| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool test_half_b() |
| { |
| bool ok = true; |
| float2x3 m23 = float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)); |
| bool _46 = false; |
| if (true) |
| { |
| _46 = all(bool3(float3(2.0f, 0.0f, 0.0f).x == float3(2.0f, 0.0f, 0.0f).x, float3(2.0f, 0.0f, 0.0f).y == float3(2.0f, 0.0f, 0.0f).y, float3(2.0f, 0.0f, 0.0f).z == float3(2.0f, 0.0f, 0.0f).z)) && all(bool3(float3(0.0f, 2.0f, 0.0f).x == float3(0.0f, 2.0f, 0.0f).x, float3(0.0f, 2.0f, 0.0f).y == float3(0.0f, 2.0f, 0.0f).y, float3(0.0f, 2.0f, 0.0f).z == float3(0.0f, 2.0f, 0.0f).z)); |
| } |
| else |
| { |
| _46 = false; |
| } |
| ok = _46; |
| float2x4 m24 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)); |
| bool _62 = false; |
| if (_46) |
| { |
| _62 = all(bool4(float4(3.0f, 0.0f, 0.0f, 0.0f).x == float4(3.0f, 0.0f, 0.0f, 0.0f).x, float4(3.0f, 0.0f, 0.0f, 0.0f).y == float4(3.0f, 0.0f, 0.0f, 0.0f).y, float4(3.0f, 0.0f, 0.0f, 0.0f).z == float4(3.0f, 0.0f, 0.0f, 0.0f).z, float4(3.0f, 0.0f, 0.0f, 0.0f).w == float4(3.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(float4(0.0f, 3.0f, 0.0f, 0.0f).x == float4(0.0f, 3.0f, 0.0f, 0.0f).x, float4(0.0f, 3.0f, 0.0f, 0.0f).y == float4(0.0f, 3.0f, 0.0f, 0.0f).y, float4(0.0f, 3.0f, 0.0f, 0.0f).z == float4(0.0f, 3.0f, 0.0f, 0.0f).z, float4(0.0f, 3.0f, 0.0f, 0.0f).w == float4(0.0f, 3.0f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _62 = false; |
| } |
| ok = _62; |
| float3x2 m32 = float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx); |
| bool _81 = false; |
| if (_62) |
| { |
| _81 = (all(bool2(float2(4.0f, 0.0f).x == float2(4.0f, 0.0f).x, float2(4.0f, 0.0f).y == float2(4.0f, 0.0f).y)) && all(bool2(float2(0.0f, 4.0f).x == float2(0.0f, 4.0f).x, float2(0.0f, 4.0f).y == float2(0.0f, 4.0f).y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y)); |
| } |
| else |
| { |
| _81 = false; |
| } |
| ok = _81; |
| float3x4 m34 = float3x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f)); |
| bool _100 = false; |
| if (_81) |
| { |
| _100 = (all(bool4(float4(5.0f, 0.0f, 0.0f, 0.0f).x == float4(5.0f, 0.0f, 0.0f, 0.0f).x, float4(5.0f, 0.0f, 0.0f, 0.0f).y == float4(5.0f, 0.0f, 0.0f, 0.0f).y, float4(5.0f, 0.0f, 0.0f, 0.0f).z == float4(5.0f, 0.0f, 0.0f, 0.0f).z, float4(5.0f, 0.0f, 0.0f, 0.0f).w == float4(5.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(float4(0.0f, 5.0f, 0.0f, 0.0f).x == float4(0.0f, 5.0f, 0.0f, 0.0f).x, float4(0.0f, 5.0f, 0.0f, 0.0f).y == float4(0.0f, 5.0f, 0.0f, 0.0f).y, float4(0.0f, 5.0f, 0.0f, 0.0f).z == float4(0.0f, 5.0f, 0.0f, 0.0f).z, float4(0.0f, 5.0f, 0.0f, 0.0f).w == float4(0.0f, 5.0f, 0.0f, 0.0f).w))) && all(bool4(float4(0.0f, 0.0f, 5.0f, 0.0f).x == float4(0.0f, 0.0f, 5.0f, 0.0f).x, float4(0.0f, 0.0f, 5.0f, 0.0f).y == float4(0.0f, 0.0f, 5.0f, 0.0f).y, float4(0.0f, 0.0f, 5.0f, 0.0f).z == float4(0.0f, 0.0f, 5.0f, 0.0f).z, float4(0.0f, 0.0f, 5.0f, 0.0f).w == float4(0.0f, 0.0f, 5.0f, 0.0f).w)); |
| } |
| else |
| { |
| _100 = false; |
| } |
| ok = _100; |
