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skia
/
skia
/
0f46450775492febbf2c6ab9d7a6740d870d16ac
/
.
/
tests
/
sksl
/
inliner
/
golden
/
ForBodyMustBeInlinedIntoAScope.glsl
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out
vec4 sk_FragColor
;
void
main
()
{
sk_FragColor
=
vec4
(
0.0
);
for
(
int
x
=
0
;
x
<
4
;
++
x
)
{
vec4 _0_adjust
;
{
_0_adjust
=
sk_FragColor
+
vec4
(
0.125
);
}
sk_FragColor
=
_0_adjust
;
}
}