|  | /* | 
|  | * Copyright 2010 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef GrContext_DEFINED | 
|  | #define GrContext_DEFINED | 
|  |  | 
|  | #include "GrClip.h" | 
|  | #include "GrColor.h" | 
|  | #include "GrPaint.h" | 
|  | #include "GrPathRendererChain.h" | 
|  | #include "GrRenderTarget.h" | 
|  | #include "GrTextureProvider.h" | 
|  | #include "SkMatrix.h" | 
|  | #include "SkPathEffect.h" | 
|  | #include "SkTypes.h" | 
|  |  | 
|  | class GrAARectRenderer; | 
|  | class GrBatchFontCache; | 
|  | class GrDrawTarget; | 
|  | class GrFragmentProcessor; | 
|  | class GrGpu; | 
|  | class GrGpuTraceMarker; | 
|  | class GrIndexBuffer; | 
|  | class GrIndexBufferAllocPool; | 
|  | class GrLayerCache; | 
|  | class GrOvalRenderer; | 
|  | class GrPath; | 
|  | class GrPathRenderer; | 
|  | class GrPipelineBuilder; | 
|  | class GrResourceEntry; | 
|  | class GrResourceCache; | 
|  | class GrResourceProvider; | 
|  | class GrTestTarget; | 
|  | class GrTextBlobCache; | 
|  | class GrTextContext; | 
|  | class GrTextureParams; | 
|  | class GrVertexBuffer; | 
|  | class GrVertexBufferAllocPool; | 
|  | class GrStrokeInfo; | 
|  | class GrSoftwarePathRenderer; | 
|  | class SkGpuDevice; | 
|  |  | 
|  | class SK_API GrContext : public SkRefCnt { | 
|  | public: | 
|  | SK_DECLARE_INST_COUNT(GrContext) | 
|  |  | 
|  | struct Options { | 
|  | Options() : fDrawPathToCompressedTexture(false) { } | 
|  |  | 
|  | // EXPERIMENTAL | 
|  | // May be removed in the future, or may become standard depending | 
|  | // on the outcomes of a variety of internal tests. | 
|  | bool fDrawPathToCompressedTexture; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Creates a GrContext for a backend context. | 
|  | */ | 
|  | static GrContext* Create(GrBackend, GrBackendContext, const Options* opts = NULL); | 
|  |  | 
|  | /** | 
|  | * Only defined in test apps. | 
|  | */ | 
|  | static GrContext* CreateMockContext(); | 
|  |  | 
|  | virtual ~GrContext(); | 
|  |  | 
|  | /** | 
|  | * The GrContext normally assumes that no outsider is setting state | 
|  | * within the underlying 3D API's context/device/whatever. This call informs | 
|  | * the context that the state was modified and it should resend. Shouldn't | 
|  | * be called frequently for good performance. | 
|  | * The flag bits, state, is dpendent on which backend is used by the | 
|  | * context, either GL or D3D (possible in future). | 
|  | */ | 
|  | void resetContext(uint32_t state = kAll_GrBackendState); | 
|  |  | 
|  | /** | 
|  | * Callback function to allow classes to cleanup on GrContext destruction. | 
|  | * The 'info' field is filled in with the 'info' passed to addCleanUp. | 
|  | */ | 
|  | typedef void (*PFCleanUpFunc)(const GrContext* context, void* info); | 
|  |  | 
|  | /** | 
|  | * Add a function to be called from within GrContext's destructor. | 
|  | * This gives classes a chance to free resources held on a per context basis. | 
|  | * The 'info' parameter will be stored and passed to the callback function. | 
|  | */ | 
|  | void addCleanUp(PFCleanUpFunc cleanUp, void* info) { | 
|  | CleanUpData* entry = fCleanUpData.push(); | 
|  |  | 
|  | entry->fFunc = cleanUp; | 
|  | entry->fInfo = info; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Abandons all GPU resources and assumes the underlying backend 3D API | 
|  | * context is not longer usable. Call this if you have lost the associated | 
|  | * GPU context, and thus internal texture, buffer, etc. references/IDs are | 
|  | * now invalid. Should be called even when GrContext is no longer going to | 
|  | * be used for two reasons: | 
|  | *  1) ~GrContext will not try to free the objects in the 3D API. | 
|  | *  2) Any GrGpuResources created by this GrContext that outlive | 
|  | *     will be marked as invalid (GrGpuResource::wasDestroyed()) and | 
|  | *     when they're destroyed no 3D API calls will be made. | 
|  | * Content drawn since the last GrContext::flush() may be lost. After this | 
