()) {
call.fKind = SkFilterColorProgram::SampleCall::Kind::kPrevious;
call.fPrevious = SkTo<int>(it - fChildColors.begin());
} else if (isSimpleUniform(c, &call.fOffset)) {
call.fKind = SkFilterColorProgram::SampleCall::Kind::kUniform;
} else {
fAllSampleCallsSupported = false;
}
fSampleCalls->push_back(call);
fChildColors.push_back(result);
return result;
}
// We did an early return from this function if we saw any child that wasn't a shader, so
// it should be impossible for either of these callbacks to occur:
skvm::Color sampleShader(int, skvm::Coord) override {
SkDEBUGFAIL("Unexpected child type");
return {};
}
skvm::Color sampleBlender(int, skvm::Color, skvm::Color) override {
SkDEBUGFAIL("Unexpected child type");
return {};
}
// We did an early return from this function if we saw any call to these intrinsics, so it
// should be impossible for either of these callbacks to occur:
skvm::Color toLinearSrgb(skvm::Color color) override {
SkDEBUGFAIL("Unexpected color transform intrinsic");
return {};
}
skvm::Color fromLinearSrgb(skvm::Color color) override {
SkDEBUGFAIL("Unexpected color transform intrinsic");
return {};
}
skvm::Builder* fBuilder;
const skvm::Uniforms* fSkslUniforms;
skvm::Uniforms* fChildColorUniforms;
skvm::Color fInputColor;
std::vector<SkFilterColorProgram::SampleCall>* fSampleCalls;
std::vector<skvm::Color> fChildColors;
bool fAllSampleCallsSupported = true;
};
Callbacks callbacks(&p, &skslUniforms, &childColorUniforms, inputColor, &sampleCalls);
// Emit the skvm instructions for the SkSL
skvm::Coord zeroCoord = {p.splat(0.0f), p.splat(0.0f)};
skvm::Color result = SkSL::ProgramToSkVM(*effect->fBaseProgram,
effect->fMain,
&p,
/*debugTrace=*/nullptr,
SkSpan(uniform),
/*device=*/zeroCoord,
/*local=*/zeroCoord,
inputColor,
inputColor,
&callbacks);
// Then store the result to the *third* arg ptr
p.store({skvm::PixelFormat::FLOAT, 32, 32, 32, 32, 0, 32, 64, 96},
p.varying<skvm::F32>(), result);
if (!callbacks.fAllSampleCallsSupported) {
return nullptr;
}
// This is conservative. If a filter gets the input color by sampling a null child, we'll
// return an (acceptable) false negative. All internal runtime color filters should work.
bool alphaUnchanged = (inputColor.a.id == result.a.id);
// We'll use this program to filter one color at a time, don't bother with jit
return std::unique_ptr<SkFilterColorProgram>(
new SkFilterColorProgram(p.done(/*debug_name=*/nullptr, /*allow_jit=*/false),
std::move(sampleCalls),
alphaUnchanged));
}
SkFilterColorProgram::SkFilterColorProgram(skvm::Program program,
std::vector<SampleCall> sampleCalls,
bool alphaUnchanged)
: fProgram(std::move(program))
, fSampleCalls(std::move(sampleCalls))
, fAlphaUnchanged(alphaUnchanged) {}
SkPMColor4f SkFilterColorProgram::eval(
const SkPMColor4f& inColor,
const void* uniformData,
std::function<SkPMColor4f(int, SkPMColor4f)> evalChild) const {
// Our program defines sampling any child as returning a uniform color. Assemble a buffer
// containing those colors. The first entry is always the input color. Subsequent entries
// are for each sample call, based on the information in fSampleCalls. For any null children,
// the sample result is just the passed-in color.
SkSTArray<4, SkPMColor4f, true> childColors;
childColors.push_back(inColor);
for (const auto& s : fSampleCalls) {
SkPMColor4f passedColor = inColor;
switch (s.fKind) {
case SampleCall::Kind::kInputColor: break;
case SampleCall::Kind::kImmediate: passedColor = s.fImm; break;
case SampleCall::Kind::kPrevious: passedColor = childColors[s.fPrevious + 1]; break;
case SampleCall::Kind::kUniform:
passedColor = *SkTAddOffset<const SkPMColor4f>(uniformData, s.fOffset);
break;
}
childColors.push_back(evalChild(s.fChild, passedColor));
}
SkPMColor4f result;
fProgram.eval(1, uniformData, childColors.begin(), result.vec());
return result;
}
const SkFilterColorProgram* SkRuntimeEffect::getFilterColorProgram() const {
return fFilterColorProgram.get();
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#if defined(SK_GANESH)
static GrFPResult make_effect_fp(sk_sp<SkRuntimeEffect> effect,
const char* name,
sk_sp<const SkData> uniforms,
std::unique_ptr<GrFragmentProcessor> inputFP,
std::unique_ptr<GrFragmentProcessor> destColorFP,
SkSpan<const SkRuntimeEffect::ChildPtr> children,
const GrFPArgs& childArgs) {
SkSTArray<8, std::unique_ptr<GrFragmentProcessor>> childFPs;
for (const auto& child : children) {
std::optional<ChildType> type = child.type();
if (type == ChildType::kShader) {
// Convert a SkShader into a child FP.
