| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/KeyHelpers.h" |
| |
| #include "include/core/SkData.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkDebugUtils.h" |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "src/gpu/Blend.h" |
| #include "src/gpu/graphite/KeyContext.h" |
| #include "src/gpu/graphite/PaintParamsKey.h" |
| #include "src/gpu/graphite/PipelineData.h" |
| #include "src/gpu/graphite/RecorderPriv.h" |
| #include "src/gpu/graphite/ResourceProvider.h" |
| #include "src/gpu/graphite/RuntimeEffectDictionary.h" |
| #include "src/gpu/graphite/ShaderCodeDictionary.h" |
| #include "src/gpu/graphite/Texture.h" |
| #include "src/gpu/graphite/TextureProxy.h" |
| #include "src/gpu/graphite/Uniform.h" |
| #include "src/gpu/graphite/UniformManager.h" |
| #include "src/shaders/SkImageShader.h" |
| |
| constexpr SkPMColor4f kErrorColor = { 1, 0, 0, 1 }; |
| |
| #define VALIDATE_UNIFORMS(gatherer, dict, codeSnippetID) \ |
| SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, dict->getUniforms(codeSnippetID));) |
| |
| namespace skgpu::graphite { |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| void PassthroughShaderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer) { |
| builder->beginBlock(BuiltInCodeSnippetID::kPassthroughShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| void PassthroughBlenderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer) { |
| builder->beginBlock(BuiltInCodeSnippetID::kPassthroughBlender); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_solid_uniform_data(const ShaderCodeDictionary* dict, |
| const SkPMColor4f& premulColor, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kSolidColorShader) |
| gatherer->write(premulColor); |
| |
| gatherer->addFlags(dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kSolidColorShader)); |
| } |
| |
| } // anonymous namespace |
| |
| void SolidColorShaderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const SkPMColor4f& premulColor) { |
| if (gatherer) { |
| auto dict = keyContext.dict(); |
| |
| add_solid_uniform_data(dict, premulColor, gatherer); |
| } |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kSolidColorShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_linear_gradient_uniform_data(const ShaderCodeDictionary* dict, |
| BuiltInCodeSnippetID codeSnippetID, |
| const GradientShaderBlocks::GradientData& gradData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, codeSnippetID) |
| size_t stops = codeSnippetID == BuiltInCodeSnippetID::kLinearGradientShader4 ? 4 : 8; |
| |
| gatherer->writeArray({gradData.fColor4fs, stops}); |
| gatherer->writeArray({gradData.fOffsets, stops}); |
| gatherer->write(gradData.fPoints[0]); |
| gatherer->write(gradData.fPoints[1]); |
| gatherer->write(static_cast<int>(gradData.fTM)); |
| |
| gatherer->addFlags(dict->getSnippetRequirementFlags(codeSnippetID)); |
| }; |
| |
| void add_radial_gradient_uniform_data(const ShaderCodeDictionary* dict, |
| BuiltInCodeSnippetID codeSnippetID, |
| const GradientShaderBlocks::GradientData& gradData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, codeSnippetID) |
| size_t stops = codeSnippetID == BuiltInCodeSnippetID::kRadialGradientShader4 ? 4 : 8; |
| |
| gatherer->writeArray({gradData.fColor4fs, stops}); |
| gatherer->writeArray({gradData.fOffsets, stops}); |
| gatherer->write(gradData.fPoints[0]); |
| gatherer->write(gradData.fRadii[0]); |
| gatherer->write(static_cast<int>(gradData.fTM)); |
| |
| gatherer->addFlags(dict->getSnippetRequirementFlags(codeSnippetID)); |
| }; |
| |
| void add_sweep_gradient_uniform_data(const ShaderCodeDictionary* dict, |
| BuiltInCodeSnippetID codeSnippetID, |
| const GradientShaderBlocks::GradientData& gradData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, codeSnippetID) |
| size_t stops = codeSnippetID == BuiltInCodeSnippetID::kSweepGradientShader4 ? 4 : 8; |
| |
| gatherer->writeArray({gradData.fColor4fs, stops}); |
| gatherer->writeArray({gradData.fOffsets, stops}); |
| gatherer->write(gradData.fPoints[0]); |
| gatherer->write(gradData.fBias); |
| gatherer->write(gradData.fScale); |
