| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkData.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/private/SkChecksum.h" |
| #include "include/private/SkMutex.h" |
| #include "src/core/SkCanvasPriv.h" |
| #include "src/core/SkColorFilterBase.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkColorSpaceXformSteps.h" |
| #include "src/core/SkMatrixProvider.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkUtils.h" |
| #include "src/core/SkVM.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "src/sksl/SkSLAnalysis.h" |
| #include "src/sksl/SkSLByteCode.h" |
| #include "src/sksl/SkSLCompiler.h" |
| #include "src/sksl/ir/SkSLFunctionDefinition.h" |
| #include "src/sksl/ir/SkSLVarDeclarations.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "include/gpu/GrRecordingContext.h" |
| #include "src/gpu/GrColorInfo.h" |
| #include "src/gpu/GrFPArgs.h" |
| #include "src/gpu/effects/GrMatrixEffect.h" |
| #include "src/gpu/effects/GrSkSLFP.h" |
| #endif |
| |
| #include <algorithm> |
| |
| namespace SkSL { |
| class SharedCompiler { |
| public: |
| SharedCompiler() : fLock(compiler_mutex()) { |
| if (!gCompiler) { |
| gCompiler = new SkSL::Compiler{}; |
| gInlineThreshold = SkSL::Program::Settings().fInlineThreshold; |
| } |
| } |
| |
| SkSL::Compiler* operator->() const { return gCompiler; } |
| |
| int getInlineThreshold() const { return gInlineThreshold; } |
| void setInlineThreshold(int threshold) { gInlineThreshold = threshold; } |
| |
| private: |
| SkAutoMutexExclusive fLock; |
| |
| static SkMutex& compiler_mutex() { |
| static SkMutex& mutex = *(new SkMutex); |
| return mutex; |
| } |
| |
| static SkSL::Compiler* gCompiler; |
| static int gInlineThreshold; |
| }; |
| SkSL::Compiler* SharedCompiler::gCompiler = nullptr; |
| int SharedCompiler::gInlineThreshold = 0; |
| } // namespace SkSL |
| |
| void SkRuntimeEffect_SetInlineThreshold(int threshold) { |
| SkSL::SharedCompiler compiler; |
| compiler.setInlineThreshold(threshold); |
| } |
| |
| // Accepts a valid marker, or "normals(<marker>)" |
| static bool parse_marker(const SkSL::StringFragment& marker, uint32_t* id, uint32_t* flags) { |
| SkString s = marker; |
| if (s.startsWith("normals(") && s.endsWith(')')) { |
| *flags |= SkRuntimeEffect::Uniform::kMarkerNormals_Flag; |
| s.set(marker.fChars + 8, marker.fLength - 9); |
| } |
| if (!SkCanvasPriv::ValidateMarker(s.c_str())) { |
| return false; |
| } |
| *id = SkOpts::hash_fn(s.c_str(), s.size(), 0); |
| return true; |
| } |
| |
| static bool init_uniform_type(const SkSL::Context& ctx, |
| const SkSL::Type* type, |
| SkRuntimeEffect::Uniform* v) { |
| #define SET_TYPES(cpuType, gpuType) \ |
| do { \ |
| v->fType = SkRuntimeEffect::Uniform::Type::cpuType; \ |
| v->fGPUType = gpuType; \ |
| return true; \ |
| } while (false) |
| |
| if (type == ctx.fFloat_Type.get()) { SET_TYPES(kFloat, kFloat_GrSLType); } |
| if (type == ctx.fHalf_Type.get()) { SET_TYPES(kFloat, kHalf_GrSLType); } |
| if (type == ctx.fFloat2_Type.get()) { SET_TYPES(kFloat2, kFloat2_GrSLType); } |
| if (type == ctx.fHalf2_Type.get()) { SET_TYPES(kFloat2, kHalf2_GrSLType); } |
| if (type == ctx.fFloat3_Type.get()) { SET_TYPES(kFloat3, kFloat3_GrSLType); } |
| if (type == ctx.fHalf3_Type.get()) { SET_TYPES(kFloat3, kHalf3_GrSLType); } |
| if (type == ctx.fFloat4_Type.get()) { SET_TYPES(kFloat4, kFloat4_GrSLType); } |
| if (type == ctx.fHalf4_Type.get()) { SET_TYPES(kFloat4, kHalf4_GrSLType); } |
| if (type == ctx.fFloat2x2_Type.get()) { SET_TYPES(kFloat2x2, kFloat2x2_GrSLType); } |
| if (type == ctx.fHalf2x2_Type.get()) { SET_TYPES(kFloat2x2, kHalf2x2_GrSLType); } |
| if (type == ctx.fFloat3x3_Type.get()) { SET_TYPES(kFloat3x3, kFloat3x3_GrSLType); } |
| if (type == ctx.fHalf3x3_Type.get()) { SET_TYPES(kFloat3x3, kHalf3x3_GrSLType); } |
| if (type == ctx.fFloat4x4_Type.get()) { SET_TYPES(kFloat4x4, kFloat4x4_GrSLType); } |
| if (type == ctx.fHalf4x4_Type.get()) { SET_TYPES(kFloat4x4, kHalf4x4_GrSLType); } |
| |
| #undef SET_TYPES |
| |
| return false; |
| } |
| |
| SkRuntimeEffect::EffectResult SkRuntimeEffect::Make(SkString sksl) { |
| SkSL::SharedCompiler compiler; |
| SkSL::Program::Settings settings; |
| settings.fInlineThreshold = compiler.getInlineThreshold(); |
| settings.fAllowNarrowingConversions = true; |
