| /* |
| * Copyright 2023 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/sksl/SkSLBuiltinTypes.h" |
| #include "src/sksl/SkSLCompiler.h" |
| #include "src/sksl/SkSLContext.h" |
| #include "src/sksl/ir/SkSLExpression.h" |
| |
| namespace SkSL { |
| |
| /** |
| * The EmptyExpression is a void-typed expression with nothing inside. EmptyExpressions can exist |
| * inside an ExpressionStatement; this construct is functionally equivalent to a Nop. |
| */ |
| class EmptyExpression : public Expression { |
| public: |
| inline static constexpr Kind kIRNodeKind = Kind::kEmpty; |
| |
| static std::unique_ptr<Expression> Make(Position pos, const Context& context) { |
| return std::make_unique<EmptyExpression>(pos, context.fTypes.fVoid.get()); |
| } |
| |
| EmptyExpression(Position pos, const Type* type) |
| : INHERITED(pos, kIRNodeKind, type) { |
| SkASSERT(type->isVoid()); |
| } |
| |
| std::unique_ptr<Expression> clone(Position pos) const override { |
| return std::make_unique<EmptyExpression>(pos, &this->type()); |
| } |
| |
| std::string description(OperatorPrecedence) const override { |
| // There's no way in GLSL to directly emit a void-typed expression. |
| // `false` is used here as a placeholder expression; the value of a void-typed expression is |
| // never meaningful, so this should be a decent substitute. |
| return "false"; |
| } |
| |
| private: |
| using INHERITED = Expression; |
| }; |
| |
| } // namespace SkSL |