blob: 3a30f07785e94664c204558c7530cbc50309f3bf [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_src_in;
{
_0_blend_src_in = src == vec4(0.0) ? vec4(0.0) : src * dst.w;
}
sk_FragColor = _0_blend_src_in;
vec4 _1_blend_dst_in;
{
vec4 _2_0_blend_src_in;
{
_2_0_blend_src_in = dst == vec4(0.0) ? vec4(0.0) : dst * src.w;
}
_1_blend_dst_in = _2_0_blend_src_in;
}
sk_FragColor = _1_blend_dst_in;
}