|  | * function is called the only valid action on the GrContext or | 
|  | * GrGpuResources it created is to destroy them. | 
|  | */ | 
|  | void abandonContext(); | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////// | 
|  | // Resource Cache | 
|  |  | 
|  | /** | 
|  | *  Return the current GPU resource cache limits. | 
|  | * | 
|  | *  @param maxResources If non-null, returns maximum number of resources that | 
|  | *                      can be held in the cache. | 
|  | *  @param maxResourceBytes If non-null, returns maximum number of bytes of | 
|  | *                          video memory that can be held in the cache. | 
|  | */ | 
|  | void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; | 
|  |  | 
|  | /** | 
|  | *  Gets the current GPU resource cache usage. | 
|  | * | 
|  | *  @param resourceCount If non-null, returns the number of resources that are held in the | 
|  | *                       cache. | 
|  | *  @param maxResourceBytes If non-null, returns the total number of bytes of video memory held | 
|  | *                          in the cache. | 
|  | */ | 
|  | void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; | 
|  |  | 
|  | /** | 
|  | *  Specify the GPU resource cache limits. If the current cache exceeds either | 
|  | *  of these, it will be purged (LRU) to keep the cache within these limits. | 
|  | * | 
|  | *  @param maxResources The maximum number of resources that can be held in | 
|  | *                      the cache. | 
|  | *  @param maxResourceBytes The maximum number of bytes of video memory | 
|  | *                          that can be held in the cache. | 
|  | */ | 
|  | void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); | 
|  |  | 
|  | GrTextureProvider* textureProvider() { return fTextureProvider; } | 
|  | const GrTextureProvider* textureProvider() const { return fTextureProvider; } | 
|  |  | 
|  | /** | 
|  | * Frees GPU created by the context. Can be called to reduce GPU memory | 
|  | * pressure. | 
|  | */ | 
|  | void freeGpuResources(); | 
|  |  | 
|  | /** | 
|  | * Purge all the unlocked resources from the cache. | 
|  | * This entry point is mainly meant for timing texture uploads | 
|  | * and is not defined in normal builds of Skia. | 
|  | */ | 
|  | void purgeAllUnlockedResources(); | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////// | 
|  | /// Texture and Render Target Queries | 
|  |  | 
|  | /** | 
|  | * Can the provided configuration act as a texture? | 
|  | */ | 
|  | bool isConfigTexturable(GrPixelConfig) const; | 
|  |  | 
|  | /** | 
|  | * Can non-power-of-two textures be used with tile modes other than clamp? | 
|  | */ | 
|  | bool npotTextureTileSupport() const; | 
|  |  | 
|  | /** | 
|  | *  Return the max width or height of a texture supported by the current GPU. | 
|  | */ | 
|  | int getMaxTextureSize() const; | 
|  |  | 
|  | /** | 
|  | *  Temporarily override the true max texture size. Note: an override | 
|  | *  larger then the true max texture size will have no effect. | 
|  | *  This entry point is mainly meant for testing texture size dependent | 
|  | *  features and is only available if defined outside of Skia (see | 
|  | *  bleed GM. | 
|  | */ | 
|  | void setMaxTextureSizeOverride(int maxTextureSizeOverride); | 
|  |  | 
|  | /** | 
|  | * Can the provided configuration act as a color render target? | 
|  | */ | 
|  | bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const; | 
|  |  | 
|  | /** | 
|  | * Return the max width or height of a render target supported by the | 
|  | * current GPU. | 
|  | */ | 
|  | int getMaxRenderTargetSize() const; | 
|  |  | 
|  | /** | 
|  | * Returns the max sample count for a render target. It will be 0 if MSAA | 
|  | * is not supported. | 
|  | */ | 
|  | int getMaxSampleCount() const; | 
|  |  | 
|  | /** | 
|  | * Returns the recommended sample count for a render target when using this | 
|  | * context. | 
|  | * | 
|  | * @param  config the configuration of the render target. | 
