| |
| out vec4 sk_FragColor; |
| vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) { |
| float _15_blend_color_luminance; |
| { |
| _15_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor); |
| } |
| float lum = _15_blend_color_luminance; |
| |
| float _16_blend_color_luminance; |
| { |
| _16_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSatColor); |
| } |
| vec3 result = (lum - _16_blend_color_luminance) + hueSatColor; |
| |
| float minComp = min(min(result.x, result.y), result.z); |
| float maxComp = max(max(result.x, result.y), result.z); |
| if (minComp < 0.0 && lum != minComp) { |
| result = lum + ((result - lum) * lum) / (lum - minComp); |
| } |
| return maxComp > alpha && maxComp != lum ? lum + ((result - lum) * (alpha - lum)) / (maxComp - lum) : result; |
| } |
| vec3 _blend_set_color_saturation(vec3 hueLumColor, vec3 satColor) { |
| float _17_blend_color_saturation; |
| { |
| _17_blend_color_saturation = max(max(satColor.x, satColor.y), satColor.z) - min(min(satColor.x, satColor.y), satColor.z); |
| } |
| float sat = _17_blend_color_saturation; |
| |
| if (hueLumColor.x <= hueLumColor.y) { |
| if (hueLumColor.y <= hueLumColor.z) { |
| vec3 _18_blend_set_color_saturation_helper; |
| { |
| _18_blend_set_color_saturation_helper = hueLumColor.x < hueLumColor.z ? vec3(0.0, (sat * (hueLumColor.y - hueLumColor.x)) / (hueLumColor.z - hueLumColor.x), sat) : vec3(0.0); |
| } |
| return _18_blend_set_color_saturation_helper; |
| |
| } else if (hueLumColor.x <= hueLumColor.z) { |
| vec3 _19_blend_set_color_saturation_helper; |
| { |
| _19_blend_set_color_saturation_helper = hueLumColor.x < hueLumColor.y ? vec3(0.0, (sat * (hueLumColor.z - hueLumColor.x)) / (hueLumColor.y - hueLumColor.x), sat) : vec3(0.0); |
| } |
| return _19_blend_set_color_saturation_helper.xzy; |
| |
| } else { |
| vec3 _20_blend_set_color_saturation_helper; |
| { |
| _20_blend_set_color_saturation_helper = hueLumColor.z < hueLumColor.y ? vec3(0.0, (sat * (hueLumColor.x - hueLumColor.z)) / (hueLumColor.y - hueLumColor.z), sat) : vec3(0.0); |
| } |
| return _20_blend_set_color_saturation_helper.yzx; |
| |
| } |
| } else if (hueLumColor.x <= hueLumColor.z) { |
| vec3 _21_blend_set_color_saturation_helper; |
| { |
| _21_blend_set_color_saturation_helper = hueLumColor.y < hueLumColor.z ? vec3(0.0, (sat * (hueLumColor.x - hueLumColor.y)) / (hueLumColor.z - hueLumColor.y), sat) : vec3(0.0); |
| } |
| return _21_blend_set_color_saturation_helper.yxz; |
| |
| } else if (hueLumColor.y <= hueLumColor.z) { |
| vec3 _22_blend_set_color_saturation_helper; |
| { |
| _22_blend_set_color_saturation_helper = hueLumColor.y < hueLumColor.x ? vec3(0.0, (sat * (hueLumColor.z - hueLumColor.y)) / (hueLumColor.x - hueLumColor.y), sat) : vec3(0.0); |
| } |
| return _22_blend_set_color_saturation_helper.zxy; |
| |
| } else { |
| vec3 _23_blend_set_color_saturation_helper; |
| { |
| _23_blend_set_color_saturation_helper = hueLumColor.z < hueLumColor.x ? vec3(0.0, (sat * (hueLumColor.y - hueLumColor.z)) / (hueLumColor.x - hueLumColor.z), sat) : vec3(0.0); |
| } |
| return _23_blend_set_color_saturation_helper.zyx; |
| |
| } |
| } |
| uniform vec4 color; |
| void main() { |
| float _1_fma; |
| { |
| float _2_0_mul; |
| { |
| _2_0_mul = color.x * color.y; |
| } |
| float _15_add; |
| { |
| float _16_c = _2_0_mul + color.z; |
| _15_add = _16_c; |
| } |
| _1_fma = _15_add; |
| |
| |
| } |
| sk_FragColor = vec4(_1_fma); |
| |
| sk_FragColor *= 1.25; |
| |
| vec4 _4_blend_src_in; |
| { |
| _4_blend_src_in = color.xxyy * color.w; |
| } |
| sk_FragColor *= _4_blend_src_in; |
| |
| vec4 _5_blend_dst_in; |
| { |
| vec4 _6_0_blend_src_in; |
| { |
| _6_0_blend_src_in = color.zzww * color.y; |
| } |
| _5_blend_dst_in = _6_0_blend_src_in; |
| |
| } |
| sk_FragColor *= _5_blend_dst_in; |
| |
| vec4 _7_blend_hue; |
| { |
| float _8_alpha = color.w * color.w; |
| vec3 _9_sda = color.xyz * color.w; |
| vec3 _10_dsa = color.www * color.w; |
| _7_blend_hue = vec4((((_blend_set_color_luminance(_blend_set_color_saturation(_9_sda, _10_dsa), _8_alpha, _10_dsa) + color.www) - _10_dsa) + color.xyz) - _9_sda, (color.w + color.w) - _8_alpha); |
| } |
| sk_FragColor *= _7_blend_hue; |
| |
| vec4 _11_blend_hue; |
| { |
| float _12_alpha = color.x * color.w; |
| vec3 _13_sda = color.xyz * color.x; |
| vec3 _14_dsa = color.wzy * color.w; |
| _11_blend_hue = vec4((((_blend_set_color_luminance(_blend_set_color_saturation(_13_sda, _14_dsa), _12_alpha, _14_dsa) + color.wzy) - _14_dsa) + color.xyz) - _13_sda, (color.w + color.x) - _12_alpha); |
| } |
| sk_FragColor *= _11_blend_hue; |
| |
| } |