blob: ade67400bbdd32fa9161193434b3f8517ba31945 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/gl/GrGLContext.h"
#include "include/gpu/GrContextOptions.h"
#include "src/gpu/gl/GrGLGLSL.h"
#ifdef SK_BUILD_FOR_ANDROID
#include <sys/system_properties.h>
#endif
////////////////////////////////////////////////////////////////////////////////
std::unique_ptr<GrGLContext> GrGLContext::Make(sk_sp<const GrGLInterface> interface,
const GrContextOptions& options) {
if (!interface->validate()) {
return nullptr;
}
ConstructorArgs args;
args.fDriverInfo = GrGLGetDriverInfo(interface.get());
if (args.fDriverInfo.fVersion == GR_GL_INVALID_VER) {
return nullptr;
}
if (!GrGLGetGLSLGeneration(args.fDriverInfo, &args.fGLSLGeneration)) {
return nullptr;
}
/*
* Qualcomm drivers for the 3xx series have a horrendous bug with some drivers. Though they
* claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with
* #version 100, and will fail to compile with #version 300 es. In the long term, we
* need to lock this down to a specific driver version.
* ?????/2019 - Qualcomm has fixed this for Android O+ devices (API 26+)
* ?????/2015 - This bug is still present in Lollipop pre-mr1
* 06/18/2015 - This bug does not affect the nexus 6 (which has an Adreno 4xx).
*/
#ifdef SK_BUILD_FOR_ANDROID
if (!options.fDisableDriverCorrectnessWorkarounds &&
args.fDriverInfo.fRenderer == GrGLRenderer::kAdreno3xx) {
char androidAPIVersion[PROP_VALUE_MAX];
int strLength = __system_property_get("ro.build.version.sdk", androidAPIVersion);
if (strLength == 0 || atoi(androidAPIVersion) < 26) {
args.fGLSLGeneration = SkSL::GLSLGeneration::k110;
}
}
#endif
// Many ES3 drivers only advertise the ES2 image_external extension, but support the _essl3
// extension, and require that it be enabled to work with ESSL3. Other devices require the ES2
// extension to be enabled, even when using ESSL3. Some devices appear to only support the ES2
// extension. As an extreme (optional) solution, we can fallback to using ES2 shading language
// if we want to prioritize external texture support. skbug.com/7713
if (GR_IS_GR_GL_ES(interface->fStandard) &&
options.fPreferExternalImagesOverES3 &&
!options.fDisableDriverCorrectnessWorkarounds &&
interface->hasExtension("GL_OES_EGL_image_external") &&
args.fGLSLGeneration >= SkSL::GLSLGeneration::k330 &&
!interface->hasExtension("GL_OES_EGL_image_external_essl3") &&
!interface->hasExtension("OES_EGL_image_external_essl3")) {
args.fGLSLGeneration = SkSL::GLSLGeneration::k110;
}
args.fContextOptions = &options;
args.fInterface = std::move(interface);
return std::unique_ptr<GrGLContext>(new GrGLContext(std::move(args)));
}
GrGLContext::~GrGLContext() {}
GrGLContextInfo GrGLContextInfo::makeNonAngle() const {
GrGLContextInfo copy = *this;
if (fDriverInfo.fANGLEBackend == GrGLANGLEBackend::kUnknown) {
return copy;
}
copy.fDriverInfo.fVendor = copy.fDriverInfo.fANGLEVendor;
copy.fDriverInfo.fDriver = copy.fDriverInfo.fANGLEDriver;
copy.fDriverInfo.fDriverVersion = copy.fDriverInfo.fANGLEDriverVersion;
copy.fDriverInfo.fRenderer = copy.fDriverInfo.fANGLERenderer;
copy.fDriverInfo.fANGLEBackend = GrGLANGLEBackend::kUnknown;
copy.fDriverInfo.fANGLEVendor = GrGLVendor::kOther;
copy.fDriverInfo.fANGLEDriver = GrGLDriver::kUnknown;
copy.fDriverInfo.fANGLEDriverVersion = GR_GL_DRIVER_UNKNOWN_VER;
copy.fDriverInfo.fANGLERenderer = GrGLRenderer::kOther;
return copy;
}
GrGLContextInfo::GrGLContextInfo(ConstructorArgs&& args) {
fInterface = std::move(args.fInterface);
fDriverInfo = args.fDriverInfo;
fGLSLGeneration = args.fGLSLGeneration;
fGLCaps = sk_make_sp<GrGLCaps>(*args.fContextOptions, *this, fInterface.get());
}