|  | * @param  dpi the display density in dots per inch. | 
|  | * | 
|  | * @return sample count that should be perform well and have good enough | 
|  | *         rendering quality for the display. Alternatively returns 0 if | 
|  | *         MSAA is not supported or recommended to be used by default. | 
|  | */ | 
|  | int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////// | 
|  | // Draws | 
|  |  | 
|  | /** | 
|  | * Clear the entire or rect of the render target, ignoring any clips. | 
|  | * @param rect  the rect to clear or the whole thing if rect is NULL. | 
|  | * @param color the color to clear to. | 
|  | * @param canIgnoreRect allows partial clears to be converted to whole | 
|  | *                      clears on platforms for which that is cheap | 
|  | * @param target The render target to clear. | 
|  | */ | 
|  | void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* target); | 
|  |  | 
|  | /** | 
|  | *  Draw everywhere (respecting the clip) with the paint. | 
|  | */ | 
|  | void drawPaint(GrRenderTarget*, const GrClip&, const GrPaint&, const SkMatrix& viewMatrix); | 
|  |  | 
|  | /** | 
|  | *  Draw the rect using a paint. | 
|  | *  @param paint        describes how to color pixels. | 
|  | *  @param viewMatrix   transformation matrix | 
|  | *  @param strokeInfo   the stroke information (width, join, cap), and. | 
|  | *                      the dash information (intervals, count, phase). | 
|  | *                      If strokeInfo == NULL, then the rect is filled. | 
|  | *                      Otherwise, if stroke width == 0, then the stroke | 
|  | *                      is always a single pixel thick, else the rect is | 
|  | *                      mitered/beveled stroked based on stroke width. | 
|  | *  The rects coords are used to access the paint (through texture matrix) | 
|  | */ | 
|  | void drawRect(GrRenderTarget*, | 
|  | const GrClip&, | 
|  | const GrPaint& paint, | 
|  | const SkMatrix& viewMatrix, | 
|  | const SkRect&, | 
|  | const GrStrokeInfo* strokeInfo = NULL); | 
|  |  | 
|  | /** | 
|  | * Maps a rectangle of shader coordinates to a rectangle and draws that rectangle | 
|  | * | 
|  | * @param paint         describes how to color pixels. | 
|  | * @param viewMatrix    transformation matrix which applies to rectToDraw | 
|  | * @param rectToDraw    the rectangle to draw | 
|  | * @param localRect     the rectangle of shader coordinates applied to rectToDraw | 
|  | * @param localMatrix   an optional matrix to transform the shader coordinates before applying | 
|  | *                      to rectToDraw | 
|  | */ | 
|  | void drawNonAARectToRect(GrRenderTarget*, | 
|  | const GrClip&, | 
|  | const GrPaint& paint, | 
|  | const SkMatrix& viewMatrix, | 
|  | const SkRect& rectToDraw, | 
|  | const SkRect& localRect, | 
|  | const SkMatrix* localMatrix = NULL); | 
|  |  | 
|  | /** | 
|  | * Draws a non-AA rect with paint and a localMatrix | 
|  | */ | 
|  | void drawNonAARectWithLocalMatrix(GrRenderTarget* rt, | 
|  | const GrClip& clip, | 
|  | const GrPaint& paint, | 
|  | const SkMatrix& viewMatrix, | 
|  | const SkRect& rect, | 
|  | const SkMatrix& localMatrix) { | 
|  | this->drawNonAARectToRect(rt, clip, paint, viewMatrix, rect, rect, &localMatrix); | 
|  | } | 
|  |  | 
|  | /** | 
|  | *  Draw a roundrect using a paint. | 
|  | * | 
|  | *  @param paint        describes how to color pixels. | 
|  | *  @param viewMatrix   transformation matrix | 
|  | *  @param rrect        the roundrect to draw | 
|  | *  @param strokeInfo   the stroke information (width, join, cap) and | 
|  | *                      the dash information (intervals, count, phase). | 
|  | */ | 
|  | void drawRRect(GrRenderTarget*, | 
|  | const GrClip&, | 
|  | const GrPaint&, | 
|  | const SkMatrix& viewMatrix, | 
|  | const SkRRect& rrect, | 
|  | const GrStrokeInfo&); | 
|  |  | 
|  | /** | 
|  | *  Shortcut for drawing an SkPath consisting of nested rrects using a paint. | 
