blob: bf4805bc871fe84199174c71dcc744d54a20737c [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
* This file implements many functions defined in Test.h that are required to be implemented by
* test runners (such as DM) to support GPU backends.
*/
#include "tests/Test.h"
#include "include/gpu/GrDirectContext.h"
#if defined(SK_GRAPHITE)
#include "include/gpu/graphite/Context.h"
#include "tools/graphite/ContextFactory.h"
#endif
using sk_gpu_test::GrContextFactory;
using sk_gpu_test::ContextInfo;
#ifdef SK_GL
using sk_gpu_test::GLTestContext;
#endif
namespace skiatest {
bool IsGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kOpenGL == GrContextFactory::ContextTypeBackend(type);
}
bool IsVulkanContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kVulkan == GrContextFactory::ContextTypeBackend(type);
}
bool IsMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kMetal == GrContextFactory::ContextTypeBackend(type);
}
bool IsDirect3DContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kDirect3D == GrContextFactory::ContextTypeBackend(type);
}
bool IsDawnContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kDawn == GrContextFactory::ContextTypeBackend(type);
}
bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
}
bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return type == GrContextFactory::kMock_ContextType;
}
void RunWithGaneshTestContexts(GrContextTestFn* testFn, GrContextTypeFilterFn* filter,
Reporter* reporter, const GrContextOptions& options) {
#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
static constexpr auto kNativeGLType = GrContextFactory::kGL_ContextType;
#else
static constexpr auto kNativeGLType = GrContextFactory::kGLES_ContextType;
#endif
for (int typeInt = 0; typeInt < GrContextFactory::kContextTypeCnt; ++typeInt) {
GrContextFactory::ContextType contextType = (GrContextFactory::ContextType) typeInt;
// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
// desktop since tests do not account for not fixing http://skbug.com/2809
if (contextType == GrContextFactory::kGL_ContextType ||
contextType == GrContextFactory::kGLES_ContextType) {
if (contextType != kNativeGLType) {
continue;
}
}
// We destroy the factory and its associated contexts after each test. This is due to the
// fact that the command buffer sits on top of the native GL windowing (cgl, wgl, ...) but
// also tracks which of its contexts is current above that API and gets tripped up if the
// native windowing API is used directly outside of the command buffer code.
GrContextFactory factory(options);
ContextInfo ctxInfo = factory.getContextInfo(contextType);
if (filter && !(*filter)(contextType)) {
continue;
}
ReporterContext ctx(reporter, SkString(GrContextFactory::ContextTypeName(contextType)));
if (ctxInfo.directContext()) {
(*testFn)(reporter, ctxInfo);
// In case the test changed the current context make sure we move it back before
// calling flush.
ctxInfo.testContext()->makeCurrent();
// Sync so any release/finished procs get called.
ctxInfo.directContext()->flushAndSubmit(/*sync*/true);
}
}
}
#if defined(SK_GRAPHITE)
namespace graphite {
void RunWithGraphiteTestContexts(GraphiteTestFn* test, GrContextTypeFilterFn* filter,
Reporter* reporter) {
ContextFactory factory;
for (int typeInt = 0; typeInt < GrContextFactory::kContextTypeCnt; ++typeInt) {
GrContextFactory::ContextType contextType = (GrContextFactory::ContextType) typeInt;
if (filter && !(*filter)(contextType)) {
continue;
}
auto [_, context] = factory.getContextInfo(contextType);
if (!context) {
continue;
}
ReporterContext ctx(reporter, SkString(GrContextFactory::ContextTypeName(contextType)));
(*test)(reporter, context);
}
}
} // namespace graphite
#endif // SK_GRAPHITE
} // namespace skiatest