| auto program = compiler->convertProgram(SkSL::Program::kPipelineStage_Kind, |
| SkSL::String(sksl.c_str(), sksl.size()), |
| settings); |
| // TODO: Many errors aren't caught until we process the generated Program here. Catching those |
| // in the IR generator would provide better errors messages (with locations). |
| #define RETURN_FAILURE(...) return std::make_tuple(nullptr, SkStringPrintf(__VA_ARGS__)) |
| |
| if (!program) { |
| RETURN_FAILURE("%s", compiler->errorText().c_str()); |
| } |
| |
| bool hasMain = false; |
| const bool usesSampleCoords = SkSL::Analysis::ReferencesSampleCoords(*program); |
| const bool usesFragCoords = SkSL::Analysis::ReferencesFragCoords(*program); |
| |
| // Color filters are not allowed to depend on position (local or device) in any way, but they |
| // can sample children with matrices or explicit coords. Because the children are color filters, |
| // we know (by induction) that they don't use those coords, so we keep the overall invariant. |
| // |
| // Further down, we also ensure that color filters can't use layout(marker), which would allow |
| // them to change behavior based on the CTM. |
| bool allowColorFilter = !usesSampleCoords && !usesFragCoords; |
| |
| size_t offset = 0; |
| std::vector<Uniform> uniforms; |
| std::vector<SkString> children; |
| std::vector<SkSL::SampleUsage> sampleUsages; |
| std::vector<Varying> varyings; |
| const SkSL::Context& ctx(compiler->context()); |
| |
| // Go through program elements, pulling out information that we need |
| for (const auto& elem : program->elements()) { |
| // Variables (uniform, varying, etc.) |
| if (elem->is<SkSL::GlobalVarDeclaration>()) { |
| const SkSL::GlobalVarDeclaration& global = elem->as<SkSL::GlobalVarDeclaration>(); |
| const SkSL::VarDeclaration& varDecl = global.declaration()->as<SkSL::VarDeclaration>(); |
| |
| const SkSL::Variable& var = varDecl.var(); |
| const SkSL::Type& varType = var.type(); |
| |
| // Varyings (only used in conjunction with drawVertices) |
| if (var.modifiers().fFlags & SkSL::Modifiers::kVarying_Flag) { |
| varyings.push_back({var.name(), |
| varType.typeKind() == SkSL::Type::TypeKind::kVector |
| ? varType.columns() |
| : 1}); |
| } |
| // Fragment Processors (aka 'shader'): These are child effects |
| else if (&varType == ctx.fFragmentProcessor_Type.get()) { |
| children.push_back(var.name()); |
| sampleUsages.push_back(SkSL::Analysis::GetSampleUsage(*program, var)); |
| } |
| // 'uniform' variables |
| else if (var.modifiers().fFlags & SkSL::Modifiers::kUniform_Flag) { |
| Uniform uni; |
| uni.fName = var.name(); |
| uni.fFlags = 0; |
| uni.fCount = 1; |
| |
| const SkSL::Type* type = &var.type(); |
| if (type->typeKind() == SkSL::Type::TypeKind::kArray) { |
| uni.fFlags |= Uniform::kArray_Flag; |
| uni.fCount = type->columns(); |
| type = &type->componentType(); |
| } |
| |
| if (!init_uniform_type(ctx, type, &uni)) { |
| RETURN_FAILURE("Invalid uniform type: '%s'", type->displayName().c_str()); |
| } |
| |
| const SkSL::StringFragment& marker(var.modifiers().fLayout.fMarker); |
| if (marker.fLength) { |
| uni.fFlags |= Uniform::kMarker_Flag; |
| allowColorFilter = false; |
| if (!parse_marker(marker, &uni.fMarker, &uni.fFlags)) { |
| RETURN_FAILURE("Invalid 'marker' string: '%.*s'", (int)marker.fLength, |
| marker.fChars); |
| } |
| } |
| |
| if (var.modifiers().fLayout.fFlags & SkSL::Layout::Flag::kSRGBUnpremul_Flag) { |
| uni.fFlags |= Uniform::kSRGBUnpremul_Flag; |
| } |
| |
| uni.fOffset = offset; |
| offset += uni.sizeInBytes(); |
| SkASSERT(SkIsAlign4(offset)); |
| |
| uniforms.push_back(uni); |
| } |
| } |
| // Functions |
| else if (elem->is<SkSL::FunctionDefinition>()) { |
| const auto& func = elem->as<SkSL::FunctionDefinition>(); |
| const SkSL::FunctionDeclaration& decl = func.declaration(); |
| if (decl.name() == "main") { |
| hasMain = true; |
| } |
| } |
| } |
| |
| if (!hasMain) { |
| RETURN_FAILURE("missing 'main' function"); |
| } |
| |
| #undef RETURN_FAILURE |
| |
| sk_sp<SkRuntimeEffect> effect(new SkRuntimeEffect(std::move(sksl), |
| std::move(program), |
| std::move(uniforms), |
| std::move(children), |
| std::move(sampleUsages), |
| std::move(varyings), |
| usesSampleCoords, |
| allowColorFilter)); |
| return std::make_tuple(std::move(effect), SkString()); |
