blob: abaef81ba935bda8c2029c232ba354155e5d8bb0 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 color;
void main() {
bool _0_test;
{
_0_test = color.x <= 0.5;
}
sk_FragColor = _0_test ? vec4(0.5) : vec4(1.0);
}