blob: 3fb93d70632e50e11317d44d7fe52d17cf327047 [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
sk_FragColor = vec4(0.0);
for (int x = 0;x < 4; ++x) {
vec4 _0_adjust;
{
_0_adjust = sk_FragColor + vec4(0.125);
}
sk_FragColor = _0_adjust;
}
}