|  | *  Does not support stroking. The result is undefined if outer does not contain | 
|  | *  inner. | 
|  | * | 
|  | *  @param paint        describes how to color pixels. | 
|  | *  @param viewMatrix   transformation matrix | 
|  | *  @param outer        the outer roundrect | 
|  | *  @param inner        the inner roundrect | 
|  | */ | 
|  | void drawDRRect(GrRenderTarget*, | 
|  | const GrClip&, | 
|  | const GrPaint&, | 
|  | const SkMatrix& viewMatrix, | 
|  | const SkRRect& outer, | 
|  | const SkRRect& inner); | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Draws a path. | 
|  | * | 
|  | * @param paint         describes how to color pixels. | 
|  | * @param viewMatrix    transformation matrix | 
|  | * @param path          the path to draw | 
|  | * @param strokeInfo    the stroke information (width, join, cap) and | 
|  | *                      the dash information (intervals, count, phase). | 
|  | */ | 
|  | void drawPath(GrRenderTarget*, | 
|  | const GrClip&, | 
|  | const GrPaint&, | 
|  | const SkMatrix& viewMatrix, | 
|  | const SkPath&, | 
|  | const GrStrokeInfo&); | 
|  |  | 
|  | /** | 
|  | * Draws vertices with a paint. | 
|  | * | 
|  | * @param   paint           describes how to color pixels. | 
|  | * @param   viewMatrix      transformation matrix | 
|  | * @param   primitiveType   primitives type to draw. | 
|  | * @param   vertexCount     number of vertices. | 
|  | * @param   positions       array of vertex positions, required. | 
|  | * @param   texCoords       optional array of texture coordinates used | 
|  | *                          to access the paint. | 
|  | * @param   colors          optional array of per-vertex colors, supercedes | 
|  | *                          the paint's color field. | 
|  | * @param   indices         optional array of indices. If NULL vertices | 
|  | *                          are drawn non-indexed. | 
|  | * @param   indexCount      if indices is non-null then this is the | 
|  | *                          number of indices. | 
|  | */ | 
|  | void drawVertices(GrRenderTarget*, | 
|  | const GrClip&, | 
|  | const GrPaint& paint, | 
|  | const SkMatrix& viewMatrix, | 
|  | GrPrimitiveType primitiveType, | 
|  | int vertexCount, | 
|  | const SkPoint positions[], | 
|  | const SkPoint texs[], | 
|  | const GrColor colors[], | 
|  | const uint16_t indices[], | 
|  | int indexCount); | 
|  |  | 
|  | /** | 
|  | * Draws an oval. | 
|  | * | 
|  | * @param paint         describes how to color pixels. | 
|  | * @param viewMatrix    transformation matrix | 
|  | * @param oval          the bounding rect of the oval. | 
|  | * @param strokeInfo    the stroke information (width, join, cap) and | 
|  | *                      the dash information (intervals, count, phase). | 
|  | */ | 
|  | void drawOval(GrRenderTarget*, | 
|  | const GrClip&, | 
|  | const GrPaint& paint, | 
|  | const SkMatrix& viewMatrix, | 
|  | const SkRect& oval, | 
|  | const GrStrokeInfo& strokeInfo); | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////// | 
|  | // Misc. | 
|  |  | 
|  | /** | 
|  | * Flags that affect flush() behavior. | 
|  | */ | 
|  | enum FlushBits { | 
|  | /** | 
|  | * A client may reach a point where it has partially rendered a frame | 
|  | * through a GrContext that it knows the user will never see. This flag | 
|  | * causes the flush to skip submission of deferred content to the 3D API | 
|  | * during the flush. | 
|  | */ | 
|  | kDiscard_FlushBit                    = 0x2, | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Call to ensure all drawing to the context has been issued to the | 
|  | * underlying 3D API. | 
|  | * @param flagsBitfield     flags that control the flushing behavior. See | 
|  | *                          FlushBits. | 
|  | */ | 
|  | void flush(int flagsBitfield = 0); | 
|  |  | 
|  | /** | 
|  | * These flags can be used with the read/write pixels functions below. | 
|  | */ | 
|  | enum PixelOpsFlags { | 
|  | /** The GrContext will not be flushed before the surface read or write. This means that | 