SkShaderBase::MatrixRec mRec(SkMatrix::I());
mRec.markTotalMatrixInvalid();
auto childFP = as_SB(child.shader())->asFragmentProcessor(childArgs, mRec);
if (!childFP) {
return GrFPFailure(std::move(inputFP));
}
childFPs.push_back(std::move(childFP));
} else if (type == ChildType::kColorFilter) {
// Convert a SkColorFilter into a child FP.
auto [success, childFP] = as_CFB(child.colorFilter())
->asFragmentProcessor(/*inputFP=*/nullptr,
childArgs.fContext,
*childArgs.fDstColorInfo,
childArgs.fSurfaceProps);
if (!success) {
return GrFPFailure(std::move(inputFP));
}
childFPs.push_back(std::move(childFP));
} else if (type == ChildType::kBlender) {
// Convert a SkBlender into a child FP.
auto childFP = as_BB(child.blender())->asFragmentProcessor(
/*srcFP=*/nullptr,
GrFragmentProcessor::DestColor(),
childArgs);
if (!childFP) {
return GrFPFailure(std::move(inputFP));
}
childFPs.push_back(std::move(childFP));
} else {
// We have a null child effect.
childFPs.push_back(nullptr);
}
}
auto fp = GrSkSLFP::MakeWithData(std::move(effect),
name,
childArgs.fDstColorInfo->refColorSpace(),
std::move(inputFP),
std::move(destColorFP),
std::move(uniforms),
SkSpan(childFPs));
SkASSERT(fp);
return GrFPSuccess(std::move(fp));
}
#endif
#if defined(SK_GRAPHITE)
static void add_children_to_key(SkSpan<const SkRuntimeEffect::ChildPtr> children,
SkSpan<const SkRuntimeEffect::Child> childInfo,
const skgpu::graphite::KeyContext& keyContext,
skgpu::graphite::PaintParamsKeyBuilder* builder,
skgpu::graphite::PipelineDataGatherer* gatherer) {
using namespace skgpu::graphite;
SkASSERT(children.size() == childInfo.size());
for (size_t index = 0; index < children.size(); ++index) {
const SkRuntimeEffect::ChildPtr& child = children[index];
std::optional<ChildType> type = child.type();
if (type == ChildType::kShader) {
as_SB(child.shader())->addToKey(keyContext, builder, gatherer);
} else if (type == ChildType::kColorFilter) {
as_CFB(child.colorFilter())->addToKey(keyContext, builder, gatherer);
} else if (type == ChildType::kBlender) {
as_BB(child.blender())
->addToKey(keyContext, builder, gatherer, DstColorType::kChildOutput);
} else {
// We don't have a child effect. Substitute in a no-op effect.
switch (childInfo[index].type) {
case ChildType::kShader:
case ChildType::kColorFilter:
// A "passthrough" shader returns the input color as-is.
PassthroughShaderBlock::BeginBlock(keyContext, builder, gatherer);
builder->endBlock();
break;
case ChildType::kBlender:
// A "passthrough" blender performs `blend_src_over(src, dest)`.
PassthroughBlenderBlock::BeginBlock(keyContext, builder, gatherer);
builder->endBlock();
break;
}
}
}
}
#endif
class RuntimeEffectVMCallbacks : public SkSL::SkVMCallbacks {
public:
RuntimeEffectVMCallbacks(skvm::Builder* builder,
skvm::Uniforms* uniforms,
SkArenaAlloc* alloc,
const std::vector<SkRuntimeEffect::ChildPtr>& children,
const SkShaderBase::MatrixRec& mRec,
skvm::Color inColor,
const SkColorInfo& colorInfo)
: fBuilder(builder)
, fUniforms(uniforms)
, fAlloc(alloc)
, fChildren(children)
, fMRec(mRec)
, fInColor(inColor)
, fColorInfo(colorInfo) {}
skvm::Color sampleShader(int ix, skvm::Coord coord) override {
// We haven't tracked device coords and the runtime effect could have arbitrarily
// manipulated the passed coords. We should be in a state where any pending matrix was
// already applied before the runtime effect's code could have manipulated the coords
// and the total matrix from child shader to device space is flagged as unknown.