| } |
| |
| size_t SkRuntimeEffect::Uniform::sizeInBytes() const { |
| auto element_size = [](Type type) -> size_t { |
| switch (type) { |
| case Type::kFloat: return sizeof(float); |
| case Type::kFloat2: return sizeof(float) * 2; |
| case Type::kFloat3: return sizeof(float) * 3; |
| case Type::kFloat4: return sizeof(float) * 4; |
| |
| case Type::kFloat2x2: return sizeof(float) * 4; |
| case Type::kFloat3x3: return sizeof(float) * 9; |
| case Type::kFloat4x4: return sizeof(float) * 16; |
| default: SkUNREACHABLE; |
| } |
| }; |
| return element_size(fType) * fCount; |
| } |
| |
| SkRuntimeEffect::SkRuntimeEffect(SkString sksl, |
| std::unique_ptr<SkSL::Program> baseProgram, |
| std::vector<Uniform>&& uniforms, |
| std::vector<SkString>&& children, |
| std::vector<SkSL::SampleUsage>&& sampleUsages, |
| std::vector<Varying>&& varyings, |
| bool usesSampleCoords, |
| bool allowColorFilter) |
| : fHash(SkGoodHash()(sksl)) |
| , fSkSL(std::move(sksl)) |
| , fBaseProgram(std::move(baseProgram)) |
| , fUniforms(std::move(uniforms)) |
| , fChildren(std::move(children)) |
| , fSampleUsages(std::move(sampleUsages)) |
| , fVaryings(std::move(varyings)) |
| , fUsesSampleCoords(usesSampleCoords) |
| , fAllowColorFilter(allowColorFilter) { |
| SkASSERT(fBaseProgram); |
| SkASSERT(fChildren.size() == fSampleUsages.size()); |
| } |
| |
| SkRuntimeEffect::~SkRuntimeEffect() = default; |
| |
| size_t SkRuntimeEffect::uniformSize() const { |
| return fUniforms.empty() ? 0 |
| : SkAlign4(fUniforms.back().fOffset + fUniforms.back().sizeInBytes()); |
| } |
| |
| const SkRuntimeEffect::Uniform* SkRuntimeEffect::findUniform(const char* name) const { |
| auto iter = std::find_if(fUniforms.begin(), fUniforms.end(), |
| [name](const Uniform& u) { return u.fName.equals(name); }); |
| return iter == fUniforms.end() ? nullptr : &(*iter); |
| } |
| |
| int SkRuntimeEffect::findChild(const char* name) const { |
| auto iter = std::find_if(fChildren.begin(), fChildren.end(), |
| [name](const SkString& s) { return s.equals(name); }); |
| return iter == fChildren.end() ? -1 : static_cast<int>(iter - fChildren.begin()); |
| } |
| |
| #if SK_SUPPORT_GPU |
| bool SkRuntimeEffect::toPipelineStage(const GrShaderCaps* shaderCaps, |
| GrContextOptions::ShaderErrorHandler* errorHandler, |
| SkSL::PipelineStageArgs* outArgs) { |
| SkSL::SharedCompiler compiler; |
| |
| // This function is used by the GPU backend, and can't reuse our previously built fBaseProgram. |
| // If the supplied shaderCaps have any non-default values, we have baked in the wrong settings. |
| SkSL::Program::Settings settings; |
| settings.fCaps = shaderCaps; |
| settings.fInlineThreshold = compiler.getInlineThreshold(); |
| settings.fAllowNarrowingConversions = true; |
| |
| auto program = compiler->convertProgram(SkSL::Program::kPipelineStage_Kind, |
| SkSL::String(fSkSL.c_str(), fSkSL.size()), |
| settings); |
| if (!program) { |
| errorHandler->compileError(fSkSL.c_str(), compiler->errorText().c_str()); |
| return false; |
| } |
| |
| if (!compiler->toPipelineStage(*program, outArgs)) { |
| errorHandler->compileError(fSkSL.c_str(), compiler->errorText().c_str()); |
| return false; |
| } |
| |
| return true; |
| } |
| #endif |
| |
| SkRuntimeEffect::ByteCodeResult SkRuntimeEffect::toByteCode() const { |
| SkSL::SharedCompiler compiler; |
| |
| auto byteCode = compiler->toByteCode(*fBaseProgram); |
| return ByteCodeResult(std::move(byteCode), SkString(compiler->errorText().c_str())); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| using SampleChildFn = std::function<skvm::Color(int, skvm::Coord)>; |
| |
| static skvm::Color program_fn(skvm::Builder* p, |
| const SkSL::ByteCodeFunction& fn, |
| const std::vector<skvm::F32>& uniform, |
| skvm::Color inColor, |
| SampleChildFn sampleChild, |
| skvm::Coord device, skvm::Coord local) { |
| std::vector<skvm::F32> stack; |
| |
| auto push = [&](skvm::F32 x) { stack.push_back(x); }; |
| auto pop = [&]{ skvm::F32 x = stack.back(); stack.pop_back(); return x; }; |
| |
| // half4 main() or half4 main(float2 local) |
| SkASSERT(fn.getParameterCount() == 0 || fn.getParameterCount() == 2); |
| if (fn.getParameterCount() == 2) { |
| push(local.x); |
| push(local.y); |
| } |
| |
| for (int i = 0; i < fn.getLocalCount(); i++) { |
