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0eea0b277d7d
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resources
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sksl
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glsl
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TextureSharpenVersion110.sksl
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/*#pragma settings Version110 Sharpen*/
sampler2D s
;
void
main
()
{
float4 a
=
sample
(
s
,
float2
(
0
));
float4 b
=
sample
(
s
,
float3
(
0
));
sk_FragColor
=
half4
(
half2
(
a
.
xy
),
half2
(
b
.
xy
));
}