out vec4 sk_FragColor; | |
in vec4 src; | |
in vec4 dst; | |
void main() { | |
vec4 _0_blend_src_in; | |
{ | |
_0_blend_src_in = src == vec4(0.0) ? vec4(0.0) : src * dst.w; | |
} | |
sk_FragColor = _0_blend_src_in; | |
vec4 _1_blend_dst_in; | |
{ | |
vec4 _2_0_blend_src_in; | |
{ | |
_2_0_blend_src_in = dst == vec4(0.0) ? vec4(0.0) : dst * src.w; | |
} | |
_1_blend_dst_in = _2_0_blend_src_in; | |
} | |
sk_FragColor = _1_blend_dst_in; | |
} |