SkASSERT(!fMRec.hasPendingMatrix());
SkASSERT(!fMRec.totalMatrixIsValid());
if (SkShader* shader = fChildren[ix].shader()) {
return as_SB(shader)->program(fBuilder,
coord,
coord,
fInColor,
fMRec,
fColorInfo,
fUniforms,
fAlloc);
}
return fInColor;
}
skvm::Color sampleColorFilter(int ix, skvm::Color color) override {
if (SkColorFilter* colorFilter = fChildren[ix].colorFilter()) {
return as_CFB(colorFilter)->program(fBuilder, color, fColorInfo, fUniforms, fAlloc);
}
return color;
}
skvm::Color sampleBlender(int ix, skvm::Color src, skvm::Color dst) override {
if (SkBlender* blender = fChildren[ix].blender()) {
return as_BB(blender)->program(fBuilder, src, dst, fColorInfo, fUniforms, fAlloc);
}
return blend(SkBlendMode::kSrcOver, src, dst);
}
skvm::Color toLinearSrgb(skvm::Color color) override {
if (!fColorInfo.colorSpace()) {
// These intrinsics do nothing when color management is disabled
return color;
}
return SkColorSpaceXformSteps{fColorInfo.colorSpace(), kUnpremul_SkAlphaType,
sk_srgb_linear_singleton(), kUnpremul_SkAlphaType}
.program(fBuilder, fUniforms, color);
}
skvm::Color fromLinearSrgb(skvm::Color color) override {
if (!fColorInfo.colorSpace()) {
// These intrinsics do nothing when color management is disabled
return color;
}
return SkColorSpaceXformSteps{sk_srgb_linear_singleton(), kUnpremul_SkAlphaType,
fColorInfo.colorSpace(), kUnpremul_SkAlphaType}
.program(fBuilder, fUniforms, color);
}
skvm::Builder* fBuilder;
skvm::Uniforms* fUniforms;
SkArenaAlloc* fAlloc;
const std::vector<SkRuntimeEffect::ChildPtr>& fChildren;
const SkShaderBase::MatrixRec& fMRec;
const skvm::Color fInColor;
const SkColorInfo& fColorInfo;
};
class SkRuntimeColorFilter : public SkColorFilterBase {
public:
SkRuntimeColorFilter(sk_sp<SkRuntimeEffect> effect,
sk_sp<const SkData> uniforms,
SkSpan<SkRuntimeEffect::ChildPtr> children)
: fEffect(std::move(effect))
, fUniforms(std::move(uniforms))
, fChildren(children.begin(), children.end()) {}
#if defined(SK_GANESH)
GrFPResult asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP,
GrRecordingContext* context,
const GrColorInfo& colorInfo,
const SkSurfaceProps& props) const override {
sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms(
fEffect->uniforms(),
fUniforms,
colorInfo.colorSpace());
SkASSERT(uniforms);
GrFPArgs childArgs(context, &colorInfo, props);
return make_effect_fp(fEffect,
"runtime_color_filter",
std::move(uniforms),
std::move(inputFP),
/*destColorFP=*/nullptr,
SkSpan(fChildren),
childArgs);
}
#endif
#if defined(SK_GRAPHITE)
void addToKey(const skgpu::graphite::KeyContext& keyContext,
skgpu::graphite::PaintParamsKeyBuilder* builder,
skgpu::graphite::PipelineDataGatherer* gatherer) const override {
using namespace skgpu::graphite;
sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms(
fEffect->uniforms(),
fUniforms,
keyContext.dstColorInfo().colorSpace());
SkASSERT(uniforms);
RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer,
{ fEffect, std::move(uniforms) });
add_children_to_key(fChildren, fEffect->children(), keyContext, builder, gatherer);
builder->endBlock();
}
#endif
bool appendStages(const SkStageRec& rec, bool) const override {
#ifdef SK_ENABLE_SKSL_IN_RASTER_PIPELINE
if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), fEffect.get())) {
// SkRP has support for many parts of #version 300 already, but for now, we restrict its
// usage in runtime effects to just #version 100.
return false;
}
if (const SkSL::RP::Program* program = fEffect->getRPProgram()) {
SkSpan<const float> uniforms = uniforms_as_span(fEffect->uniforms(),
fUniforms,
rec.fDstCS,
rec.fAlloc);
SkShaderBase::MatrixRec matrix(SkMatrix::I());
matrix.markCTMApplied();
RuntimeEffectRPCallbacks callbacks(rec, matrix, fChildren, fEffect->fSampleUsages);
bool success = program->appendStages(rec.fPipeline, rec.fAlloc, &callbacks, uniforms);
return success;
}
#endif
return false;
}
skvm::Color onProgram(skvm::Builder* p, skvm::Color c,
const SkColorInfo& colorInfo,
skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
SkASSERT(SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(),
fEffect.get()));
sk_sp<const SkData> inputs = SkRuntimeEffectPriv::TransformUniforms(
fEffect->uniforms(),
fUniforms,
colorInfo.colorSpace());
SkASSERT(inputs);
SkShaderBase::MatrixRec mRec(SkMatrix::I());
mRec.markTotalMatrixInvalid();
RuntimeEffectVMCallbacks callbacks(p, uniforms, alloc, fChildren, mRec, c, colorInfo);
std::vector<skvm::Val> uniform = make_skvm_uniforms(p, uniforms, fEffect->uniformSize(),
*inputs);
// There should be no way for the color filter to use device coords, but we need to supply
// something. (Uninitialized values can trigger asserts in skvm::Builder).
