blob: f9faf3d8d14158a5b27b616457cf3e99c68d30cb [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
vec4 blend_dst_over(vec4 src, vec4 dst) {
return (1.0 - dst.w) * src + dst;
}
void main() {
vec4 _0_blend_dst_over;
{
_0_blend_dst_over = (1.0 - dst.w) * src + dst;
}
sk_FragColor = _0_blend_dst_over;
}