blob: 6cdc98843c7f585f29c3ebd3fef6b8c01dc91694 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "../../src/effects/SkDashImpl.h"
#include "../../src/effects/SkEmbossMaskFilter.h"
#include "../../src/effects/SkOpPE.h"
#include "../../src/effects/SkTrimPE.h"
#include "Sk1DPathEffect.h"
#include "Sk2DPathEffect.h"
#include "SkBitmapProcShader.h"
#include "SkColorFilter.h"
#include "SkColorFilterShader.h"
#include "SkColorMatrixFilterRowMajor255.h"
#include "SkColorShader.h"
#include "SkComposeShader.h"
#include "SkCornerPathEffect.h"
#include "SkDiscretePathEffect.h"
#include "SkEmptyShader.h"
#include "SkGradientShader.h"
#include "SkHighContrastFilter.h"
#include "SkImageShader.h"
#include "SkLayerDrawLooper.h"
#include "SkLightingShader.h"
#include "SkLocalMatrixShader.h"
#include "SkLumaColorFilter.h"
#include "SkNormalSource.h"
#include "SkOverdrawColorFilter.h"
#include "SkPathEffect.h"
#include "SkPerlinNoiseShader.h"
#include "SkPictureShader.h"
#include "SkRecordedDrawable.h"
#include "SkShaderBase.h"
#include "SkShaderMaskFilter.h"
#include "SkTableColorFilter.h"
#include "SkToSRGBColorFilter.h"
/*
* Register most effects for deserialization.
*
* None of these are strictly required for Skia to operate,
* so if you're not using deserialization yourself, you can
* build and link SkGlobalInitialization_none.cpp instead,
* or modify/replace this file as needed.
*/
void SkFlattenable::PrivateInitializer::InitEffects() {
// Shaders.
SK_REGISTER_FLATTENABLE(SkColor4Shader)
SK_REGISTER_FLATTENABLE(SkColorFilterShader)
SK_REGISTER_FLATTENABLE(SkColorShader)
SK_REGISTER_FLATTENABLE(SkComposeShader)
SK_REGISTER_FLATTENABLE(SkEmptyShader)
SK_REGISTER_FLATTENABLE(SkLocalMatrixShader)
SK_REGISTER_FLATTENABLE(SkPictureShader)
SkGradientShader::RegisterFlattenables();
SkLightingShader::RegisterFlattenables();
SkPerlinNoiseShader::RegisterFlattenables();
SkShaderBase::RegisterFlattenables();
// Color filters.
SK_REGISTER_FLATTENABLE(SkColorMatrixFilterRowMajor255)
SK_REGISTER_FLATTENABLE(SkLumaColorFilter)
SK_REGISTER_FLATTENABLE(SkToSRGBColorFilter)
SkColorFilter::RegisterFlattenables();
SkHighContrastFilter::RegisterFlattenables();
SkOverdrawColorFilter::RegisterFlattenables();
SkTableColorFilter::RegisterFlattenables();
// Mask filters.
SK_REGISTER_FLATTENABLE(SkEmbossMaskFilter)
SkMaskFilter::RegisterFlattenables();
SkShaderMaskFilter::RegisterFlattenables();
// Path effects.
SK_REGISTER_FLATTENABLE(SkCornerPathEffect)
SK_REGISTER_FLATTENABLE(SkDashImpl)
SK_REGISTER_FLATTENABLE(SkDiscretePathEffect)
SK_REGISTER_FLATTENABLE(SkLine2DPathEffect)
SK_REGISTER_FLATTENABLE(SkMatrixPE)
SK_REGISTER_FLATTENABLE(SkOpPE)
SK_REGISTER_FLATTENABLE(SkPath1DPathEffect)
SK_REGISTER_FLATTENABLE(SkPath2DPathEffect)
SK_REGISTER_FLATTENABLE(SkStrokePE)
SK_REGISTER_FLATTENABLE(SkTrimPE)
SkPathEffect::RegisterFlattenables();
// Misc.
SK_REGISTER_FLATTENABLE(SkLayerDrawLooper)
SK_REGISTER_FLATTENABLE(SkRecordedDrawable)
SkNormalSource::RegisterFlattenables();
}