| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float x = 1.0; |
| float y = 2.0; |
| |
| x = 2.0; |
| y = 0.5; |
| bool c = sqrt(2.0) > 2.0; |
| bool d = true != c; |
| bool e = c; |
| x += 12.0; |
| x -= 12.0; |
| x *= (y /= 10.0); |
| x = 6.0; |
| y = (float(c) * float(d)) * float(e); |
| y = 6.0; |
| _out.sk_FragColor = _uniforms.colorGreen; |
| return _out; |
| } |