| /* |
| * Copyright 2021 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_BufferManager_DEFINED |
| #define skgpu_graphite_BufferManager_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "src/gpu/BufferWriter.h" |
| #include "src/gpu/graphite/DrawTypes.h" |
| #include "src/gpu/graphite/ResourceTypes.h" |
| |
| #include <array> |
| #include <vector> |
| |
| namespace skgpu::graphite { |
| |
| class Buffer; |
| class Caps; |
| class Context; |
| class GlobalCache; |
| class QueueManager; |
| class Recording; |
| class ResourceProvider; |
| |
| /** |
| * DrawBufferManager controls writing to buffer data ranges within larger, cacheable Buffers and |
| * automatically handles either mapping or copying via transfer buffer depending on what the GPU |
| * hardware supports for the requested buffer type and use case. It is intended for repeatedly |
| * uploading dynamic data to the GPU. |
| */ |
| class DrawBufferManager { |
| public: |
| DrawBufferManager(ResourceProvider*, const Caps*); |
| ~DrawBufferManager(); |
| |
| std::tuple<VertexWriter, BindBufferInfo> getVertexWriter(size_t requiredBytes); |
| std::tuple<IndexWriter, BindBufferInfo> getIndexWriter(size_t requiredBytes); |
| std::tuple<UniformWriter, BindBufferInfo> getUniformWriter(size_t requiredBytes); |
| std::tuple<UniformWriter, BindBufferInfo> getSsboWriter(size_t requiredBytes); |
| |
| // Returns the last 'unusedBytes' from the last call to getVertexWriter(). Assumes that |
| // 'unusedBytes' is less than the 'requiredBytes' to the original allocation. |
| void returnVertexBytes(size_t unusedBytes); |
| |
| size_t alignUniformBlockSize(size_t dataSize) { |
| return SkAlignTo(dataSize, fCurrentBuffers[kUniformBufferIndex].fStartAlignment); |
| } |
| |
| // Finalizes all buffers and transfers ownership of them to a Recording. |
| void transferToRecording(Recording*); |
| |
| private: |
| struct BufferInfo { |
| BufferInfo(BufferType type, size_t blockSize, const Caps* caps); |
| |
| const BufferType fType; |
| const size_t fStartAlignment; |
| const size_t fBlockSize; |
| sk_sp<Buffer> fBuffer{}; |
| // The fTransferBuffer can be null, if draw buffer cannot be mapped, |
| // see Caps::drawBufferCanBeMapped() for detail. |
| sk_sp<Buffer> fTransferBuffer{}; |
| size_t fOffset = 0; |
| |
| Buffer* getMappableBuffer() { |
| return fTransferBuffer ? fTransferBuffer.get() : fBuffer.get(); |
| } |
| }; |
| std::pair<void*, BindBufferInfo> prepareBindBuffer(BufferInfo* info, size_t requiredBytes); |
| |
| ResourceProvider* const fResourceProvider; |
| const Caps* const fCaps; |
| |
| static constexpr size_t kVertexBufferIndex = 0; |
| static constexpr size_t kIndexBufferIndex = 1; |
| static constexpr size_t kUniformBufferIndex = 2; |
| static constexpr size_t kStorageBufferIndex = 3; |
| std::array<BufferInfo, 4> fCurrentBuffers; |
| |
| // Vector of buffer and transfer buffer pairs. |
| std::vector<std::pair<sk_sp<Buffer>, sk_sp<Buffer>>> fUsedBuffers; |
| }; |
| |
| /** |
| * The StaticBufferManager is the one-time-only analog to DrawBufferManager and provides "static" |
| * Buffers to RenderSteps and other Context-lifetime-tied objects, where the Buffers' contents will |
| * not change and can benefit from prioritizing GPU reads. The assumed use case is that they remain |
| * read-only on the GPU as well, so a single static buffer can be shared by all Recorders. |
| * |
| * Unlike DrawBufferManager's getXWriter() functions that return both a Writer and a BindBufferInfo, |
| * StaticBufferManager returns only a Writer and accepts a BindBufferInfo* as an argument. This will |
| * be re-written with the final binding info for the GPU-private data once that can be determined |
| * after *all* static buffers have been requested. |
| */ |
| class StaticBufferManager { |
| public: |
| StaticBufferManager(ResourceProvider*, const Caps*); |
| ~StaticBufferManager(); |
| |
| // The passed in BindBufferInfos are updated when finalize() is later called, to point to the |
| // packed, GPU-private buffer at the appropriate offset. The data written to the returned Writer |
| // is copied to the private buffer at that offset. 'binding' must live until finalize() returns. |
| VertexWriter getVertexWriter(size_t size, BindBufferInfo* binding); |
| // TODO: Update the tessellation index buffer generation functions to use an IndexWriter so this |
| // can return an IndexWriter vs. a VertexWriter that happens to just write uint16s... |
| VertexWriter getIndexWriter(size_t size, BindBufferInfo* binding); |
| |
| enum class FinishResult : int { |
| kFailure, // Unable to create or copy static buffers |
| kSuccess, // Successfully created static buffers and added GPU tasks to the queue |
| kNoWork // No static buffers required, no GPU tasks add to the queue |
| }; |
| |
| // Finalizes all buffers and records a copy task to compact and privatize static data. The |
| // final static buffers will become owned by the Context's GlobalCache. |
| FinishResult finalize(Context*, QueueManager*, GlobalCache*); |
| |
| private: |
| struct CopyRange { |
| BindBufferInfo fSource; // The CPU-to-GPU buffer and offset for the source of the copy |
| BindBufferInfo* fTarget; // The late-assigned destination of the copy |
| size_t fSize; // The number of bytes to copy |
| }; |
| struct BufferInfo { |
| BufferInfo(BufferType type, const Caps* caps); |
| |
| bool createAndUpdateBindings(ResourceProvider*, |
| Context*, |
| QueueManager*, |
| GlobalCache*) const; |
| void reset() { |
| fData.clear(); |
| fTotalRequiredBytes = 0; |
| } |
| |
| const BufferType fBufferType; |
| const size_t fAlignment; |
| |
| std::vector<CopyRange> fData; |
| size_t fTotalRequiredBytes; |
| }; |
| |
| void* prepareStaticData(BufferInfo* info, size_t requiredBytes, BindBufferInfo* target); |
| |
| ResourceProvider* const fResourceProvider; |
| |
| // The source data that's copied into a final GPU-private buffer |
| BufferInfo fVertexBufferInfo; |
| BufferInfo fIndexBufferInfo; |
| |
| std::vector<sk_sp<Buffer>> fUsedBuffers; |
| |
| sk_sp<Buffer> fCurrentTransferBuffer; |
| size_t fCurrentOffset; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_BufferManager_DEFINED |