out vec4 sk_FragColor; | |
uniform vec4 color; | |
void main() { | |
vec4 _0_switchy; | |
{ | |
vec4 _1_result; | |
switch (int(color.x)) { | |
case 1: | |
_1_result = color.yyyy; | |
break; | |
default: | |
_1_result = color.zzzz; | |
break; | |
} | |
_0_switchy = _1_result; | |
} | |
sk_FragColor = _0_switchy; | |
} |