blob: 96702749da2900846e590ec130e4ed3bbebbd011 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTextBlob_DEFINED
#define GrTextBlob_DEFINED
#include <limits>
#include "include/core/SkPoint3.h"
#include "include/core/SkRefCnt.h"
#include "src/core/SkGlyphRunPainter.h"
#include "src/core/SkIPoint16.h"
#include "src/core/SkMaskFilterBase.h"
#include "src/core/SkOpts.h"
#include "src/core/SkRectPriv.h"
#include "src/core/SkStrikeSpec.h"
#include "src/core/SkTLazy.h"
#include "src/gpu/GrColor.h"
#include "src/gpu/GrDrawOpAtlas.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
#include "src/gpu/text/GrStrikeCache.h"
class GrAtlasManager;
class GrAtlasTextOp;
class GrDeferredUploadTarget;
class GrDrawOp;
class GrGlyph;
class GrStrikeCache;
class GrSubRun;
class SkMatrixProvider;
class SkSurfaceProps;
class SkTextBlob;
class SkTextBlobRunIterator;
// A GrTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing
// on the GPU. These are initially created with valid positions and colors, but invalid
// texture coordinates.
//
// A GrTextBlob contains a number of SubRuns that are created in the blob's arena. Each SubRun
// tracks its own GrGlyph* and vertex data. The memory is organized in the arena in the following
// way so that the pointers for the GrGlyph* and vertex data are known before creating the SubRun.
//
// GrGlyph*... | vertexData... | SubRun | GrGlyph*... | vertexData... | SubRun etc.
//
// In these classes, I'm trying to follow the convention about matrices and origins.
// * draw Matrix|Origin - describes the current draw command.
// * initial Matrix - describes the combined initial matrix and origin the GrTextBlob was created
// with.
//
//
class GrTextBlob final : public SkNVRefCnt<GrTextBlob>, public SkGlyphRunPainterInterface {
public:
struct Key {
Key();
uint32_t fUniqueID;
// Color may affect the gamma of the mask we generate, but in a fairly limited way.
// Each color is assigned to on of a fixed number of buckets based on its
// luminance. For each luminance bucket there is a "canonical color" that
// represents the bucket. This functionality is currently only supported for A8
SkColor fCanonicalColor;
SkPaint::Style fStyle;
SkScalar fFrameWidth;
SkScalar fMiterLimit;
SkPaint::Join fJoin;
SkPixelGeometry fPixelGeometry;
bool fHasBlur;
SkMaskFilterBase::BlurRec fBlurRec;
uint32_t fScalerContextFlags;
bool operator==(const Key& other) const;
};
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrTextBlob);
// Change memory management to handle the data after GrTextBlob, but in the same allocation
// of memory. Only allow placement new.
void operator delete(void* p);
void* operator new(size_t);
void* operator new(size_t, void* p);
~GrTextBlob() override;
// Make an empty GrTextBlob, with all the invariants set to make the right decisions when
// adding SubRuns.
static sk_sp<GrTextBlob> Make(const SkGlyphRunList& glyphRunList,
const SkMatrix& drawMatrix);
static const Key& GetKey(const GrTextBlob& blob);
static uint32_t Hash(const Key& key);
void addKey(const Key& key);
bool hasPerspective() const;
const SkMatrix& initialMatrix() const { return fInitialMatrix; }
void setMinAndMaxScale(SkScalar scaledMin, SkScalar scaledMax);
std::tuple<SkScalar, SkScalar> scaleBounds() const {
return {fMaxMinScale, fMinMaxScale};
}
bool canReuse(const SkPaint& paint, const SkMatrix& drawMatrix);
const Key& key() const;
size_t size() const;
template<typename AddSingleMaskFormat>
void addMultiMaskFormat(
AddSingleMaskFormat addSingle,
const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkStrikeSpec& strikeSpec);
const SkTInternalLList<GrSubRun>& subRunList() const { return fSubRunList; }
private:
GrTextBlob(size_t allocSize, const SkMatrix& drawMatrix, SkColor initialLuminance);
void insertSubRun(GrSubRun* subRun);
// Methods to satisfy SkGlyphRunPainterInterface
void processDeviceMasks(const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkStrikeSpec& strikeSpec) override;
void processSourcePaths(const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkFont& runFont,
const SkStrikeSpec& strikeSpec) override;
void processSourceSDFT(const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkStrikeSpec& strikeSpec,
const SkFont& runFont,
SkScalar minScale,
SkScalar maxScale) override;
void processSourceMasks(const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkStrikeSpec& strikeSpec) override;
// Overall size of this struct plus vertices and glyphs at the end.