| push(p->splat(0.0f)); |
| } |
| |
| for (const uint8_t *ip = fn.code(), *end = ip + fn.size(); ip != end; ) { |
| using Inst = SkSL::ByteCodeInstruction; |
| |
| auto inst = sk_unaligned_load<Inst>(ip); |
| ip += sizeof(Inst); |
| |
| auto u8 = [&]{ auto x = sk_unaligned_load<uint8_t >(ip); ip += sizeof(x); return x; }; |
| //auto u16 = [&]{ auto x = sk_unaligned_load<uint16_t>(ip); ip += sizeof(x); return x; }; |
| auto u32 = [&]{ auto x = sk_unaligned_load<uint32_t>(ip); ip += sizeof(x); return x; }; |
| |
| auto unary = [&](auto&& fn) { |
| int N = u8(); |
| std::vector<skvm::F32> a(N); |
| for (int i = N; i --> 0; ) { a[i] = pop(); } |
| |
| for (int i = 0; i < N; i++) { |
| push(fn(a[i])); |
| } |
| }; |
| |
| auto binary = [&](auto&& fn) { |
| int N = u8(); |
| std::vector<skvm::F32> a(N), b(N); |
| for (int i = N; i --> 0; ) { b[i] = pop(); } |
| for (int i = N; i --> 0; ) { a[i] = pop(); } |
| |
| for (int i = 0; i < N; i++) { |
| push(fn(a[i], b[i])); |
| } |
| }; |
| |
| auto ternary = [&](auto&& fn) { |
| int N = u8(); |
| std::vector<skvm::F32> a(N), b(N), c(N); |
| for (int i = N; i --> 0; ) { c[i] = pop(); } |
| for (int i = N; i --> 0; ) { b[i] = pop(); } |
| for (int i = N; i --> 0; ) { a[i] = pop(); } |
| |
| for (int i = 0; i < N; i++) { |
| push(fn(a[i], b[i], c[i])); |
| } |
| }; |
| |
| auto sample = [&](int ix, skvm::Coord coord) { |
| if (skvm::Color c = sampleChild(ix, coord)) { |
| push(c.r); |
| push(c.g); |
| push(c.b); |
| push(c.a); |
| return true; |
| } |
| return false; |
| }; |
| |
| switch (inst) { |
| default: |
| #if 0 |
| fn.disassemble(); |
| SkDebugf("inst %02x unimplemented\n", inst); |
| __builtin_debugtrap(); |
| #endif |
| return {}; |
| |
| case Inst::kSample: { |
| // Child shader to run. |
| int ix = u8(); |
| if (!sample(ix, local)) { |
| return {}; |
| } |
| } break; |
| |
| case Inst::kSampleMatrix: { |
| // Child shader to run. |
| int ix = u8(); |
| |
| // Stack contains matrix to apply to sample coordinates. |
| skvm::F32 m[9]; |
| for (int i = 9; i --> 0; ) { m[i] = pop(); } |
| |
| // TODO: Optimize this for simpler matrices |
| skvm::F32 x = m[0]*local.x + m[3]*local.y + m[6], |
| y = m[1]*local.x + m[4]*local.y + m[7], |
| w = m[2]*local.x + m[5]*local.y + m[8]; |
| x = x * (1.0f / w); |
| y = y * (1.0f / w); |
| |
| if (!sample(ix, {x,y})) { |
| return {}; |
| } |
| } break; |
| |
| case Inst::kSampleExplicit: { |
| // Child shader to run. |
| int ix = u8(); |
| |
| // Stack contains x,y to sample at. |
| skvm::F32 y = pop(), |
| x = pop(); |
| |
| if (!sample(ix, {x,y})) { |
| return {}; |
| } |
| } break; |
| |
| case Inst::kLoad: { |
| int N = u8(), |
| ix = u8(); |
| for (int i = 0; i < N; ++i) { |
| push(stack[ix + i]); |
| } |
| } break; |
| |
| case Inst::kLoadUniform: { |
| int N = u8(), |
| ix = u8(); |
| for (int i = 0; i < N; ++i) { |
| push(uniform[ix + i]); |
| } |
| } break; |
| |
| case Inst::kLoadFragCoord: { |
| // TODO: Actually supply Z and 1/W from the rasterizer? |
| push(device.x); |
| push(device.y); |
| push(p->splat(0.0f)); // Z |
| push(p->splat(1.0f)); // 1/W |
| } break; |
| |
| case Inst::kStore: { |
| int N = u8(), |
| ix = u8(); |
| for (int i = N; i --> 0; ) { |
| stack[ix + i] = pop(); |
| } |
| } break; |
| |
| case Inst::kPushImmediate: { |
| push(bit_cast(p->splat(u32()))); |
| } break; |
| |
| case Inst::kDup: { |
| int N = u8(); |
| for (int i = 0; i < N; ++i) { |
| push(stack[stack.size() - N]); |
| } |
| } break; |
| |
| case Inst::kSwizzle: { |
| skvm::F32 tmp[4]; |
| for (int i = u8(); i --> 0;) { |
| tmp[i] = pop(); |
| } |
| for (int i = u8(); i --> 0;) { |
| push(tmp[u8()]); |
| } |
| } break; |
| |
| case Inst::kAddF: binary(std::plus<>{}); break; |
| case Inst::kSubtractF: binary(std::minus<>{}); break; |
| case Inst::kMultiplyF: binary(std::multiplies<>{}); break; |
| case Inst::kDivideF: binary(std::divides<>{}); break; |
| case Inst::kNegateF: unary(std::negate<>{}); break; |
| |
| case Inst::kMinF: |
| binary([](skvm::F32 x, skvm::F32 y) { return skvm::min(x,y); }); |
| break; |
| |
| case Inst::kMaxF: |
| binary([](skvm::F32 x, skvm::F32 y) { return skvm::max(x,y); }); |
| break; |
| |
| case Inst::kPow: |
| binary([](skvm::F32 x, skvm::F32 y) { return skvm::approx_powf(x,y); }); |
| break; |
| |