| gatherer->write(static_cast<int>(gradData.fTM)); |
| |
| gatherer->addFlags(dict->getSnippetRequirementFlags(codeSnippetID)); |
| }; |
| |
| void add_conical_gradient_uniform_data(const ShaderCodeDictionary* dict, |
| BuiltInCodeSnippetID codeSnippetID, |
| const GradientShaderBlocks::GradientData& gradData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, codeSnippetID) |
| size_t stops = codeSnippetID == BuiltInCodeSnippetID::kConicalGradientShader4 ? 4 : 8; |
| |
| gatherer->writeArray({gradData.fColor4fs, stops}); |
| gatherer->writeArray({gradData.fOffsets, stops}); |
| gatherer->write(gradData.fPoints[0]); |
| gatherer->write(gradData.fPoints[1]); |
| gatherer->write(gradData.fRadii[0]); |
| gatherer->write(gradData.fRadii[1]); |
| gatherer->write(static_cast<int>(gradData.fTM)); |
| |
| gatherer->addFlags(dict->getSnippetRequirementFlags(codeSnippetID)); |
| }; |
| |
| } // anonymous namespace |
| |
| GradientShaderBlocks::GradientData::GradientData(SkShaderBase::GradientType type, int numStops) |
| : fType(type) |
| , fPoints{{0.0f, 0.0f}, {0.0f, 0.0f}} |
| , fRadii{0.0f, 0.0f} |
| , fBias(0.0f) |
| , fScale(0.0f) |
| , fTM(SkTileMode::kClamp) |
| , fNumStops(numStops) { |
| sk_bzero(fColor4fs, sizeof(fColor4fs)); |
| sk_bzero(fOffsets, sizeof(fOffsets)); |
| } |
| |
| GradientShaderBlocks::GradientData::GradientData(SkShaderBase::GradientType type, |
| SkPoint point0, SkPoint point1, |
| float radius0, float radius1, |
| float bias, float scale, |
| SkTileMode tm, |
| int numStops, |
| SkColor4f* color4fs, |
| float* offsets) |
| : fType(type) |
| , fBias(bias) |
| , fScale(scale) |
| , fTM(tm) |
| , fNumStops(std::min(numStops, kMaxStops)) { |
| SkASSERT(fNumStops >= 1); |
| |
| fPoints[0] = point0; |
| fPoints[1] = point1; |
| fRadii[0] = radius0; |
| fRadii[1] = radius1; |
| memcpy(fColor4fs, color4fs, fNumStops * sizeof(SkColor4f)); |
| if (offsets) { |
| memcpy(fOffsets, offsets, fNumStops * sizeof(float)); |
| } else { |
| for (int i = 0; i < fNumStops; ++i) { |
| fOffsets[i] = SkIntToFloat(i) / (fNumStops-1); |
| } |
| } |
| |
| // Extend the colors and offset, if necessary, to fill out the arrays |
| // TODO: this should be done later when the actual code snippet has been selected!! |
| for (int i = fNumStops ; i < kMaxStops; ++i) { |
| fColor4fs[i] = fColor4fs[fNumStops-1]; |
| fOffsets[i] = fOffsets[fNumStops-1]; |
| } |
| } |
| |
| void GradientShaderBlocks::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder *builder, |
| PipelineDataGatherer* gatherer, |
| const GradientData& gradData) { |
| auto dict = keyContext.dict(); |
| BuiltInCodeSnippetID codeSnippetID = BuiltInCodeSnippetID::kSolidColorShader; |
| switch (gradData.fType) { |
| case SkShaderBase::GradientType::kLinear: |
| codeSnippetID = gradData.fNumStops <= 4 |
| ? BuiltInCodeSnippetID::kLinearGradientShader4 |
| : BuiltInCodeSnippetID::kLinearGradientShader8; |
| if (gatherer) { |
| add_linear_gradient_uniform_data(dict, codeSnippetID, gradData, gatherer); |
| } |
| break; |
| case SkShaderBase::GradientType::kRadial: |
| codeSnippetID = gradData.fNumStops <= 4 |
| ? BuiltInCodeSnippetID::kRadialGradientShader4 |
| : BuiltInCodeSnippetID::kRadialGradientShader8; |
| if (gatherer) { |
| add_radial_gradient_uniform_data(dict, codeSnippetID, gradData, gatherer); |
| } |
| break; |
| case SkShaderBase::GradientType::kSweep: |
| codeSnippetID = gradData.fNumStops <= 4 |
| ? BuiltInCodeSnippetID::kSweepGradientShader4 |
| : BuiltInCodeSnippetID::kSweepGradientShader8; |
| if (gatherer) { |
| add_sweep_gradient_uniform_data(dict, codeSnippetID, gradData, gatherer); |
| } |
| break; |
| case SkShaderBase::GradientType::kConical: |
| codeSnippetID = gradData.fNumStops <= 4 |
| ? BuiltInCodeSnippetID::kConicalGradientShader4 |
| : BuiltInCodeSnippetID::kConicalGradientShader8; |
| if (gatherer) { |
| add_conical_gradient_uniform_data(dict, codeSnippetID, gradData, gatherer); |
| } |
| break; |
| case SkShaderBase::GradientType::kColor: |
| case SkShaderBase::GradientType::kNone: |
| default: |
| SkASSERT(0); |
