blob: 484cb16c393180b64653e3dff3b2b0c4ec06bccc [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 inColor;
void main() {
vec4 color = inColor;
sk_FragColor = color.yzyx;
vec4 _0_flip;
{
_0_flip = color.yzyx;
}
sk_FragColor = _0_flip;
{
color = color.wzyx;
}
sk_FragColor = color;
}