blob: cc6f98df99cd30b4afc81169ee657acd03ae95e3 [file] [log] [blame]
* Copyright 2016 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkColorFilterShader_DEFINED
#define SkColorFilterShader_DEFINED
#include "src/core/SkColorFilterBase.h"
#include "src/shaders/SkShaderBase.h"
class SkArenaAlloc;
class SkColorFilterShader : public SkShaderBase {
SkColorFilterShader(sk_sp<SkShader> shader, float alpha, sk_sp<SkColorFilter> filter);
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
bool isOpaque() const override;
void flatten(SkWriteBuffer&) const override;
bool onAppendStages(const SkStageRec&) const override;
skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint,
const SkMatrixProvider&, const SkMatrix* localM,
SkFilterQuality quality, const SkColorInfo& dst,
skvm::Uniforms* uniforms, SkArenaAlloc*) const override;
sk_sp<SkShader> fShader;
sk_sp<SkColorFilterBase> fFilter;
float fAlpha;
using INHERITED = SkShaderBase;