|  | the read or write may occur before previous draws have executed. */ | 
|  | kDontFlush_PixelOpsFlag = 0x1, | 
|  | /** Any surface writes should be flushed to the backend 3D API after the surface operation | 
|  | is complete */ | 
|  | kFlushWrites_PixelOp = 0x2, | 
|  | /** The src for write or dst read is unpremultiplied. This is only respected if both the | 
|  | config src and dst configs are an RGBA/BGRA 8888 format. */ | 
|  | kUnpremul_PixelOpsFlag  = 0x4, | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Reads a rectangle of pixels from a render target. | 
|  | * @param target        the render target to read from. | 
|  | * @param left          left edge of the rectangle to read (inclusive) | 
|  | * @param top           top edge of the rectangle to read (inclusive) | 
|  | * @param width         width of rectangle to read in pixels. | 
|  | * @param height        height of rectangle to read in pixels. | 
|  | * @param config        the pixel config of the destination buffer | 
|  | * @param buffer        memory to read the rectangle into. | 
|  | * @param rowBytes      number of bytes bewtween consecutive rows. Zero means rows are tightly | 
|  | *                      packed. | 
|  | * @param pixelOpsFlags see PixelOpsFlags enum above. | 
|  | * | 
|  | * @return true if the read succeeded, false if not. The read can fail because of an unsupported | 
|  | *         pixel config or because no render target is currently set and NULL was passed for | 
|  | *         target. | 
|  | */ | 
|  | bool readRenderTargetPixels(GrRenderTarget* target, | 
|  | int left, int top, int width, int height, | 
|  | GrPixelConfig config, void* buffer, | 
|  | size_t rowBytes = 0, | 
|  | uint32_t pixelOpsFlags = 0); | 
|  |  | 
|  | /** | 
|  | * Writes a rectangle of pixels to a surface. | 
|  | * @param surface       the surface to write to. | 
|  | * @param left          left edge of the rectangle to write (inclusive) | 
|  | * @param top           top edge of the rectangle to write (inclusive) | 
|  | * @param width         width of rectangle to write in pixels. | 
|  | * @param height        height of rectangle to write in pixels. | 
|  | * @param config        the pixel config of the source buffer | 
|  | * @param buffer        memory to read pixels from | 
|  | * @param rowBytes      number of bytes between consecutive rows. Zero | 
|  | *                      means rows are tightly packed. | 
|  | * @param pixelOpsFlags see PixelOpsFlags enum above. | 
|  | * @return true if the write succeeded, false if not. The write can fail because of an | 
|  | *         unsupported combination of surface and src configs. | 
|  | */ | 
|  | bool writeSurfacePixels(GrSurface* surface, | 
|  | int left, int top, int width, int height, | 
|  | GrPixelConfig config, const void* buffer, | 
|  | size_t rowBytes, | 
|  | uint32_t pixelOpsFlags = 0); | 
|  |  | 
|  | /** | 
|  | * Copies a rectangle of texels from src to dst. | 
|  | * bounds. | 
|  | * @param dst           the surface to copy to. | 
|  | * @param src           the surface to copy from. | 
|  | * @param srcRect       the rectangle of the src that should be copied. | 
|  | * @param dstPoint      the translation applied when writing the srcRect's pixels to the dst. | 
|  | * @param pixelOpsFlags see PixelOpsFlags enum above. (kUnpremul_PixelOpsFlag is not allowed). | 
|  | */ | 
|  | void copySurface(GrSurface* dst, | 
|  | GrSurface* src, | 
|  | const SkIRect& srcRect, | 
|  | const SkIPoint& dstPoint, | 
|  | uint32_t pixelOpsFlags = 0); | 
|  |  | 
|  | /** Helper that copies the whole surface but fails when the two surfaces are not identically | 
|  | sized. */ | 
|  | bool copySurface(GrSurface* dst, GrSurface* src) { | 
|  | if (NULL == dst || NULL == src || dst->width() != src->width() || | 
|  | dst->height() != src->height()) { | 
|  | return false; | 
|  | } | 
|  | this->copySurface(dst, src, SkIRect::MakeWH(dst->width(), dst->height()), | 