| case Inst::kLerp: |
| ternary([](skvm::F32 x, skvm::F32 y, skvm::F32 t) { return skvm::lerp(x, y, t); }); |
| break; |
| |
| case Inst::kATan: unary(skvm::approx_atan); break; |
| case Inst::kCeil: unary(skvm::ceil); break; |
| case Inst::kFloor: unary(skvm::floor); break; |
| case Inst::kFract: unary(skvm::fract); break; |
| case Inst::kSqrt: unary(skvm::sqrt); break; |
| case Inst::kSin: unary(skvm::approx_sin); break; |
| |
| case Inst::kMatrixMultiply: { |
| // Computes M = A*B (all stored column major) |
| int aCols = u8(), |
| aRows = u8(), |
| bCols = u8(), |
| bRows = aCols; |
| std::vector<skvm::F32> A(aCols*aRows), |
| B(bCols*bRows); |
| for (auto i = B.size(); i --> 0;) { B[i] = pop(); } |
| for (auto i = A.size(); i --> 0;) { A[i] = pop(); } |
| |
| for (int c = 0; c < bCols; ++c) |
| for (int r = 0; r < aRows; ++r) { |
| skvm::F32 sum = p->splat(0.0f); |
| for (int j = 0; j < aCols; ++j) { |
| sum += A[j*aRows + r] * B[c*bRows + j]; |
| } |
| push(sum); |
| } |
| } break; |
| |
| // Baby steps... just leaving test conditions on the stack for now. |
| case Inst::kMaskPush: break; |
| case Inst::kMaskNegate: break; |
| |
| case Inst::kCompareFLT: |
| binary([](skvm::F32 x, skvm::F32 y) { return bit_cast(x<y); }); |
| break; |
| |
| case Inst::kMaskBlend: { |
| std::vector<skvm::F32> if_true, |
| if_false; |
| int count = u8(); |
| for (int i = 0; i < count; i++) { if_false.push_back(pop()); } |
| for (int i = 0; i < count; i++) { if_true .push_back(pop()); } |
| |
| skvm::I32 cond = bit_cast(pop()); |
| for (int i = count; i --> 0; ) { |
| push(select(cond, if_true[i], if_false[i])); |
| } |
| } break; |
| |
| case Inst::kReturn: { |
| SkAssertResult(u8() == 4); |
| // We'd like to assert that (ip == end) -> there is only one return, but ByteCode |
| // always includes a kReturn/0 at the end of each function, as a precaution. |
| SkASSERT(stack.size() >= 4); |
| skvm::F32 a = pop(), |
| b = pop(), |
| g = pop(), |
| r = pop(); |
| return { r, g, b, a }; |
| } break; |
| } |
| } |
| |
| SkUNREACHABLE; |
| return {}; |
| } |
| |
| static sk_sp<SkData> get_xformed_uniforms(const SkRuntimeEffect* effect, |
| sk_sp<SkData> baseUniforms, |
| const SkMatrixProvider* matrixProvider, |
| const SkColorSpace* dstCS) { |
| using Flags = SkRuntimeEffect::Uniform::Flags; |
| using Type = SkRuntimeEffect::Uniform::Type; |
| SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType, |
| dstCS, kUnpremul_SkAlphaType); |
| |
| sk_sp<SkData> uniforms = nullptr; |
| auto writableData = [&]() { |
| if (!uniforms) { |
| uniforms = SkData::MakeWithCopy(baseUniforms->data(), baseUniforms->size()); |
| } |
| return uniforms->writable_data(); |
| }; |
| |
| for (const auto& v : effect->uniforms()) { |
| if (v.fFlags & Flags::kMarker_Flag) { |
| SkASSERT(v.fType == Type::kFloat4x4); |
| // Color filters don't provide a matrix provider, but shouldn't be allowed to get here |
| SkASSERT(matrixProvider); |
| SkM44* localToMarker = SkTAddOffset<SkM44>(writableData(), v.fOffset); |
| if (!matrixProvider->getLocalToMarker(v.fMarker, localToMarker)) { |
| // We couldn't provide a matrix that was requested by the SkSL |
| return nullptr; |
| } |
| if (v.fFlags & Flags::kMarkerNormals_Flag) { |
| // Normals need to be transformed by the inverse-transpose of the upper-left |
| // 3x3 portion (scale + rotate) of the matrix. |
| localToMarker->setRow(3, {0, 0, 0, 1}); |
| localToMarker->setCol(3, {0, 0, 0, 1}); |
| if (!localToMarker->invert(localToMarker)) { |
| return nullptr; |
| } |
| *localToMarker = localToMarker->transpose(); |
| } |
| } else if (v.fFlags & Flags::kSRGBUnpremul_Flag) { |
| SkASSERT(v.fType == Type::kFloat3 || v.fType == Type::kFloat4); |
| if (steps.flags.mask()) { |
| float* color = SkTAddOffset<float>(writableData(), v.fOffset); |
| if (v.fType == Type::kFloat4) { |
| // RGBA, easy case |
| for (int i = 0; i < v.fCount; ++i) { |
| steps.apply(color); |
| color += 4; |
| } |
| } else { |
| // RGB, need to pad out to include alpha. Technically, this isn't necessary, |
| // because steps shouldn't include unpremul or premul, and thus shouldn't |
| // read or write the fourth element. But let's be safe. |
| float rgba[4]; |
| for (int i = 0; i < v.fCount; ++i) { |
| memcpy(rgba, color, 3 * sizeof(float)); |