skvm::Coord zeroCoord = { p->splat(0.0f), p->splat(0.0f) };
return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p,/*debugTrace=*/nullptr,
SkSpan(uniform), /*device=*/zeroCoord, /*local=*/zeroCoord,
c, c, &callbacks);
}
SkPMColor4f onFilterColor4f(const SkPMColor4f& color, SkColorSpace* dstCS) const override {
// Get the generic program for filtering a single color
const SkFilterColorProgram* program = fEffect->getFilterColorProgram();
if (!program) {
// We were unable to build a cached (per-effect) program. Use the base-class fallback,
// which builds a program for the specific filter instance.
return SkColorFilterBase::onFilterColor4f(color, dstCS);
}
// Get our specific uniform values
sk_sp<const SkData> inputs = SkRuntimeEffectPriv::TransformUniforms(
fEffect->uniforms(),
fUniforms,
dstCS);
SkASSERT(inputs);
auto evalChild = [&](int index, SkPMColor4f inColor) {
const auto& child = fChildren[index];
// SkFilterColorProgram::Make has guaranteed that any children will be color filters.
SkASSERT(!child.shader());
SkASSERT(!child.blender());
if (SkColorFilter* colorFilter = child.colorFilter()) {
return as_CFB(colorFilter)->onFilterColor4f(inColor, dstCS);
}
return inColor;
};
return program->eval(color, inputs->data(), evalChild);
}
bool onIsAlphaUnchanged() const override {
return fEffect->getFilterColorProgram() &&
fEffect->getFilterColorProgram()->isAlphaUnchanged();
}
void flatten(SkWriteBuffer& buffer) const override {
buffer.writeString(fEffect->source().c_str());
buffer.writeDataAsByteArray(fUniforms.get());
write_child_effects(buffer, fChildren);
}
SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); }
SK_FLATTENABLE_HOOKS(SkRuntimeColorFilter)
private:
sk_sp<SkRuntimeEffect> fEffect;
sk_sp<const SkData> fUniforms;
std::vector<SkRuntimeEffect::ChildPtr> fChildren;
};
sk_sp<SkFlattenable> SkRuntimeColorFilter::CreateProc(SkReadBuffer& buffer) {
SkString sksl;
buffer.readString(&sksl);
sk_sp<SkData> uniforms = buffer.readByteArrayAsData();
auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForColorFilter, std::move(sksl));
#if !SK_LENIENT_SKSL_DESERIALIZATION
if (!buffer.validate(effect != nullptr)) {
return nullptr;
}
#endif
SkSTArray<4, SkRuntimeEffect::ChildPtr> children;
if (!read_child_effects(buffer, effect.get(), &children)) {
return nullptr;
}
#if SK_LENIENT_SKSL_DESERIALIZATION
if (!effect) {
SkDebugf("Serialized SkSL failed to compile. Ignoring/dropping SkSL color filter.\n");
return nullptr;
}
#endif
return effect->makeColorFilter(std::move(uniforms), SkSpan(children));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
using UniformsCallback = SkRuntimeEffectPriv::UniformsCallback;
class SkRTShader : public SkShaderBase {
public:
SkRTShader(sk_sp<SkRuntimeEffect> effect,
sk_sp<SkSL::SkVMDebugTrace> debugTrace,
sk_sp<const SkData> uniforms,
SkSpan<SkRuntimeEffect::ChildPtr> children)
: fEffect(std::move(effect))
, fDebugTrace(std::move(debugTrace))
, fUniformData(std::move(uniforms))
, fChildren(children.begin(), children.end()) {}
SkRTShader(sk_sp<SkRuntimeEffect> effect,
sk_sp<SkSL::SkVMDebugTrace> debugTrace,
UniformsCallback uniformsCallback,
SkSpan<SkRuntimeEffect::ChildPtr> children)
: fEffect(std::move(effect))
, fDebugTrace(std::move(debugTrace))
, fUniformsCallback(std::move(uniformsCallback))
, fChildren(children.begin(), children.end()) {}
SkRuntimeEffect::TracedShader makeTracedClone(const SkIPoint& coord) {
sk_sp<SkRuntimeEffect> unoptimized = fEffect->makeUnoptimizedClone();
sk_sp<SkSL::SkVMDebugTrace> debugTrace = make_skvm_debug_trace(unoptimized.get(), coord);
auto debugShader = sk_make_sp<SkRTShader>(
unoptimized, debugTrace, this->uniformData(nullptr), SkSpan(fChildren));
return SkRuntimeEffect::TracedShader{std::move(debugShader), std::move(debugTrace)};
}
bool isOpaque() const override { return fEffect->alwaysOpaque(); }
#if defined(SK_GANESH)
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args,
const MatrixRec& mRec) const override {
if (!SkRuntimeEffectPriv::CanDraw(args.fContext->priv().caps(), fEffect.get())) {
return nullptr;
}
sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms(
fEffect->uniforms(),
this->uniformData(args.fDstColorInfo->colorSpace()),
args.fDstColorInfo->colorSpace());
SkASSERT(uniforms);
bool success;
std::unique_ptr<GrFragmentProcessor> fp;
std::tie(success, fp) = make_effect_fp(fEffect,
"runtime_shader",
std::move(uniforms),
/*inputFP=*/nullptr,
/*destColorFP=*/nullptr,
SkSpan(fChildren),
args);
if (!success) {
return nullptr;
}
std::tie(success, fp) = mRec.apply(std::move(fp));
