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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_DawnGraphiteUtilsPriv_DEFINED
#define skgpu_graphite_DawnGraphiteUtilsPriv_DEFINED
#include "include/core/SkImageInfo.h"
#include "src/gpu/graphite/ResourceTypes.h"
#include "src/sksl/SkSLProgramKind.h"
#include "src/sksl/ir/SkSLProgram.h"
#include "webgpu/webgpu_cpp.h" // NO_G3_REWRITE
namespace SkSL {
class Compiler;
struct ProgramSettings;
}
namespace skgpu {
class ShaderErrorHandler;
}
namespace skgpu::graphite {
class DawnSharedContext;
bool DawnFormatIsDepthOrStencil(wgpu::TextureFormat);
bool DawnFormatIsDepth(wgpu::TextureFormat);
bool DawnFormatIsStencil(wgpu::TextureFormat);
wgpu::TextureFormat DawnDepthStencilFlagsToFormat(SkEnumBitMask<DepthStencilFlags>);
bool DawnCompileWGSLShaderModule(const DawnSharedContext* sharedContext,
const std::string& wgsl,
wgpu::ShaderModule* module,
ShaderErrorHandler*);
} // namespace skgpu::graphite
#endif // skgpu_graphite_DawnGraphiteUtilsPriv_DEFINED