| rgba[3] = 1.0f; |
| steps.apply(rgba); |
| memcpy(color, rgba, 3 * sizeof(float)); |
| color += 3; |
| } |
| } |
| } |
| } |
| } |
| return uniforms ? uniforms : baseUniforms; |
| } |
| |
| class SkRuntimeColorFilter : public SkColorFilterBase { |
| public: |
| SkRuntimeColorFilter(sk_sp<SkRuntimeEffect> effect, |
| sk_sp<SkData> uniforms, |
| sk_sp<SkColorFilter> children[], |
| size_t childCount) |
| : fEffect(std::move(effect)) |
| , fUniforms(std::move(uniforms)) |
| , fChildren(children, children + childCount) {} |
| |
| #if SK_SUPPORT_GPU |
| GrFPResult asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP, |
| GrRecordingContext* context, |
| const GrColorInfo& colorInfo) const override { |
| sk_sp<SkData> uniforms = |
| get_xformed_uniforms(fEffect.get(), fUniforms, nullptr, colorInfo.colorSpace()); |
| if (!uniforms) { |
| return GrFPFailure(nullptr); |
| } |
| |
| auto fp = GrSkSLFP::Make(context, fEffect, "Runtime_Color_Filter", std::move(uniforms)); |
| for (const auto& child : fChildren) { |
| std::unique_ptr<GrFragmentProcessor> childFP; |
| if (child) { |
| bool success; |
| std::tie(success, childFP) = as_CFB(child)->asFragmentProcessor( |
| /*inputFP=*/nullptr, context, colorInfo); |
| if (!success) { |
| return GrFPFailure(std::move(inputFP)); |
| } |
| } |
| fp->addChild(std::move(childFP)); |
| } |
| |
| // Runtime effect scripts are written to take an input color, not a fragment processor. |
| // We need to pass the input to the runtime filter using Compose. This ensures that it will |
| // be invoked exactly once, and the result will be returned when null children are sampled, |
| // or as the (default) input color for non-null children. |
| return GrFPSuccess(GrFragmentProcessor::Compose(std::move(inputFP), std::move(fp))); |
| } |
| #endif |
| |
| const SkSL::ByteCode* byteCode() const { |
| SkAutoMutexExclusive ama(fByteCodeMutex); |
| if (!fByteCode) { |
| auto [byteCode, errorText] = fEffect->toByteCode(); |
| if (!byteCode) { |
| SkDebugf("%s\n", errorText.c_str()); |
| return nullptr; |
| } |
| fByteCode = std::move(byteCode); |
| } |
| return fByteCode.get(); |
| } |
| |
| bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const override { |
| return false; |
| } |
| |
| skvm::Color onProgram(skvm::Builder* p, skvm::Color c, |
| SkColorSpace* dstCS, |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { |
| const SkSL::ByteCode* bc = this->byteCode(); |
| if (!bc) { |
| return {}; |
| } |
| |
| const SkSL::ByteCodeFunction* fn = bc->getFunction("main"); |
| if (!fn) { |
| return {}; |
| } |
| |
| sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms, nullptr, dstCS); |
| if (!inputs) { |
| return {}; |
| } |
| |
| std::vector<skvm::F32> uniform; |
| for (int i = 0; i < (int)fEffect->uniformSize() / 4; i++) { |
| float f; |
| memcpy(&f, (const char*)inputs->data() + 4*i, 4); |
| uniform.push_back(p->uniformF(uniforms->pushF(f))); |
| } |
| |
| auto sampleChild = [&](int ix, skvm::Coord /*coord*/) { |
| if (fChildren[ix]) { |
| return as_CFB(fChildren[ix])->program(p, c, dstCS, uniforms, alloc); |
| } else { |
| return c; |
| } |
| }; |
| |
| // The color filter code might use sample-with-matrix (even though the matrix/coords are |
| // ignored by the child). There should be no way for the color filter to use device coords. |
| // Regardless, just to be extra-safe, we pass something valid (0, 0) as both coords, so |
| // the builder isn't trying to do math on invalid values. |
| skvm::Coord zeroCoord = { p->splat(0.0f), p->splat(0.0f) }; |
| return program_fn(p, *fn, uniform, c, sampleChild, |
| /*device=*/zeroCoord, /*local=*/zeroCoord); |
| } |
| |
| void flatten(SkWriteBuffer& buffer) const override { |
| buffer.writeString(fEffect->source().c_str()); |
| if (fUniforms) { |
| buffer.writeDataAsByteArray(fUniforms.get()); |
| } else { |
| buffer.writeByteArray(nullptr, 0); |
| } |
| buffer.write32(fChildren.size()); |
| for (const auto& child : fChildren) { |
| buffer.writeFlattenable(child.get()); |
| } |
| } |
| |
| SK_FLATTENABLE_HOOKS(SkRuntimeColorFilter) |
| |
| private: |
| sk_sp<SkRuntimeEffect> fEffect; |
| sk_sp<SkData> fUniforms; |
| std::vector<sk_sp<SkColorFilter>> fChildren; |
| |
| mutable SkMutex fByteCodeMutex; |
| mutable std::unique_ptr<SkSL::ByteCode> fByteCode; |