const size_t fSize;
// The initial view matrix combined with the initial origin. Used to determine if a cached
// subRun can be used in this draw situation.
const SkMatrix fInitialMatrix;
const SkColor fInitialLuminance;
Key fKey;
// We can reuse distance field text, but only if the new view matrix would not result in
// a mip change. Because there can be multiple runs in a blob, we track the overall
// maximum minimum scale, and minimum maximum scale, we can support before we need to regen
SkScalar fMaxMinScale{-SK_ScalarMax};
SkScalar fMinMaxScale{SK_ScalarMax};
bool fSomeGlyphsExcluded{false};
SkTInternalLList<GrSubRun> fSubRunList;
SkArenaAlloc fAlloc;
};
// -- GrSubRun -------------------------------------------------------------------------------------
// There are several types of subrun, which can be broken into two broad classes:
// * PathSubRun - handle very large single color glyphs using paths to render the glyph.
// * GrAtlasSubRun - this is an abstract class used for atlas drawing.
// There are three different ways GrAtlasSubRun is specialized.
// * DirectMaskSubRun - this is by far the most common type of subrun. The mask pixels are
// in 1:1 correspondence with the pixels on the device. The destination rectangles in this
// subrun are in device space. This subrun handles color glyphs.
// * TransformedMaskSubRun - handles glyph where the image in the atlas needs to be
// transformed to the screen. It is usually used for large color glyph which can't be
// drawn with paths or scaled distance fields. The destination rectangles are in source
// space.
// * SDFTSubRun - scaled distance field text handles largish single color glyphs that still
// can fit in the atlas; the sizes between direct subruns, and path subruns. The destination
// rectangles are in source space.
class GrSubRun {
public:
virtual ~GrSubRun() = default;
// Produce GPU ops for this subRun.
virtual void draw(const GrClip* clip,
const SkMatrixProvider& viewMatrix,
const SkGlyphRunList& glyphRunList,
GrRenderTargetContext* rtc) const = 0;
// Given an already cached subRun, can this subRun handle this combination paint, matrix, and
// position.
virtual bool canReuse(const SkPaint& paint, const SkMatrix& drawMatrix) = 0;
private:
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrSubRun);
};
// -- GrAtlasSubRun --------------------------------------------------------------------------------
class GrAtlasSubRun : public GrSubRun {
public:
static constexpr int kVerticesPerGlyph = 4;
virtual size_t vertexStride() const = 0;
virtual int glyphCount() const = 0;
virtual std::tuple<const GrClip*, GrOp::Owner>
makeAtlasTextOp(const GrClip* clip,
const SkMatrixProvider& viewMatrix,
const SkGlyphRunList& glyphRunList,
GrRenderTargetContext* rtc) const = 0;
virtual void fillVertexData(
void* vertexDst, int offset, int count,
GrColor color, const SkMatrix& drawMatrix, SkPoint drawOrigin,
SkIRect clip) const = 0;
virtual void testingOnly_packedGlyphIDToGrGlyph(GrStrikeCache* cache) = 0;
// This call is not thread safe. It should only be called from GrDrawOp::onPrepare which
// is single threaded.
virtual std::tuple<bool, int> regenerateAtlas(
int begin, int end, GrMeshDrawOp::Target* target) const = 0;
};
#endif // GrTextBlob_DEFINED