blob: f3f7b9fb6821ab8f7ac5d17caa4fae4bbf75120f [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
sk_FragColor = vec4(0.0);
while (sk_FragColor.x < 0.5) {
vec4 _0_adjust;
{
_0_adjust = sk_FragColor + vec4(0.125);
}
sk_FragColor = _0_adjust;
}
}