blob: 468c1cbfd77c47855a68d01b11ce8915648af34b [file] [log] [blame]
uniform half4 inColor;
half4 flip(half4 v) {
return v.wzyx;
}
void mutating_flip(out half4 v) {
v = v.wzyx;
}
void main() {
half4 color = inColor;
sk_FragColor = color.xyzy.wzyx;
sk_FragColor = flip(color.xyzy);
mutating_flip(color);
sk_FragColor = color;
}