| }; |
| |
| sk_sp<SkFlattenable> SkRuntimeColorFilter::CreateProc(SkReadBuffer& buffer) { |
| SkString sksl; |
| buffer.readString(&sksl); |
| sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); |
| |
| auto effect = std::get<0>(SkRuntimeEffect::Make(std::move(sksl))); |
| if (!buffer.validate(effect != nullptr)) { |
| return nullptr; |
| } |
| |
| size_t childCount = buffer.read32(); |
| if (!buffer.validate(childCount == effect->children().count())) { |
| return nullptr; |
| } |
| |
| std::vector<sk_sp<SkColorFilter>> children(childCount); |
| for (size_t i = 0; i < children.size(); ++i) { |
| children[i] = buffer.readColorFilter(); |
| } |
| |
| return effect->makeColorFilter(std::move(uniforms), children.data(), children.size()); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| class SkRTShader : public SkShaderBase { |
| public: |
| SkRTShader(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms, const SkMatrix* localMatrix, |
| sk_sp<SkShader>* children, size_t childCount, bool isOpaque) |
| : SkShaderBase(localMatrix) |
| , fEffect(std::move(effect)) |
| , fIsOpaque(isOpaque) |
| , fUniforms(std::move(uniforms)) |
| , fChildren(children, children + childCount) {} |
| |
| bool isOpaque() const override { return fIsOpaque; } |
| |
| #if SK_SUPPORT_GPU |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const override { |
| SkMatrix matrix; |
| if (!this->totalLocalMatrix(args.fPreLocalMatrix)->invert(&matrix)) { |
| return nullptr; |
| } |
| |
| sk_sp<SkData> uniforms = get_xformed_uniforms( |
| fEffect.get(), fUniforms, &args.fMatrixProvider, args.fDstColorInfo->colorSpace()); |
| if (!uniforms) { |
| return nullptr; |
| } |
| |
| auto fp = GrSkSLFP::Make(args.fContext, fEffect, "runtime_shader", std::move(uniforms)); |
| for (const auto& child : fChildren) { |
| auto childFP = child ? as_SB(child)->asFragmentProcessor(args) : nullptr; |
| fp->addChild(std::move(childFP)); |
| } |
| std::unique_ptr<GrFragmentProcessor> result = std::move(fp); |
| result = GrMatrixEffect::Make(matrix, std::move(result)); |
| if (GrColorTypeClampType(args.fDstColorInfo->colorType()) != GrClampType::kNone) { |
| return GrFragmentProcessor::ClampPremulOutput(std::move(result)); |
| } else { |
| return result; |
| } |
| } |
| #endif |
| |
| const SkSL::ByteCode* byteCode() const { |
| SkAutoMutexExclusive ama(fByteCodeMutex); |
| if (!fByteCode) { |
| auto [byteCode, errorText] = fEffect->toByteCode(); |
| if (!byteCode) { |
| SkDebugf("%s\n", errorText.c_str()); |
| return nullptr; |
| } |
| fByteCode = std::move(byteCode); |
| } |
| return fByteCode.get(); |
| } |
| |
| bool onAppendStages(const SkStageRec& rec) const override { |
| return false; |
| } |
| |
| skvm::Color onProgram(skvm::Builder* p, |
| skvm::Coord device, skvm::Coord local, skvm::Color paint, |
| const SkMatrixProvider& matrices, const SkMatrix* localM, |
| SkFilterQuality quality, const SkColorInfo& dst, |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { |
| const SkSL::ByteCode* bc = this->byteCode(); |
| if (!bc) { |
| return {}; |
| } |
| |
| const SkSL::ByteCodeFunction* fn = bc->getFunction("main"); |
| if (!fn) { |
| return {}; |
| } |
| |
| sk_sp<SkData> inputs = |
| get_xformed_uniforms(fEffect.get(), fUniforms, &matrices, dst.colorSpace()); |
| if (!inputs) { |
| return {}; |
| } |
| |
| std::vector<skvm::F32> uniform; |
| for (int i = 0; i < (int)fEffect->uniformSize() / 4; i++) { |
| float f; |
| memcpy(&f, (const char*)inputs->data() + 4*i, 4); |
| uniform.push_back(p->uniformF(uniforms->pushF(f))); |
| } |
| |
| SkMatrix inv; |
| if (!this->computeTotalInverse(matrices.localToDevice(), localM, &inv)) { |
| return {}; |
| } |
| local = SkShaderBase::ApplyMatrix(p,inv,local,uniforms); |
| |
| auto sampleChild = [&](int ix, skvm::Coord coord) { |
| if (fChildren[ix]) { |
| SkOverrideDeviceMatrixProvider mats{matrices, SkMatrix::I()}; |
| return as_SB(fChildren[ix])->program(p, device, coord, paint, |
| mats, nullptr, |
| quality, dst, |
| uniforms, alloc); |
| } else { |
| return paint; |
| } |
| }; |
| |
| return program_fn(p, *fn, uniform, paint, sampleChild, device, local); |
| } |
| |
| void flatten(SkWriteBuffer& buffer) const override { |
| uint32_t flags = 0; |
| if (fIsOpaque) { |
| flags |= kIsOpaque_Flag; |