| float4x2 m42 = float4x2(float2(6.0f, 0.0f), float2(0.0f, 6.0f), 0.0f.xx, 0.0f.xx); |
| bool _121 = false; |
| if (_100) |
| { |
| _121 = ((all(bool2(float2(6.0f, 0.0f).x == float2(6.0f, 0.0f).x, float2(6.0f, 0.0f).y == float2(6.0f, 0.0f).y)) && all(bool2(float2(0.0f, 6.0f).x == float2(0.0f, 6.0f).x, float2(0.0f, 6.0f).y == float2(0.0f, 6.0f).y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y)); |
| } |
| else |
| { |
| _121 = false; |
| } |
| ok = _121; |
| float4x3 m43 = float4x3(float3(7.0f, 0.0f, 0.0f), float3(0.0f, 7.0f, 0.0f), float3(0.0f, 0.0f, 7.0f), 0.0f.xxx); |
| bool _144 = false; |
| if (_121) |
| { |
| _144 = ((all(bool3(float3(7.0f, 0.0f, 0.0f).x == float3(7.0f, 0.0f, 0.0f).x, float3(7.0f, 0.0f, 0.0f).y == float3(7.0f, 0.0f, 0.0f).y, float3(7.0f, 0.0f, 0.0f).z == float3(7.0f, 0.0f, 0.0f).z)) && all(bool3(float3(0.0f, 7.0f, 0.0f).x == float3(0.0f, 7.0f, 0.0f).x, float3(0.0f, 7.0f, 0.0f).y == float3(0.0f, 7.0f, 0.0f).y, float3(0.0f, 7.0f, 0.0f).z == float3(0.0f, 7.0f, 0.0f).z))) && all(bool3(float3(0.0f, 0.0f, 7.0f).x == float3(0.0f, 0.0f, 7.0f).x, float3(0.0f, 0.0f, 7.0f).y == float3(0.0f, 0.0f, 7.0f).y, float3(0.0f, 0.0f, 7.0f).z == float3(0.0f, 0.0f, 7.0f).z))) && all(bool3(0.0f.xxx.x == 0.0f.xxx.x, 0.0f.xxx.y == 0.0f.xxx.y, 0.0f.xxx.z == 0.0f.xxx.z)); |
| } |
| else |
| { |
| _144 = false; |
| } |
| ok = _144; |
| float2x2 _148 = mul(float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)), float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx)); |
| float2x2 m22 = _148; |
| bool _162 = false; |
| if (_144) |
| { |
| float2 _155 = _148[0]; |
| float2 _158 = _148[1]; |
| _162 = all(bool2(_155.x == float2(8.0f, 0.0f).x, _155.y == float2(8.0f, 0.0f).y)) && all(bool2(_158.x == float2(0.0f, 8.0f).x, _158.y == float2(0.0f, 8.0f).y)); |
| } |
| else |
| { |
| _162 = false; |
| } |
| ok = _162; |
| float3x3 _166 = mul(float3x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f)), float4x3(float3(7.0f, 0.0f, 0.0f), float3(0.0f, 7.0f, 0.0f), float3(0.0f, 0.0f, 7.0f), 0.0f.xxx)); |
| float3x3 m33 = _166; |
| bool _185 = false; |
| if (_162) |
| { |
| float3 _174 = _166[0]; |
| float3 _177 = _166[1]; |
| float3 _181 = _166[2]; |
| _185 = (all(bool3(_174.x == float3(35.0f, 0.0f, 0.0f).x, _174.y == float3(35.0f, 0.0f, 0.0f).y, _174.z == float3(35.0f, 0.0f, 0.0f).z)) && all(bool3(_177.x == float3(0.0f, 35.0f, 0.0f).x, _177.y == float3(0.0f, 35.0f, 0.0f).y, _177.z == float3(0.0f, 35.0f, 0.0f).z))) && all(bool3(_181.x == float3(0.0f, 0.0f, 35.0f).x, _181.y == float3(0.0f, 0.0f, 35.0f).y, _181.z == float3(0.0f, 0.0f, 35.0f).z)); |
| } |
| else |
| { |
| _185 = false; |
| } |
| ok = _185; |
| float3 _189 = float3(2.0f, 0.0f, 0.0f) + 1.0f.xxx; |
| float3 _190 = float3(0.0f, 2.0f, 0.0f) + 1.0f.xxx; |
| m23 = float2x3(_189, _190); |
| bool _202 = false; |
| if (_185) |
| { |
| _202 = all(bool3(_189.x == float3(3.0f, 1.0f, 1.0f).x, _189.y == float3(3.0f, 1.0f, 1.0f).y, _189.z == float3(3.0f, 1.0f, 1.0f).z)) && all(bool3(_190.x == float3(1.0f, 3.0f, 1.0f).x, _190.y == float3(1.0f, 3.0f, 1.0f).y, _190.z == float3(1.0f, 3.0f, 1.0f).z)); |