| break; |
| } |
| |
| builder->beginBlock(codeSnippetID); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_localmatrixshader_uniform_data(const ShaderCodeDictionary* dict, |
| const SkM44& localMatrix, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kLocalMatrixShader) |
| |
| SkM44 lmInverse; |
| bool wasInverted = localMatrix.invert(&lmInverse); // TODO: handle failure up stack |
| if (!wasInverted) { |
| lmInverse.setIdentity(); |
| } |
| |
| gatherer->write(lmInverse); |
| |
| gatherer->addFlags( |
| dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kLocalMatrixShader)); |
| } |
| |
| } // anonymous namespace |
| |
| void LocalMatrixShaderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const LMShaderData* lmShaderData) { |
| SkASSERT(!gatherer == !lmShaderData); |
| |
| auto dict = keyContext.dict(); |
| // When extracted into ShaderInfo::SnippetEntries the children will appear after their |
| // parent. Thus, the parent's uniform data must appear in the uniform block before the |
| // uniform data of the children. |
| if (gatherer) { |
| add_localmatrixshader_uniform_data(dict, lmShaderData->fLocalMatrix, gatherer); |
| } |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kLocalMatrixShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_color_space_uniforms(const SkColorSpaceXformSteps& steps, PipelineDataGatherer* gatherer) { |
| static constexpr int kNumXferFnCoeffs = 7; |
| |
| gatherer->write(SkTo<int>(steps.flags.mask())); |
| gatherer->write(SkTo<int>(skcms_TransferFunction_getType(&steps.srcTF))); |
| gatherer->write(SkTo<int>(skcms_TransferFunction_getType(&steps.dstTFInv))); |
| gatherer->writeHalfArray({&steps.srcTF.g, kNumXferFnCoeffs}); |
| gatherer->writeHalfArray({&steps.dstTFInv.g, kNumXferFnCoeffs}); |
| |
| SkMatrix gamutTransform; |
| gamutTransform.set9(steps.src_to_dst_matrix); |
| gatherer->writeHalf(gamutTransform); |
| } |
| |
| void add_image_uniform_data(const ShaderCodeDictionary* dict, |
| const ImageShaderBlock::ImageData& imgData, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kImageShader) |
| |
| gatherer->write(SkPoint::Make(imgData.fTextureProxy->dimensions().fWidth, |
| imgData.fTextureProxy->dimensions().fHeight)); |
| gatherer->write(imgData.fSubset); |
| gatherer->write(SkTo<int>(imgData.fTileModes[0])); |
| gatherer->write(SkTo<int>(imgData.fTileModes[1])); |
| gatherer->write(SkTo<int>(imgData.fSampling.filter)); |
| gatherer->write(imgData.fSampling.useCubic); |
| if (imgData.fSampling.useCubic) { |
| const SkCubicResampler& cubic = imgData.fSampling.cubic; |
| gatherer->write(SkImageShader::CubicResamplerMatrix(cubic.B, cubic.C)); |
| } else { |
| gatherer->write(SkM44()); |
| } |
| |
| add_color_space_uniforms(imgData.fSteps, gatherer); |
| |
| gatherer->addFlags(dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kImageShader)); |
| } |
| |
| } // anonymous namespace |
| |
| ImageShaderBlock::ImageData::ImageData(const SkSamplingOptions& sampling, |
| SkTileMode tileModeX, |
| SkTileMode tileModeY, |
| SkRect subset) |
| : fSampling(sampling) |
| , fTileModes{tileModeX, tileModeY} |
| , fSubset(subset) { |
| SkASSERT(fSteps.flags.mask() == 0); // By default, the colorspace should have no effect |
| } |
| |
| void ImageShaderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const ImageData* imgData) { |
| SkASSERT(!gatherer == !imgData); |
| |
| // TODO: allow through lazy proxies |
| if (gatherer && !imgData->fTextureProxy) { |
| // TODO: At some point the pre-compile path should also be creating a texture |
| // proxy (i.e., we can remove the 'pipelineData' in the above test). |
| SolidColorShaderBlock::BeginBlock(keyContext, builder, gatherer, kErrorColor); |
| return; |
| } |
| |
| auto dict = keyContext.dict(); |
| if (gatherer) { |
| gatherer->add(imgData->fSampling, |
| imgData->fTileModes, |
| imgData->fTextureProxy); |
| |
| add_image_uniform_data(dict, *imgData, gatherer); |
| } |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kImageShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| void PorterDuffBlendShaderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const PorterDuffBlendShaderData& blendData) { |
