blob: 39821134677f4baebe92d113c3e00390be869f51 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 color;
void main() {
bool _0_ifTest;
{
_0_ifTest = color.x >= 0.5;
}
if (_0_ifTest) sk_FragColor = vec4(1.0); else sk_FragColor = vec4(0.5);
}