blob: 05fdafacc6e0391efce9b058c0cb187f4c6c023d [file] [log] [blame]
/*
* Copyright 2020 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/tessellate/GrStrokeTessellateOp.h"
#include "src/core/SkPathPriv.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/tessellate/GrStrokeFixedCountTessellator.h"
#include "src/gpu/tessellate/GrStrokeHardwareTessellator.h"
#include "src/gpu/tessellate/shaders/GrTessellationShader.h"
using DynamicStroke = GrStrokeTessellationShader::DynamicStroke;
GrStrokeTessellateOp::GrStrokeTessellateOp(GrAAType aaType, const SkMatrix& viewMatrix,
const SkPath& path, const SkStrokeRec& stroke,
GrPaint&& paint)
: GrDrawOp(ClassID())
, fAAType(aaType)
, fViewMatrix(viewMatrix)
, fPathStrokeList(path, stroke, paint.getColor4f())
, fTotalCombinedVerbCnt(path.countVerbs())
, fProcessors(std::move(paint)) {
if (!this->headColor().fitsInBytes()) {
fShaderFlags |= ShaderFlags::kWideColor;
}
SkRect devBounds = path.getBounds();
if (!this->headStroke().isHairlineStyle()) {
// Non-hairlines inflate in local path space (pre-transform).
fInflationRadius = stroke.getInflationRadius();
devBounds.outset(fInflationRadius, fInflationRadius);
}
viewMatrix.mapRect(&devBounds, devBounds);
if (this->headStroke().isHairlineStyle()) {
// Hairlines inflate in device space (post-transform).
fInflationRadius = SkStrokeRec::GetInflationRadius(stroke.getJoin(), stroke.getMiter(),
stroke.getCap(), 1);
devBounds.outset(fInflationRadius, fInflationRadius);
}
this->setBounds(devBounds, HasAABloat::kNo, IsHairline::kNo);
}
void GrStrokeTessellateOp::visitProxies(const GrVisitProxyFunc& func) const {
if (fFillProgram) {
fFillProgram->visitFPProxies(func);
} else if (fStencilProgram) {
fStencilProgram->visitFPProxies(func);
} else {
fProcessors.visitProxies(func);
}
}
GrProcessorSet::Analysis GrStrokeTessellateOp::finalize(const GrCaps& caps,
const GrAppliedClip* clip,
GrClampType clampType) {
// Make sure the finalize happens before combining. We might change fNeedsStencil here.
SkASSERT(fPathStrokeList.fNext == nullptr);
const GrProcessorSet::Analysis& analysis = fProcessors.finalize(
this->headColor(), GrProcessorAnalysisCoverage::kNone, clip,
&GrUserStencilSettings::kUnused, caps, clampType, &this->headColor());
fNeedsStencil = !analysis.unaffectedByDstValue();
return analysis;
}
GrOp::CombineResult GrStrokeTessellateOp::onCombineIfPossible(GrOp* grOp, SkArenaAlloc* alloc,
const GrCaps& caps) {
SkASSERT(grOp->classID() == this->classID());
auto* op = static_cast<GrStrokeTessellateOp*>(grOp);
// This must be called after finalize(). fNeedsStencil can change in finalize().
SkASSERT(fProcessors.isFinalized());
SkASSERT(op->fProcessors.isFinalized());
if (fNeedsStencil ||
op->fNeedsStencil ||
fViewMatrix != op->fViewMatrix ||
fAAType != op->fAAType ||
fProcessors != op->fProcessors ||
this->headStroke().isHairlineStyle() != op->headStroke().isHairlineStyle()) {
return CombineResult::kCannotCombine;
}
auto combinedFlags = fShaderFlags | op->fShaderFlags;
if (!(combinedFlags & ShaderFlags::kDynamicStroke) &&
!DynamicStroke::StrokesHaveEqualDynamicState(this->headStroke(), op->headStroke())) {
// The paths have different stroke properties. We will need to enable dynamic stroke if we
// still decide to combine them.
if (this->headStroke().isHairlineStyle()) {
return CombineResult::kCannotCombine; // Dynamic hairlines aren't supported.
}
combinedFlags |= ShaderFlags::kDynamicStroke;
}
if (!(combinedFlags & ShaderFlags::kDynamicColor) && this->headColor() != op->headColor()) {
// The paths have different colors. We will need to enable dynamic color if we still decide
// to combine them.
combinedFlags |= ShaderFlags::kDynamicColor;
}
// Don't actually enable new dynamic state on ops that already have lots of verbs.
constexpr static GrTFlagsMask<ShaderFlags> kDynamicStatesMask(ShaderFlags::kDynamicStroke |
ShaderFlags::kDynamicColor);
ShaderFlags neededDynamicStates = combinedFlags & kDynamicStatesMask;
if (neededDynamicStates != ShaderFlags::kNone) {
if (!this->shouldUseDynamicStates(neededDynamicStates) ||
!op->shouldUseDynamicStates(neededDynamicStates)) {
return CombineResult::kCannotCombine;
}
}
fShaderFlags = combinedFlags;
// Concat the op's PathStrokeList. Since the head element is allocated inside the op, we need to
// copy it.
auto* headCopy = alloc->make<PathStrokeList>(std::move(op->fPathStrokeList));
*fPathStrokeTail = headCopy;
fPathStrokeTail = (op->fPathStrokeTail == &op->fPathStrokeList.fNext) ? &headCopy->fNext
: op->fPathStrokeTail;
fInflationRadius = std::max(fInflationRadius, op->fInflationRadius);
fTotalCombinedVerbCnt += op->fTotalCombinedVerbCnt;
return CombineResult::kMerged;
}
// Marks every stencil value as "1".
constexpr static GrUserStencilSettings kMarkStencil(
GrUserStencilSettings::StaticInit<
0x0001,
GrUserStencilTest::kLessIfInClip, // Match kTestAndResetStencil.