| auto dict = keyContext.dict(); |
| // When extracted into ShaderInfo::SnippetEntries the children will appear after their |
| // parent. Thus, the parent's uniform data must appear in the uniform block before the |
| // uniform data of the children. |
| if (gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kPorterDuffBlendShader) |
| SkASSERT(blendData.fPorterDuffConstants.size() == 4); |
| gatherer->write(SkSLType::kHalf4, blendData.fPorterDuffConstants.data()); |
| gatherer->addFlags( |
| dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kPorterDuffBlendShader)); |
| } |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kPorterDuffBlendShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| void BlendShaderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const BlendShaderData& blendData) { |
| auto dict = keyContext.dict(); |
| // When extracted into ShaderInfo::SnippetEntries the children will appear after their |
| // parent. Thus, the parent's uniform data must appear in the uniform block before the |
| // uniform data of the children. |
| if (gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kBlendShader) |
| gatherer->write(SkTo<int>(blendData.fBM)); |
| |
| gatherer->addFlags(dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kBlendShader)); |
| } |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kBlendShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| void ColorFilterShaderBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer) { |
| auto dict = keyContext.dict(); |
| |
| if (gatherer) { |
| gatherer->addFlags( |
| dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kColorFilterShader)); |
| } |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kColorFilterShader); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_matrix_colorfilter_uniform_data(const ShaderCodeDictionary* dict, |
| const MatrixColorFilterBlock::MatrixColorFilterData& data, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kMatrixColorFilter) |
| gatherer->write(data.fMatrix); |
| gatherer->write(data.fTranslate); |
| gatherer->write(static_cast<int>(data.fInHSLA)); |
| |
| gatherer->addFlags( |
| dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kMatrixColorFilter)); |
| } |
| |
| } // anonymous namespace |
| |
| void MatrixColorFilterBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const MatrixColorFilterData* matrixCFData) { |
| SkASSERT(!gatherer == !matrixCFData); |
| |
| auto dict = keyContext.dict(); |
| |
| if (gatherer) { |
| add_matrix_colorfilter_uniform_data(dict, *matrixCFData, gatherer); |
| } |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kMatrixColorFilter); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_blend_colorfilter_uniform_data(const ShaderCodeDictionary* dict, |
| const BlendColorFilterBlock::BlendColorFilterData& data, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kBlendColorFilter) |
| gatherer->write(SkTo<int>(data.fBlendMode)); |
| gatherer->write(data.fSrcColor); |
| |
| gatherer->addFlags(dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kBlendColorFilter)); |
| } |
| |
| } // anonymous namespace |
| |
| void BlendColorFilterBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const BlendColorFilterData* data) { |
| auto dict = keyContext.dict(); |
| |
| if (gatherer) { |
| add_blend_colorfilter_uniform_data(dict, *data, gatherer); |
| } |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kBlendColorFilter); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| void ComposeColorFilterBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer) { |
| builder->beginBlock(BuiltInCodeSnippetID::kComposeColorFilter); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| void GaussianColorFilterBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer) { |
| builder->beginBlock(BuiltInCodeSnippetID::kGaussianColorFilter); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| namespace { |
| |
| void add_table_colorfilter_uniform_data(const ShaderCodeDictionary* dict, |
