blob: b78f9a12523d4eb4b903117c62d85a86309223f6 [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
uniform vec4 src;
uniform vec4 dst;
void main() {
vec4 _0_a = src + (1.0 - src.w) * dst;
vec3 _1_b = (1.0 - dst.w) * src.xyz + dst.xyz;
_0_a.xyz = min(_0_a.xyz, _1_b);
sk_FragColor = _0_a;
}