if (!success) {
return nullptr;
}
return fp;
}
#endif
#if defined(SK_GRAPHITE)
void addToKey(const skgpu::graphite::KeyContext& keyContext,
skgpu::graphite::PaintParamsKeyBuilder* builder,
skgpu::graphite::PipelineDataGatherer* gatherer) const override {
using namespace skgpu::graphite;
sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms(
fEffect->uniforms(),
this->uniformData(keyContext.dstColorInfo().colorSpace()),
keyContext.dstColorInfo().colorSpace());
SkASSERT(uniforms);
RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer,
{ fEffect, std::move(uniforms) });
add_children_to_key(fChildren, fEffect->children(), keyContext, builder, gatherer);
builder->endBlock();
}
#endif
bool appendStages(const SkStageRec& rec, const MatrixRec& mRec) const override {
#ifdef SK_ENABLE_SKSL_IN_RASTER_PIPELINE
if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), fEffect.get())) {
// SkRP has support for many parts of #version 300 already, but for now, we restrict its
// usage in runtime effects to just #version 100.
return false;
}
if (fDebugTrace) {
// SkRP doesn't support debug traces yet; fall back to SkVM until this is implemented.
return false;
}
if (const SkSL::RP::Program* program = fEffect->getRPProgram()) {
std::optional<MatrixRec> newMRec = mRec.apply(rec);
if (!newMRec.has_value()) {
return false;
}
SkSpan<const float> uniforms = uniforms_as_span(fEffect->uniforms(),
this->uniformData(rec.fDstCS),
rec.fDstCS,
rec.fAlloc);
RuntimeEffectRPCallbacks callbacks(rec, *newMRec, fChildren, fEffect->fSampleUsages);
bool success = program->appendStages(rec.fPipeline, rec.fAlloc, &callbacks, uniforms);
return success;
}
#endif
return false;
}
skvm::Color program(skvm::Builder* p,
skvm::Coord device,
skvm::Coord local,
skvm::Color paint,
const MatrixRec& mRec,
const SkColorInfo& colorInfo,
skvm::Uniforms* uniforms,
SkArenaAlloc* alloc) const override {
if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), fEffect.get())) {
return {};
}
sk_sp<const SkData> inputs =
SkRuntimeEffectPriv::TransformUniforms(fEffect->uniforms(),
this->uniformData(colorInfo.colorSpace()),
colorInfo.colorSpace());
SkASSERT(inputs);
// Ensure any pending transform is applied before running the runtime shader's code, which
// gets to use and manipulate the coordinates.
std::optional<MatrixRec> newMRec = mRec.apply(p, &local, uniforms);
if (!newMRec.has_value()) {
return {};
}
// We could omit this for children that are only sampled with passthrough coords.
newMRec->markTotalMatrixInvalid();
RuntimeEffectVMCallbacks callbacks(p,
uniforms,
alloc,
fChildren,
*newMRec,
paint,
colorInfo);
std::vector<skvm::Val> uniform = make_skvm_uniforms(p, uniforms, fEffect->uniformSize(),
*inputs);
return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p, fDebugTrace.get(),
SkSpan(uniform), device, local, paint, paint, &callbacks);
}
void flatten(SkWriteBuffer& buffer) const override {
buffer.writeString(fEffect->source().c_str());
buffer.writeDataAsByteArray(this->uniformData(nullptr).get());
write_child_effects(buffer, fChildren);
}
SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); }
SK_FLATTENABLE_HOOKS(SkRTShader)
private:
enum Flags {
kHasLegacyLocalMatrix_Flag = 1 << 1,
};
sk_sp<const SkData> uniformData(const SkColorSpace* dstCS) const {
if (fUniformData) {
return fUniformData;
}
SkASSERT(fUniformsCallback);
sk_sp<const SkData> uniforms = fUniformsCallback({dstCS});
SkASSERT(uniforms && uniforms->size() == fEffect->uniformSize());
return uniforms;
}
sk_sp<SkRuntimeEffect> fEffect;
sk_sp<SkSL::SkVMDebugTrace> fDebugTrace;
sk_sp<const SkData> fUniformData;
UniformsCallback fUniformsCallback;
std::vector<SkRuntimeEffect::ChildPtr> fChildren;
};
sk_sp<SkFlattenable> SkRTShader::CreateProc(SkReadBuffer& buffer) {
SkString sksl;
buffer.readString(&sksl);
sk_sp<SkData> uniforms = buffer.readByteArrayAsData();
SkTLazy<SkMatrix> localM;
if (buffer.isVersionLT(SkPicturePriv::kNoShaderLocalMatrix)) {
uint32_t flags = buffer.read32();
if (flags & kHasLegacyLocalMatrix_Flag) {
buffer.readMatrix(localM.init());
}
}
auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForShader, std::move(sksl));
#if !SK_LENIENT_SKSL_DESERIALIZATION
if (!buffer.validate(effect != nullptr)) {
return nullptr;
}
#endif
SkSTArray<4, SkRuntimeEffect::ChildPtr> children;
if (!read_child_effects(buffer, effect.get(), &children)) {
return nullptr;
}
#if SK_LENIENT_SKSL_DESERIALIZATION
if (!effect) {
// If any children were SkShaders, return the first one. This is a reasonable fallback.