| } |
| if (!this->getLocalMatrix().isIdentity()) { |
| flags |= kHasLocalMatrix_Flag; |
| } |
| |
| buffer.writeString(fEffect->source().c_str()); |
| if (fUniforms) { |
| buffer.writeDataAsByteArray(fUniforms.get()); |
| } else { |
| buffer.writeByteArray(nullptr, 0); |
| } |
| buffer.write32(flags); |
| if (flags & kHasLocalMatrix_Flag) { |
| buffer.writeMatrix(this->getLocalMatrix()); |
| } |
| buffer.write32(fChildren.size()); |
| for (const auto& child : fChildren) { |
| buffer.writeFlattenable(child.get()); |
| } |
| } |
| |
| SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); } |
| |
| SK_FLATTENABLE_HOOKS(SkRTShader) |
| |
| private: |
| enum Flags { |
| kIsOpaque_Flag = 1 << 0, |
| kHasLocalMatrix_Flag = 1 << 1, |
| }; |
| |
| sk_sp<SkRuntimeEffect> fEffect; |
| bool fIsOpaque; |
| |
| sk_sp<SkData> fUniforms; |
| std::vector<sk_sp<SkShader>> fChildren; |
| |
| mutable SkMutex fByteCodeMutex; |
| mutable std::unique_ptr<SkSL::ByteCode> fByteCode; |
| }; |
| |
| sk_sp<SkFlattenable> SkRTShader::CreateProc(SkReadBuffer& buffer) { |
| SkString sksl; |
| buffer.readString(&sksl); |
| sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); |
| uint32_t flags = buffer.read32(); |
| |
| bool isOpaque = SkToBool(flags & kIsOpaque_Flag); |
| SkMatrix localM, *localMPtr = nullptr; |
| if (flags & kHasLocalMatrix_Flag) { |
| buffer.readMatrix(&localM); |
| localMPtr = &localM; |
| } |
| |
| auto effect = std::get<0>(SkRuntimeEffect::Make(std::move(sksl))); |
| if (!buffer.validate(effect != nullptr)) { |
| return nullptr; |
| } |
| |
| size_t childCount = buffer.read32(); |
| if (!buffer.validate(childCount == effect->children().count())) { |
| return nullptr; |
| } |
| |
| std::vector<sk_sp<SkShader>> children(childCount); |
| for (size_t i = 0; i < children.size(); ++i) { |
| children[i] = buffer.readShader(); |
| } |
| |
| return effect->makeShader(std::move(uniforms), children.data(), children.size(), localMPtr, |
| isOpaque); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<SkData> uniforms, |
| sk_sp<SkShader> children[], size_t childCount, |
| const SkMatrix* localMatrix, bool isOpaque) { |
| if (!uniforms) { |
| uniforms = SkData::MakeEmpty(); |
| } |
| return uniforms->size() == this->uniformSize() && childCount == fChildren.size() |
| ? sk_sp<SkShader>(new SkRTShader(sk_ref_sp(this), std::move(uniforms), localMatrix, |
| children, childCount, isOpaque)) |
| : nullptr; |
| } |
| |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<SkData> uniforms, |
| sk_sp<SkColorFilter> children[], |
| size_t childCount) { |
| if (!fAllowColorFilter) { |
| return nullptr; |
| } |
| if (!uniforms) { |
| uniforms = SkData::MakeEmpty(); |
| } |
| return uniforms->size() == this->uniformSize() && childCount == fChildren.size() |
| ? sk_sp<SkColorFilter>(new SkRuntimeColorFilter(sk_ref_sp(this), std::move(uniforms), |
| children, childCount)) |
| : nullptr; |
| } |
| |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<SkData> uniforms) { |
| return this->makeColorFilter(std::move(uniforms), nullptr, 0); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| void SkRuntimeEffect::RegisterFlattenables() { |
| SK_REGISTER_FLATTENABLE(SkRuntimeColorFilter); |
| SK_REGISTER_FLATTENABLE(SkRTShader); |
| } |
| |
| SkRuntimeShaderBuilder::SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect) |
| : fEffect(std::move(effect)) |
| , fUniforms(SkData::MakeUninitialized(fEffect->uniformSize())) |
| , fChildren(fEffect->children().count()) {} |
| |
| SkRuntimeShaderBuilder::~SkRuntimeShaderBuilder() = default; |
| |
| void* SkRuntimeShaderBuilder::writableUniformData() { |
| if (!fUniforms->unique()) { |
| fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size()); |
| } |
| return fUniforms->writable_data(); |
| } |
| |
| sk_sp<SkShader> SkRuntimeShaderBuilder::makeShader(const SkMatrix* localMatrix, bool isOpaque) { |
| return fEffect->makeShader(fUniforms, fChildren.data(), fChildren.size(), localMatrix, isOpaque); |
| } |
| |
| SkRuntimeShaderBuilder::BuilderChild& |
| SkRuntimeShaderBuilder::BuilderChild::operator=(const sk_sp<SkShader>& val) { |
| if (fIndex < 0) { |
| SkDEBUGFAIL("Assigning to missing child"); |
| } else { |
| fOwner->fChildren[fIndex] = val; |
| } |
| return *this; |
| } |