|  | SkIPoint::Make(0,0)); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * After this returns any pending writes to the surface will have been issued to the backend 3D API. | 
|  | */ | 
|  | void flushSurfaceWrites(GrSurface* surface); | 
|  |  | 
|  | /** | 
|  | * Equivalent to flushSurfaceWrites but also performs MSAA resolve if necessary. This call is | 
|  | * used to make the surface contents available to be read in the backend 3D API, usually for a | 
|  | * compositing step external to Skia. | 
|  | * | 
|  | * It is not necessary to call this before reading the render target via Skia/GrContext. | 
|  | * GrContext will detect when it must perform a resolve before reading pixels back from the | 
|  | * surface or using it as a texture. | 
|  | */ | 
|  | void prepareSurfaceForExternalRead(GrSurface*); | 
|  |  | 
|  | /** | 
|  | * Provides a perfomance hint that the render target's contents are allowed | 
|  | * to become undefined. | 
|  | */ | 
|  | void discardRenderTarget(GrRenderTarget*); | 
|  |  | 
|  | /** | 
|  | * An ID associated with this context, guaranteed to be unique. | 
|  | */ | 
|  | uint32_t uniqueID() { return fUniqueID; } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////// | 
|  | // Legacy functions, to be removed once Chromium stops using them. | 
|  |  | 
|  | enum ScratchTexMatch { | 
|  | kExact_ScratchTexMatch = GrTextureProvider::kExact_ScratchTexMatch, | 
|  | kApprox_ScratchTexMatch = GrTextureProvider::kApprox_ScratchTexMatch | 
|  | }; | 
|  |  | 
|  | GrTexture* refScratchTexture(const GrSurfaceDesc& desc, ScratchTexMatch match) { | 
|  | return this->textureProvider()->refScratchTexture( | 
|  | desc, (GrTextureProvider::ScratchTexMatch) match); | 
|  | } | 
|  |  | 
|  | GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc) { | 
|  | return this->textureProvider()->wrapBackendTexture(desc); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////// | 
|  | // Functions intended for internal use only. | 
|  | GrGpu* getGpu() { return fGpu; } | 
|  | const GrGpu* getGpu() const { return fGpu; } | 
|  | GrBatchFontCache* getBatchFontCache() { return fBatchFontCache; } | 
|  | GrLayerCache* getLayerCache() { return fLayerCache.get(); } | 
|  | GrTextBlobCache* getTextBlobCache() { return fTextBlobCache; } | 
|  | GrDrawTarget* getTextTarget(); | 
|  | GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; } | 
|  | GrResourceProvider* resourceProvider() { return fResourceProvider; } | 
|  | const GrResourceProvider* resourceProvider() const { return fResourceProvider; } | 
|  | GrResourceCache* getResourceCache() { return fResourceCache; } | 
|  |  | 
|  | // Called by tests that draw directly to the context via GrDrawTarget | 
|  | void getTestTarget(GrTestTarget*); | 
|  |  | 
|  | void addGpuTraceMarker(const GrGpuTraceMarker* marker); | 
|  | void removeGpuTraceMarker(const GrGpuTraceMarker* marker); | 
|  |  | 
|  | GrPathRenderer* getPathRenderer( | 
|  | const GrDrawTarget* target, | 
|  | const GrPipelineBuilder*, | 
|  | const SkMatrix& viewMatrix, | 
|  | const SkPath& path, | 
|  | const GrStrokeInfo& stroke, | 
|  | bool allowSW, | 
|  | GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType, | 
|  | GrPathRendererChain::StencilSupport* stencilSupport = NULL); | 
|  |  | 
|  | /** | 
|  | *  This returns a copy of the the GrContext::Options that was passed to the | 
|  | *  constructor of this class. | 
|  | */ | 
|  | const Options& getOptions() const { return fOptions; } | 
|  |  | 
|  | /** Prints cache stats to the string if GR_CACHE_STATS == 1. */ | 
|  | void dumpCacheStats(SkString*) const; | 
|  | void printCacheStats() const; | 
|  |  | 
|  | /** Prints GPU stats to the string if GR_GPU_STATS == 1. */ | 
|  | void dumpGpuStats(SkString*) const; | 
|  | void printGpuStats() const; | 
|  |  | 
|  | private: | 
|  | GrGpu*                          fGpu; | 
|  | GrResourceCache*                fResourceCache; | 
|  | // this union exists because the inheritance of GrTextureProvider->GrResourceProvider | 