0x0000, // Always fail.
GrUserStencilOp::kZero,
GrUserStencilOp::kReplace,
0xffff>());
// Passes if the stencil value is nonzero. Also resets the stencil value to zero on pass. This is
// formulated to match kMarkStencil everywhere except the ref and compare mask. This will allow us
// to use the same pipeline for both stencil and fill if dynamic stencil state is supported.
constexpr static GrUserStencilSettings kTestAndResetStencil(
GrUserStencilSettings::StaticInit<
0x0000,
GrUserStencilTest::kLessIfInClip, // i.e., "not equal to zero, if in clip".
0x0001,
GrUserStencilOp::kZero,
GrUserStencilOp::kReplace,
0xffff>());
bool can_use_hardware_tessellation(int numVerbs, const GrPipeline& pipeline, const GrCaps& caps) {
if (!caps.shaderCaps()->tessellationSupport() ||
!caps.shaderCaps()->infinitySupport() /* The hw tessellation shaders use infinity. */) {
return false;
}
if (pipeline.usesLocalCoords()) {
// Our back door for HW tessellation shaders isn't currently capable of passing varyings to
// the fragment shader, so if the processors have varyings, we need to use instanced draws
// instead.
return false;
}
// Only use hardware tessellation if we're drawing a somewhat large number of verbs. Otherwise
// we seem to be better off using instanced draws.
return numVerbs >= caps.minStrokeVerbsForHwTessellation();
}
void GrStrokeTessellateOp::prePrepareTessellator(GrTessellationShader::ProgramArgs&& args,
GrAppliedClip&& clip) {
SkASSERT(!fTessellator);
SkASSERT(!fFillProgram);
SkASSERT(!fStencilProgram);
// GrOp::setClippedBounds() should have been called by now.
SkASSERT(SkRect::MakeIWH(args.fWriteView.width(),
args.fWriteView.height()).contains(this->bounds()));
const GrCaps& caps = *args.fCaps;
SkArenaAlloc* arena = args.fArena;
std::array<float, 2> matrixMinMaxScales;
if (!fViewMatrix.getMinMaxScales(matrixMinMaxScales.data())) {
matrixMinMaxScales.fill(1);
}
float devInflationRadius = fInflationRadius;
if (!this->headStroke().isHairlineStyle()) {
devInflationRadius *= matrixMinMaxScales[1];
}
SkRect strokeCullBounds = this->bounds().makeOutset(devInflationRadius, devInflationRadius);
auto* pipeline = GrTessellationShader::MakePipeline(args, fAAType, std::move(clip),
std::move(fProcessors));
if (can_use_hardware_tessellation(fTotalCombinedVerbCnt, *pipeline, caps)) {
// Only use hardware tessellation if we're drawing a somewhat large number of verbs.
// Otherwise we seem to be better off using instanced draws.
fTessellator = arena->make<GrStrokeHardwareTessellator>(*caps.shaderCaps(), fShaderFlags,
fViewMatrix, &fPathStrokeList,
matrixMinMaxScales,
strokeCullBounds);
} else {
fTessellator = arena->make<GrStrokeFixedCountTessellator>(*caps.shaderCaps(), fShaderFlags,
fViewMatrix, &fPathStrokeList,
matrixMinMaxScales,
strokeCullBounds);
}
auto fillStencil = &GrUserStencilSettings::kUnused;
if (fNeedsStencil) {
fStencilProgram = GrTessellationShader::MakeProgram(args, fTessellator->shader(), pipeline,
&kMarkStencil);
fillStencil = &kTestAndResetStencil;
args.fXferBarrierFlags = GrXferBarrierFlags::kNone;
}
fFillProgram = GrTessellationShader::MakeProgram(args, fTessellator->shader(), pipeline,
fillStencil);
}
void GrStrokeTessellateOp::onPrePrepare(GrRecordingContext* context,
const GrSurfaceProxyView& writeView, GrAppliedClip* clip,
const GrDstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers, GrLoadOp
colorLoadOp) {
this->prePrepareTessellator({context->priv().recordTimeAllocator(), writeView, &dstProxyView,
renderPassXferBarriers, colorLoadOp, context->priv().caps()},
(clip) ? std::move(*clip) : GrAppliedClip::Disabled());
if (fStencilProgram) {
context->priv().recordProgramInfo(fStencilProgram);
}
if (fFillProgram) {
context->priv().recordProgramInfo(fFillProgram);
}
}
void GrStrokeTessellateOp::onPrepare(GrOpFlushState* flushState) {
if (!fTessellator) {
this->prePrepareTessellator({flushState->allocator(), flushState->writeView(),
&flushState->dstProxyView(), flushState->renderPassBarriers(),
flushState->colorLoadOp(), &flushState->caps()},
flushState->detachAppliedClip());
}
SkASSERT(fTessellator);
fTessellator->prepare(flushState, fTotalCombinedVerbCnt);
}
void GrStrokeTessellateOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
if (fStencilProgram) {
flushState->bindPipelineAndScissorClip(*fStencilProgram, chainBounds);
flushState->bindTextures(fStencilProgram->geomProc(), nullptr, fStencilProgram->pipeline());
fTessellator->draw(flushState);
}
if (fFillProgram) {
flushState->bindPipelineAndScissorClip(*fFillProgram, chainBounds);
flushState->bindTextures(fFillProgram->geomProc(), nullptr, fFillProgram->pipeline());
fTessellator->draw(flushState);
}
}