blob: 8377437afe7cff6d931184a56b72178911098d1c [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/vk/GrVkPipelineStateDataManager.h"
#include "src/gpu/vk/GrVkGpu.h"
#include "src/gpu/vk/GrVkUniformBuffer.h"
GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArray& uniforms,
uint32_t uniformSize)
: INHERITED(uniforms.count(), uniformSize) {
// We must add uniforms in same order as the UniformInfoArray so that UniformHandles already
// owned by other objects will still match up here.
int i = 0;
for (const auto& uniformInfo : uniforms.items()) {
Uniform& uniform = fUniforms[i];
SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
uniformInfo.fVariable.getArrayCount() > 0);
SkDEBUGCODE(
uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
uniform.fType = uniformInfo.fVariable.getType();
)
uniform.fOffset = uniformInfo.fUBOffset;
++i;
}
}
bool GrVkPipelineStateDataManager::uploadUniformBuffers(GrVkGpu* gpu,
GrVkUniformBuffer* buffer) const {
bool updatedBuffer = false;
if (buffer && fUniformsDirty) {
SkAssertResult(buffer->updateData(gpu, fUniformData.get(),
fUniformSize, &updatedBuffer));
fUniformsDirty = false;
}
return updatedBuffer;
}