|  | // is in a private header. | 
|  | union { | 
|  | GrResourceProvider*         fResourceProvider; | 
|  | GrTextureProvider*          fTextureProvider; | 
|  | }; | 
|  |  | 
|  | GrBatchFontCache*               fBatchFontCache; | 
|  | SkAutoTDelete<GrLayerCache>     fLayerCache; | 
|  | SkAutoTDelete<GrTextBlobCache>  fTextBlobCache; | 
|  |  | 
|  | GrPathRendererChain*            fPathRendererChain; | 
|  | GrSoftwarePathRenderer*         fSoftwarePathRenderer; | 
|  |  | 
|  | GrVertexBufferAllocPool*        fDrawBufferVBAllocPool; | 
|  | GrIndexBufferAllocPool*         fDrawBufferIBAllocPool; | 
|  | GrDrawTarget*                   fDrawBuffer; | 
|  |  | 
|  | // Set by OverbudgetCB() to request that GrContext flush before exiting a draw. | 
|  | bool                            fFlushToReduceCacheSize; | 
|  | GrAARectRenderer*               fAARectRenderer; | 
|  | GrOvalRenderer*                 fOvalRenderer; | 
|  |  | 
|  | bool                            fDidTestPMConversions; | 
|  | int                             fPMToUPMConversion; | 
|  | int                             fUPMToPMConversion; | 
|  |  | 
|  | struct CleanUpData { | 
|  | PFCleanUpFunc fFunc; | 
|  | void*         fInfo; | 
|  | }; | 
|  |  | 
|  | SkTDArray<CleanUpData>          fCleanUpData; | 
|  |  | 
|  | int                             fMaxTextureSizeOverride; | 
|  |  | 
|  | const Options                   fOptions; | 
|  | const uint32_t                  fUniqueID; | 
|  |  | 
|  | GrContext(const Options&); // init must be called after the constructor. | 
|  | bool init(GrBackend, GrBackendContext); | 
|  | void initMockContext(); | 
|  | void initCommon(); | 
|  |  | 
|  | void setupDrawBuffer(); | 
|  |  | 
|  | class AutoCheckFlush; | 
|  | // Sets the paint and returns the target to draw into. | 
|  | GrDrawTarget* prepareToDraw(GrPipelineBuilder*, | 
|  | GrRenderTarget* rt, | 
|  | const GrClip&, | 
|  | const GrPaint* paint, | 
|  | const AutoCheckFlush*); | 
|  |  | 
|  | // A simpler version of the above which just returns the draw target.  Clip is *NOT* set | 
|  | GrDrawTarget* prepareToDraw(); | 
|  |  | 
|  | void internalDrawPath(GrDrawTarget*, | 
|  | GrPipelineBuilder*, | 
|  | const SkMatrix& viewMatrix, | 
|  | GrColor, | 
|  | bool useAA, | 
|  | const SkPath&, | 
|  | const GrStrokeInfo&); | 
|  |  | 
|  | /** | 
|  | * Creates a new text rendering context that is optimal for the | 
|  | * render target and the context. Caller assumes the ownership | 
|  | * of the returned object. The returned object must be deleted | 
|  | * before the context is destroyed. | 
|  | * TODO we can possibly bury this behind context, but we need to be able to use the | 
|  | * drawText_asPaths logic on SkGpuDevice | 
|  | */ | 
|  | GrTextContext* createTextContext(GrRenderTarget*, | 
|  | SkGpuDevice*, | 
|  | const SkDeviceProperties&, | 
|  | bool enableDistanceFieldFonts); | 
|  |  | 
|  |  | 
|  | /** | 
|  | * These functions create premul <-> unpremul effects if it is possible to generate a pair | 
|  | * of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they | 
|  | * return NULL. | 
|  | */ | 
|  | const GrFragmentProcessor* createPMToUPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&); | 
|  | const GrFragmentProcessor* createUPMToPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&); | 
|  |  | 
|  | /** | 
|  | *  This callback allows the resource cache to callback into the GrContext | 
|  | *  when the cache is still over budget after a purge. | 
|  | */ | 
|  | static void OverBudgetCB(void* data); | 
|  |  | 
|  | /** | 
|  | * A callback similar to the above for use by the TextBlobCache | 
|  | * TODO move textblob draw calls below context so we can use the call above. | 
|  | */ | 
|  | static void TextBlobCacheOverBudgetCB(void* data); | 
|  |  | 
|  | // TODO see note on createTextContext | 
|  | friend class SkGpuDevice; | 
|  |  | 
|  | typedef SkRefCnt INHERITED; | 
|  | }; | 
|  |  | 
|  | #endif |