| } |
| else |
| { |
| _202 = false; |
| } |
| ok = _202; |
| float2 _205 = float2(4.0f, 0.0f) - 2.0f.xx; |
| float2 _206 = float2(0.0f, 4.0f) - 2.0f.xx; |
| float2 _207 = 0.0f.xx - 2.0f.xx; |
| m32 = float3x2(_205, _206, _207); |
| bool _224 = false; |
| if (_202) |
| { |
| _224 = (all(bool2(_205.x == float2(2.0f, -2.0f).x, _205.y == float2(2.0f, -2.0f).y)) && all(bool2(_206.x == float2(-2.0f, 2.0f).x, _206.y == float2(-2.0f, 2.0f).y))) && all(bool2(_207.x == (-2.0f).xx.x, _207.y == (-2.0f).xx.y)); |
| } |
| else |
| { |
| _224 = false; |
| } |
| ok = _224; |
| float2x4 _226 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)) * 0.25f; |
| m24 = _226; |
| bool _240 = false; |
| if (_224) |
| { |
| float4 _233 = _226[0]; |
| float4 _236 = _226[1]; |
| _240 = all(bool4(_233.x == float4(0.75f, 0.0f, 0.0f, 0.0f).x, _233.y == float4(0.75f, 0.0f, 0.0f, 0.0f).y, _233.z == float4(0.75f, 0.0f, 0.0f, 0.0f).z, _233.w == float4(0.75f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(_236.x == float4(0.0f, 0.75f, 0.0f, 0.0f).x, _236.y == float4(0.0f, 0.75f, 0.0f, 0.0f).y, _236.z == float4(0.0f, 0.75f, 0.0f, 0.0f).z, _236.w == float4(0.0f, 0.75f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _240 = false; |
| } |
| ok = _240; |
| return _240; |
| } |
| |
| float4 main(float2 _242) |
| { |
| bool _RESERVED_IDENTIFIER_FIXUP_0_ok = true; |
| float2x3 _RESERVED_IDENTIFIER_FIXUP_1_m23 = float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)); |
| bool _253 = false; |
| if (true) |
| { |
| _253 = all(bool3(float3(2.0f, 0.0f, 0.0f).x == float3(2.0f, 0.0f, 0.0f).x, float3(2.0f, 0.0f, 0.0f).y == float3(2.0f, 0.0f, 0.0f).y, float3(2.0f, 0.0f, 0.0f).z == float3(2.0f, 0.0f, 0.0f).z)) && all(bool3(float3(0.0f, 2.0f, 0.0f).x == float3(0.0f, 2.0f, 0.0f).x, float3(0.0f, 2.0f, 0.0f).y == float3(0.0f, 2.0f, 0.0f).y, float3(0.0f, 2.0f, 0.0f).z == float3(0.0f, 2.0f, 0.0f).z)); |
| } |
| else |
| { |
| _253 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _253; |
| float2x4 _RESERVED_IDENTIFIER_FIXUP_2_m24 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)); |
| bool _262 = false; |
| if (_253) |
| { |
| _262 = all(bool4(float4(3.0f, 0.0f, 0.0f, 0.0f).x == float4(3.0f, 0.0f, 0.0f, 0.0f).x, float4(3.0f, 0.0f, 0.0f, 0.0f).y == float4(3.0f, 0.0f, 0.0f, 0.0f).y, float4(3.0f, 0.0f, 0.0f, 0.0f).z == float4(3.0f, 0.0f, 0.0f, 0.0f).z, float4(3.0f, 0.0f, 0.0f, 0.0f).w == float4(3.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(float4(0.0f, 3.0f, 0.0f, 0.0f).x == float4(0.0f, 3.0f, 0.0f, 0.0f).x, float4(0.0f, 3.0f, 0.0f, 0.0f).y == float4(0.0f, 3.0f, 0.0f, 0.0f).y, float4(0.0f, 3.0f, 0.0f, 0.0f).z == float4(0.0f, 3.0f, 0.0f, 0.0f).z, float4(0.0f, 3.0f, 0.0f, 0.0f).w == float4(0.0f, 3.0f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _262 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _262; |
| float3x2 _RESERVED_IDENTIFIER_FIXUP_3_m32 = float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx); |
| bool _274 = false; |
| if (_262) |
| { |