for (int i = 0; i < children.size(); i++) {
if (children[i].shader()) {
SkDebugf("Serialized SkSL failed to compile. Replacing shader with child %d.\n", i);
return sk_ref_sp(children[i].shader());
}
}
// We don't know what to do, so just return nullptr (but *don't* poison the buffer).
SkDebugf("Serialized SkSL failed to compile. Ignoring/dropping SkSL shader.\n");
return nullptr;
}
#endif
return effect->makeShader(std::move(uniforms), SkSpan(children), localM.getMaybeNull());
}
///////////////////////////////////////////////////////////////////////////////////////////////////
class SkRuntimeBlender : public SkBlenderBase {
public:
SkRuntimeBlender(sk_sp<SkRuntimeEffect> effect,
sk_sp<const SkData> uniforms,
SkSpan<SkRuntimeEffect::ChildPtr> children)
: fEffect(std::move(effect))
, fUniforms(std::move(uniforms))
, fChildren(children.begin(), children.end()) {}
SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); }
bool appendStages(const SkStageRec& rec) const override {
#ifdef SK_ENABLE_SKSL_IN_RASTER_PIPELINE
if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), fEffect.get())) {
// SkRP has support for many parts of #version 300 already, but for now, we restrict its
// usage in runtime effects to just #version 100.
return false;
}
if (const SkSL::RP::Program* program = fEffect->getRPProgram()) {
SkSpan<const float> uniforms = uniforms_as_span(fEffect->uniforms(),
fUniforms,
rec.fDstCS,
rec.fAlloc);
SkShaderBase::MatrixRec matrix(SkMatrix::I());
matrix.markCTMApplied();
RuntimeEffectRPCallbacks callbacks(rec, matrix, fChildren, fEffect->fSampleUsages);
bool success = program->appendStages(rec.fPipeline, rec.fAlloc, &callbacks, uniforms);
return success;
}
#endif
return false;
}
skvm::Color onProgram(skvm::Builder* p, skvm::Color src, skvm::Color dst,
const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
SkArenaAlloc* alloc) const override {
if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), fEffect.get())) {
return {};
}
sk_sp<const SkData> inputs = SkRuntimeEffectPriv::TransformUniforms(fEffect->uniforms(),
fUniforms,
colorInfo.colorSpace());
SkASSERT(inputs);
SkShaderBase::MatrixRec mRec(SkMatrix::I());
mRec.markTotalMatrixInvalid();
RuntimeEffectVMCallbacks callbacks(p, uniforms, alloc, fChildren, mRec, src, colorInfo);
std::vector<skvm::Val> uniform = make_skvm_uniforms(p, uniforms, fEffect->uniformSize(),
*inputs);
// Emit the blend function as an SkVM program.
skvm::Coord zeroCoord = {p->splat(0.0f), p->splat(0.0f)};
return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p,/*debugTrace=*/nullptr,
SkSpan(uniform), /*device=*/zeroCoord, /*local=*/zeroCoord,
src, dst, &callbacks);
}
#if defined(SK_GANESH)
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(
std::unique_ptr<GrFragmentProcessor> srcFP,
std::unique_ptr<GrFragmentProcessor> dstFP,
const GrFPArgs& args) const override {
if (!SkRuntimeEffectPriv::CanDraw(args.fContext->priv().caps(), fEffect.get())) {
return nullptr;
}
sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms(
fEffect->uniforms(),
fUniforms,
args.fDstColorInfo->colorSpace());
SkASSERT(uniforms);
auto [success, fp] = make_effect_fp(fEffect,
"runtime_blender",
std::move(uniforms),
std::move(srcFP),
std::move(dstFP),
SkSpan(fChildren),
args);
return success ? std::move(fp) : nullptr;
}
#endif
#if defined(SK_GRAPHITE)
void addToKey(const skgpu::graphite::KeyContext& keyContext,
skgpu::graphite::PaintParamsKeyBuilder* builder,
skgpu::graphite::PipelineDataGatherer* gatherer,
skgpu::graphite::DstColorType dstColorType) const override {
using namespace skgpu::graphite;
SkASSERT(dstColorType == DstColorType::kSurface ||
dstColorType == DstColorType::kChildOutput);
sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms(
fEffect->uniforms(),
fUniforms,
keyContext.dstColorInfo().colorSpace());
SkASSERT(uniforms);
// TODO(b/238757201): Pass into RuntimeEffectBlock::BeginBlock that this runtime effect
// needs a dst read, if dstColorType == kSurface.
RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer,
{ fEffect, std::move(uniforms) });
add_children_to_key(fChildren, fEffect->children(), keyContext, builder, gatherer);
builder->endBlock();
}
#endif
void flatten(SkWriteBuffer& buffer) const override {
buffer.writeString(fEffect->source().c_str());
buffer.writeDataAsByteArray(fUniforms.get());
write_child_effects(buffer, fChildren);
}
SK_FLATTENABLE_HOOKS(SkRuntimeBlender)
private:
using INHERITED = SkBlenderBase;
sk_sp<SkRuntimeEffect> fEffect;
sk_sp<const SkData> fUniforms;
std::vector<SkRuntimeEffect::ChildPtr> fChildren;
};
sk_sp<SkFlattenable> SkRuntimeBlender::CreateProc(SkReadBuffer& buffer) {
SkString sksl;
buffer.readString(&sksl);
sk_sp<SkData> uniforms = buffer.readByteArrayAsData();
auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForBlender, std::move(sksl));
#if !SK_LENIENT_SKSL_DESERIALIZATION
if (!buffer.validate(effect != nullptr)) {
return nullptr;
}
#endif
SkSTArray<4, SkRuntimeEffect::ChildPtr> children;
if (!read_child_effects(buffer, effect.get(), &children)) {
return nullptr;
}
#if SK_LENIENT_SKSL_DESERIALIZATION
if (!effect) {
SkDebugf("Serialized SkSL failed to compile. Ignoring/dropping SkSL blender.\n");
return nullptr;
}
#endif
return effect->makeBlender(std::move(uniforms), SkSpan(children));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkShader> SkRuntimeEffectPriv::MakeDeferredShader(const SkRuntimeEffect* effect,
UniformsCallback uniformsCallback,
SkSpan<SkRuntimeEffect::ChildPtr> children,
const SkMatrix* localMatrix) {
if (!effect->allowShader()) {
return nullptr;
}
if (!verify_child_effects(effect->fChildren, children)) {
return nullptr;
}
if (!uniformsCallback) {
return nullptr;
}
return SkLocalMatrixShader::MakeWrapped<SkRTShader>(localMatrix,
sk_ref_sp(effect),
/*debugTrace=*/nullptr,
std::move(uniformsCallback),
children);
}
sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms,
sk_sp<SkShader> childShaders[],
size_t childCount,
const SkMatrix* localMatrix) const {
SkSTArray<4, ChildPtr> children(childCount);
for (size_t i = 0; i < childCount; ++i) {
children.emplace_back(childShaders[i]);
}
return this->makeShader(std::move(uniforms), SkSpan(children), localMatrix);
}
sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms,
SkSpan<ChildPtr> children,
const SkMatrix* localMatrix) const {
if (!this->allowShader()) {
return nullptr;
}
if (!verify_child_effects(fChildren, children)) {
return nullptr;
}
if (!uniforms) {
uniforms = SkData::MakeEmpty();
}
if (uniforms->size() != this->uniformSize()) {
return nullptr;
}
return SkLocalMatrixShader::MakeWrapped<SkRTShader>(localMatrix,
sk_ref_sp(this),
/*debugTrace=*/nullptr,
std::move(uniforms),
children);
}
sk_sp<SkImage> SkRuntimeEffect::makeImage(GrRecordingContext* rContext,
sk_sp<const SkData> uniforms,
SkSpan<ChildPtr> children,
const SkMatrix* localMatrix,
SkImageInfo resultInfo,
bool mipmapped) const {
if (resultInfo.alphaType() == kUnpremul_SkAlphaType ||
resultInfo.alphaType() == kUnknown_SkAlphaType) {
return nullptr;
}
sk_sp<SkSurface> surface;
if (rContext) {
#if defined(SK_GANESH)
if (!rContext->priv().caps()->mipmapSupport()) {
mipmapped = false;
}
surface = SkSurface::MakeRenderTarget(rContext,
skgpu::Budgeted::kYes,
resultInfo,
1,
kTopLeft_GrSurfaceOrigin,
nullptr,
mipmapped);
#endif
} else {
surface = SkSurface::MakeRaster(resultInfo);
}
if (!surface) {
return nullptr;
}
SkCanvas* canvas = surface->getCanvas();
auto shader = this->makeShader(std::move(uniforms), children, localMatrix);
if (!shader) {
return nullptr;
}
SkPaint paint;
paint.setShader(std::move(shader));
paint.setBlendMode(SkBlendMode::kSrc);
canvas->drawPaint(paint);
return surface->makeImageSnapshot();
}
sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms,
sk_sp<SkColorFilter> childColorFilters[],
size_t childCount) const {
SkSTArray<4, ChildPtr> children(childCount);
for (size_t i = 0; i < childCount; ++i) {
children.emplace_back(childColorFilters[i]);
}
return this->makeColorFilter(std::move(uniforms), SkSpan(children));
}
sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms,
SkSpan<ChildPtr> children) const {
if (!this->allowColorFilter()) {
return nullptr;
}
if (!verify_child_effects(fChildren, children)) {
return nullptr;
}
if (!uniforms) {
uniforms = SkData::MakeEmpty();
}
if (uniforms->size() != this->uniformSize()) {
return nullptr;
}
return sk_make_sp<SkRuntimeColorFilter>(sk_ref_sp(this), std::move(uniforms), children);
}
sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms) const {
return this->makeColorFilter(std::move(uniforms), /*children=*/{});
}
sk_sp<SkBlender> SkRuntimeEffect::makeBlender(sk_sp<const SkData> uniforms,
SkSpan<ChildPtr> children) const {
if (!this->allowBlender()) {
return nullptr;
}
if (!verify_child_effects(fChildren, children)) {
return nullptr;
}
if (!uniforms) {
uniforms = SkData::MakeEmpty();
}
if (uniforms->size() != this->uniformSize()) {
return nullptr;
}
return sk_make_sp<SkRuntimeBlender>(sk_ref_sp(this), std::move(uniforms), children);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
SkRuntimeEffect::TracedShader SkRuntimeEffect::MakeTraced(sk_sp<SkShader> shader,
const SkIPoint& traceCoord) {
SkRuntimeEffect* effect = as_SB(shader)->asRuntimeEffect();
if (!effect) {
return TracedShader{nullptr, nullptr};
}
// An SkShader with an attached SkRuntimeEffect must be an SkRTShader.
SkRTShader* rtShader = static_cast<SkRTShader*>(shader.get());
return rtShader->makeTracedClone(traceCoord);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
std::optional<ChildType> SkRuntimeEffect::ChildPtr::type() const {
if (fChild) {
switch (fChild->getFlattenableType()) {
case SkFlattenable::kSkShader_Type:
return ChildType::kShader;
case SkFlattenable::kSkColorFilter_Type:
return ChildType::kColorFilter;
case SkFlattenable::kSkBlender_Type:
return ChildType::kBlender;
default:
break;
}
}
return std::nullopt;
}
SkShader* SkRuntimeEffect::ChildPtr::shader() const {
return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkShader_Type)
? static_cast<SkShader*>(fChild.get())
: nullptr;
}
SkColorFilter* SkRuntimeEffect::ChildPtr::colorFilter() const {
return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkColorFilter_Type)
? static_cast<SkColorFilter*>(fChild.get())
: nullptr;
}
SkBlender* SkRuntimeEffect::ChildPtr::blender() const {
return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkBlender_Type)
? static_cast<SkBlender*>(fChild.get())
: nullptr;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
void SkRuntimeEffect::RegisterFlattenables() {
SK_REGISTER_FLATTENABLE(SkRuntimeColorFilter);
SK_REGISTER_FLATTENABLE(SkRTShader);
SK_REGISTER_FLATTENABLE(SkRuntimeBlender);
}
SkRuntimeShaderBuilder::SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect)
: INHERITED(std::move(effect)) {}
SkRuntimeShaderBuilder::~SkRuntimeShaderBuilder() = default;
sk_sp<SkImage> SkRuntimeShaderBuilder::makeImage(GrRecordingContext* recordingContext,
const SkMatrix* localMatrix,
SkImageInfo resultInfo,
bool mipmapped) {
return this->effect()->makeImage(recordingContext,
this->uniforms(),
this->children(),
localMatrix,
resultInfo,
mipmapped);
}
sk_sp<SkShader> SkRuntimeShaderBuilder::makeShader(const SkMatrix* localMatrix) {
return this->effect()->makeShader(this->uniforms(), this->children(), localMatrix);
}
SkRuntimeBlendBuilder::SkRuntimeBlendBuilder(sk_sp<SkRuntimeEffect> effect)
: INHERITED(std::move(effect)) {}
SkRuntimeBlendBuilder::~SkRuntimeBlendBuilder() = default;
sk_sp<SkBlender> SkRuntimeBlendBuilder::makeBlender() {
return this->effect()->makeBlender(this->uniforms(), this->children());
}
SkRuntimeColorFilterBuilder::SkRuntimeColorFilterBuilder(sk_sp<SkRuntimeEffect> effect)
: INHERITED(std::move(effect)) {}
SkRuntimeColorFilterBuilder::~SkRuntimeColorFilterBuilder() = default;
sk_sp<SkColorFilter> SkRuntimeColorFilterBuilder::makeColorFilter() {
return this->effect()->makeColorFilter(this->uniforms(), this->children());
}
#endif // SK_ENABLE_SKSL