| const TableColorFilterBlock::TableColorFilterData& data, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kTableColorFilter) |
| |
| gatherer->addFlags(dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kTableColorFilter)); |
| } |
| |
| } // anonymous namespace |
| |
| TableColorFilterBlock::TableColorFilterData::TableColorFilterData() {} |
| |
| void TableColorFilterBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const TableColorFilterData& data) { |
| auto dict = keyContext.dict(); |
| |
| if (gatherer) { |
| if (!data.fTextureProxy) { |
| // We're dropping the color filter here! |
| PassthroughShaderBlock::BeginBlock(keyContext, builder, gatherer); |
| return; |
| } |
| |
| static const SkTileMode kTileModes[2] = { SkTileMode::kClamp, SkTileMode::kClamp }; |
| gatherer->add(SkSamplingOptions(), kTileModes, data.fTextureProxy); |
| |
| add_table_colorfilter_uniform_data(dict, data, gatherer); |
| } |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kTableColorFilter); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace { |
| |
| void add_color_space_xform_uniform_data( |
| const ShaderCodeDictionary* dict, |
| const ColorSpaceTransformBlock::ColorSpaceTransformData* data, |
| PipelineDataGatherer* gatherer) { |
| |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kColorSpaceXformColorFilter) |
| add_color_space_uniforms(data->fSteps, gatherer); |
| |
| gatherer->addFlags( |
| dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kColorSpaceXformColorFilter)); |
| } |
| |
| } // anonymous namespace |
| |
| ColorSpaceTransformBlock::ColorSpaceTransformData::ColorSpaceTransformData(const SkColorSpace* src, |
| SkAlphaType srcAT, |
| const SkColorSpace* dst, |
| SkAlphaType dstAT) |
| : fSteps(src, srcAT, dst, dstAT) {} |
| |
| void ColorSpaceTransformBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const ColorSpaceTransformData* data) { |
| if (gatherer) { |
| add_color_space_xform_uniform_data(keyContext.dict(), data, gatherer); |
| } |
| builder->beginBlock(BuiltInCodeSnippetID::kColorSpaceXformColorFilter); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace { |
| |
| constexpr skgpu::BlendInfo make_simple_blendInfo(skgpu::BlendCoeff srcCoeff, |
| skgpu::BlendCoeff dstCoeff) { |
| return { skgpu::BlendEquation::kAdd, |
| srcCoeff, |
| dstCoeff, |
| SK_PMColor4fTRANSPARENT, |
| skgpu::BlendModifiesDst(skgpu::BlendEquation::kAdd, srcCoeff, dstCoeff) }; |
| } |
| |
| static constexpr int kNumCoeffModes = (int)SkBlendMode::kLastCoeffMode + 1; |
| /*>> No coverage, input color unknown <<*/ |
| static constexpr skgpu::BlendInfo gBlendTable[kNumCoeffModes] = { |
| /* clear */ make_simple_blendInfo(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kZero), |
| /* src */ make_simple_blendInfo(skgpu::BlendCoeff::kOne, skgpu::BlendCoeff::kZero), |
| /* dst */ make_simple_blendInfo(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kOne), |
| /* src-over */ make_simple_blendInfo(skgpu::BlendCoeff::kOne, skgpu::BlendCoeff::kISA), |
| /* dst-over */ make_simple_blendInfo(skgpu::BlendCoeff::kIDA, skgpu::BlendCoeff::kOne), |
| /* src-in */ make_simple_blendInfo(skgpu::BlendCoeff::kDA, skgpu::BlendCoeff::kZero), |
| /* dst-in */ make_simple_blendInfo(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kSA), |
| /* src-out */ make_simple_blendInfo(skgpu::BlendCoeff::kIDA, skgpu::BlendCoeff::kZero), |
| /* dst-out */ make_simple_blendInfo(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kISA), |
| /* src-atop */ make_simple_blendInfo(skgpu::BlendCoeff::kDA, skgpu::BlendCoeff::kISA), |
| /* dst-atop */ make_simple_blendInfo(skgpu::BlendCoeff::kIDA, skgpu::BlendCoeff::kSA), |
| /* xor */ make_simple_blendInfo(skgpu::BlendCoeff::kIDA, skgpu::BlendCoeff::kISA), |
| /* plus */ make_simple_blendInfo(skgpu::BlendCoeff::kOne, skgpu::BlendCoeff::kOne), |
| /* modulate */ make_simple_blendInfo(skgpu::BlendCoeff::kZero, skgpu::BlendCoeff::kSC), |
| /* screen */ make_simple_blendInfo(skgpu::BlendCoeff::kOne, skgpu::BlendCoeff::kISC) |
| }; |
| |
| const skgpu::BlendInfo& get_blend_info(SkBlendMode bm) { |
| if (bm <= SkBlendMode::kLastCoeffMode) { |
| return gBlendTable[(int) bm]; |
| } |
| |
| return gBlendTable[(int) SkBlendMode::kSrc]; |
| } |
| |
| void add_shaderbasedblender_uniform_data(const ShaderCodeDictionary* dict, |
| SkBlendMode bm, |
| PipelineDataGatherer* gatherer) { |
| VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kShaderBasedBlender) |
| gatherer->write(SkTo<int>(bm)); |
| |
| gatherer->addFlags( |
| dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kShaderBasedBlender)); |
| } |
| |
| } // anonymous namespace |
| |
| void BlendModeBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder *builder, |
| PipelineDataGatherer* gatherer, |
| SkBlendMode bm) { |
| |
| auto dict = keyContext.dict(); |
| |
| if (bm <= SkBlendMode::kLastCoeffMode) { |
| builder->setBlendInfo(get_blend_info(bm)); |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kFixedFunctionBlender); |
| static_assert(SkTFitsIn<uint8_t>(SkBlendMode::kLastMode)); |
| builder->addByte(static_cast<uint8_t>(bm)); |
| } else { |
| // TODO: set up the correct blend info |
| builder->setBlendInfo({}); |
| |
| if (gatherer) { |
| add_shaderbasedblender_uniform_data(dict, bm, gatherer); |
| } |
| |
| builder->beginBlock(BuiltInCodeSnippetID::kShaderBasedBlender); |
| } |
| } |
| |
| void PrimitiveBlendModeBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder *builder, |
| PipelineDataGatherer* gatherer, |
| SkBlendMode bm) { |
| auto dict = keyContext.dict(); |
| // Unlike in the usual blendmode case, the primitive blend mode will always be implemented |
| // via shader-based blending. |
| if (gatherer) { |
| add_shaderbasedblender_uniform_data(dict, bm, gatherer); |
| } |
| builder->beginBlock(BuiltInCodeSnippetID::kPrimitiveColorShaderBasedBlender); |
| } |
| |
| RuntimeEffectBlock::ShaderData::ShaderData(sk_sp<const SkRuntimeEffect> effect) |
| : fEffect(std::move(effect)) {} |
| |
| RuntimeEffectBlock::ShaderData::ShaderData(sk_sp<const SkRuntimeEffect> effect, |
| sk_sp<const SkData> uniforms) |
| : fEffect(std::move(effect)) |
| , fUniforms(std::move(uniforms)) {} |
| |
| static bool skdata_matches(const SkData* a, const SkData* b) { |
| // Returns true if both SkData objects hold the same contents, or if they are both null. |
| // (SkData::equals supports passing null, and returns false.) |
| return a ? a->equals(b) : (a == b); |
| } |
| |
| bool RuntimeEffectBlock::ShaderData::operator==(const ShaderData& rhs) const { |
| return fEffect == rhs.fEffect && skdata_matches(fUniforms.get(), rhs.fUniforms.get()); |
| } |
| |
| static void gather_runtime_effect_uniforms(SkSpan<const SkRuntimeEffect::Uniform> rtsUniforms, |
| SkSpan<const Uniform> graphiteUniforms, |
| const SkData* uniformData, |
| PipelineDataGatherer* gatherer) { |
| // Collect all the other uniforms from the provided SkData. |
| const uint8_t* uniformBase = uniformData->bytes(); |
| for (size_t index = 0; index < rtsUniforms.size(); ++index) { |
| const Uniform& uniform = graphiteUniforms[index]; |
| // Get a pointer to the offset in our data for this uniform. |
| const uint8_t* uniformPtr = uniformBase + rtsUniforms[index].offset; |
| // Pass the uniform data to the gatherer. |
| gatherer->write(uniform, uniformPtr); |
| } |
| } |
| |
| void RuntimeEffectBlock::BeginBlock(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| const ShaderData& shaderData) { |
| ShaderCodeDictionary* dict = keyContext.dict(); |
| int codeSnippetID = dict->findOrCreateRuntimeEffectSnippet(shaderData.fEffect.get()); |
| |
| keyContext.rtEffectDict()->set(codeSnippetID, shaderData.fEffect); |
| |
| if (gatherer) { |
| const ShaderSnippet* entry = dict->getEntry(codeSnippetID); |
| SkASSERT(entry); |
| |
| SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, entry->fUniforms);) |
| gatherer->addFlags(entry->fSnippetRequirementFlags); |
| |
| gather_runtime_effect_uniforms(shaderData.fEffect->uniforms(), |
| entry->fUniforms, |
| shaderData.fUniforms.get(), |
| gatherer); |
| } |
| |
| builder->beginBlock(codeSnippetID); |
| } |
| |
| } // namespace skgpu::graphite |