| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_task_TaskList_DEFINED |
| #define skgpu_graphite_task_TaskList_DEFINED |
| |
| #include "include/private/base/SkTArray.h" |
| #include "src/gpu/graphite/task/Task.h" |
| |
| namespace skgpu::graphite { |
| |
| class CommandBuffer; |
| class Context; |
| class ResourceProvider; |
| |
| class TaskList { |
| public: |
| TaskList() = default; |
| |
| void add(TaskList&& tasks) { fTasks.move_back(tasks.fTasks); } |
| void add(sk_sp<Task> task) { fTasks.emplace_back(std::move(task)); } |
| void reset() { fTasks.clear(); } |
| |
| bool hasTasks() const { return !fTasks.empty(); } |
| |
| // Returns true on success; false on failure |
| bool prepareResources(ResourceProvider*, const RuntimeEffectDictionary*); |
| bool addCommands(Context*, CommandBuffer*, Task::ReplayTargetData); |
| |
| private: |
| skia_private::TArray<sk_sp<Task>> fTasks; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_task_TaskList_DEFINED |