| _274 = (all(bool2(float2(4.0f, 0.0f).x == float2(4.0f, 0.0f).x, float2(4.0f, 0.0f).y == float2(4.0f, 0.0f).y)) && all(bool2(float2(0.0f, 4.0f).x == float2(0.0f, 4.0f).x, float2(0.0f, 4.0f).y == float2(0.0f, 4.0f).y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y)); |
| } |
| else |
| { |
| _274 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _274; |
| float2x2 _276 = mul(float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)), float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx)); |
| float2x2 _RESERVED_IDENTIFIER_FIXUP_7_m22 = _276; |
| bool _286 = false; |
| if (_274) |
| { |
| float2 _279 = _276[0]; |
| float2 _282 = _276[1]; |
| _286 = all(bool2(_279.x == float2(8.0f, 0.0f).x, _279.y == float2(8.0f, 0.0f).y)) && all(bool2(_282.x == float2(0.0f, 8.0f).x, _282.y == float2(0.0f, 8.0f).y)); |
| } |
| else |
| { |
| _286 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _286; |
| float3 _287 = float3(2.0f, 0.0f, 0.0f) + 1.0f.xxx; |
| float3 _288 = float3(0.0f, 2.0f, 0.0f) + 1.0f.xxx; |
| _RESERVED_IDENTIFIER_FIXUP_1_m23 = float2x3(_287, _288); |
| bool _297 = false; |
| if (_286) |
| { |
| _297 = all(bool3(_287.x == float3(3.0f, 1.0f, 1.0f).x, _287.y == float3(3.0f, 1.0f, 1.0f).y, _287.z == float3(3.0f, 1.0f, 1.0f).z)) && all(bool3(_288.x == float3(1.0f, 3.0f, 1.0f).x, _288.y == float3(1.0f, 3.0f, 1.0f).y, _288.z == float3(1.0f, 3.0f, 1.0f).z)); |
| } |
| else |
| { |
| _297 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _297; |
| float2 _298 = float2(4.0f, 0.0f) - 2.0f.xx; |
| float2 _299 = float2(0.0f, 4.0f) - 2.0f.xx; |
| float2 _300 = 0.0f.xx - 2.0f.xx; |
| _RESERVED_IDENTIFIER_FIXUP_3_m32 = float3x2(_298, _299, _300); |
| bool _312 = false; |
| if (_297) |
| { |
| _312 = (all(bool2(_298.x == float2(2.0f, -2.0f).x, _298.y == float2(2.0f, -2.0f).y)) && all(bool2(_299.x == float2(-2.0f, 2.0f).x, _299.y == float2(-2.0f, 2.0f).y))) && all(bool2(_300.x == (-2.0f).xx.x, _300.y == (-2.0f).xx.y)); |
| } |
| else |
| { |
| _312 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _312; |
| float2x4 _313 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)) * 0.25f; |
| _RESERVED_IDENTIFIER_FIXUP_2_m24 = _313; |
| bool _323 = false; |
| if (_312) |
| { |
| float4 _316 = _313[0]; |
| float4 _319 = _313[1]; |
| _323 = all(bool4(_316.x == float4(0.75f, 0.0f, 0.0f, 0.0f).x, _316.y == float4(0.75f, 0.0f, 0.0f, 0.0f).y, _316.z == float4(0.75f, 0.0f, 0.0f, 0.0f).z, _316.w == float4(0.75f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(_319.x == float4(0.0f, 0.75f, 0.0f, 0.0f).x, _319.y == float4(0.0f, 0.75f, 0.0f, 0.0f).y, _319.z == float4(0.0f, 0.75f, 0.0f, 0.0f).z, _319.w == float4(0.0f, 0.75f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _323 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _323; |
| bool _327 = false; |
| if (_323) |
| { |
| _327 = test_half_b(); |
| } |
| else |
| { |
| _327 = false; |
| } |
| float4 _328 = 0.0f.xxxx; |
| if (_327) |
| { |
| _328 = _11_colorGreen; |
| } |
| else |
| { |
| _328 = _11_colorRed; |
| } |
| return _328; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |