blob: 3f37b67158028a511aeed0c11dcbe993e5cd4754 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/sksg/include/SkSGScene.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "modules/sksg/include/SkSGInvalidationController.h"
#include "modules/sksg/include/SkSGRenderNode.h"
namespace sksg {
Animator::Animator() = default;
Animator::~Animator() = default;
void Animator::tick(float t) {
this->onTick(t);
}
GroupAnimator::GroupAnimator(AnimatorList&& animators)
: fAnimators(std::move(animators)) {}
void GroupAnimator::onTick(float t) {
for (const auto& a : fAnimators) {
a->tick(t);
}
}
std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
}
Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
: fRoot(std::move(root))
, fAnimators(std::move(animators)) {}
Scene::~Scene() = default;
void Scene::render(SkCanvas* canvas) const {
// Ensure the SG is revalidated.
// Note: this is a no-op if the scene has already been revalidated - e.g. in animate().
fRoot->revalidate(nullptr, SkMatrix::I());
fRoot->render(canvas);
}
void Scene::animate(float t, InvalidationController* ic) {
for (const auto& anim : fAnimators) {
anim->tick(t);
}
fRoot->revalidate(ic, SkMatrix::I());
}
const RenderNode* Scene::nodeAt(const SkPoint& p) const {
return fRoot->nodeAt(p);
}
} // namespace sksg