Sign in
skia
/
skia
/
0f46450775492febbf2c6ab9d7a6740d870d16ac
/
.
/
tests
/
sksl
/
inliner
/
golden
/
IfElseBodyMustBeInlinedIntoAScope.glsl
blob: a5696c380a7e6998d2d2ce3255bde9139e42d38b [
file
] [
log
] [
blame
]
out
vec4 sk_FragColor
;
uniform vec4 color
;
void
main
()
{
vec4 c
=
color
;
if
(
c
.
x
>=
0.5
)
{
}
else
{
vec4 _0_elseBody
;
{
_0_elseBody
=
color
+
vec4
(
0.125
);
}
c
=
_0_elseBody
;
}
sk_FragColor
=
c
;
}