blob: 0f342a2cc1ca3866aa5ff5a78b31f4a5e4fe93fa [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/GrProcessor.h"
#include "src/gpu/GrShaderCaps.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/gpu/glsl/GrGLSLUniformHandler.h"
void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& processor) {
this->onSetData(pdman, processor);
}
void GrGLSLFragmentProcessor::emitChildFunctions(EmitArgs& args) {
for (int i = 0; i < this->numChildProcessors(); ++i) {
GrGLSLFragmentProcessor* childGLSLFP = this->childProcessor(i);
if (!childGLSLFP) {
continue;
}
const GrFragmentProcessor* childFP = args.fFp.childProcessor(i);
SkASSERT(childFP);
EmitArgs childArgs(args.fFragBuilder,
args.fUniformHandler,
args.fShaderCaps,
*childFP,
childFP->isBlendFunction() ? "_src" : "_input",
"_dst",
"_coords");
args.fFragBuilder->writeProcessorFunction(childGLSLFP, childArgs);
}
}
SkString GrGLSLFragmentProcessor::invokeChild(int childIndex,
const char* inputColor, const char* destColor,
EmitArgs& args, SkSL::String skslCoords) {
SkASSERT(childIndex >= 0);
if (!inputColor) {
inputColor = args.fInputColor;
}
const GrFragmentProcessor* childProc = args.fFp.childProcessor(childIndex);
if (!childProc) {
// If no child processor is provided, return the input color as-is.
return SkString(inputColor);
}
auto invocation = SkStringPrintf("%s(%s", this->childProcessor(childIndex)->functionName(),
inputColor);
if (childProc->isBlendFunction()) {
if (!destColor) {
destColor = args.fFp.isBlendFunction() ? args.fDestColor : "half4(1)";
}
invocation.appendf(", %s", destColor);
}
// Assert that the child has no sample matrix. A uniform matrix sample call would go through
// invokeChildWithMatrix, not here.
SkASSERT(!childProc->sampleUsage().isUniformMatrix());
if (args.fFragBuilder->getProgramBuilder()->fragmentProcessorHasCoordsParam(childProc)) {
SkASSERT(!childProc->sampleUsage().isFragCoord() || skslCoords == "sk_FragCoord.xy");
// The child's function takes a half4 color and a float2 coordinate
invocation.appendf(", %s", skslCoords.empty() ? args.fSampleCoord : skslCoords.c_str());
}
invocation.append(")");
return invocation;
}
SkString GrGLSLFragmentProcessor::invokeChildWithMatrix(int childIndex, const char* inputColor,
const char* destColor, EmitArgs& args) {
SkASSERT(childIndex >= 0);
if (!inputColor) {
inputColor = args.fInputColor;
}
const GrFragmentProcessor* childProc = args.fFp.childProcessor(childIndex);
if (!childProc) {
// If no child processor is provided, return the input color as-is.
return SkString(inputColor);
}
SkASSERT(childProc->sampleUsage().isUniformMatrix());
// Every uniform matrix has the same (initial) name. Resolve that into the mangled name:
GrShaderVar uniform = args.fUniformHandler->getUniformMapping(
args.fFp, SkString(SkSL::SampleUsage::MatrixUniformName()));
SkASSERT(uniform.getType() == kFloat3x3_GrSLType);
const SkString& matrixName(uniform.getName());
auto invocation = SkStringPrintf("%s(%s", this->childProcessor(childIndex)->functionName(),
inputColor);
if (childProc->isBlendFunction()) {
if (!destColor) {
destColor = args.fFp.isBlendFunction() ? args.fDestColor : "half4(1)";
}
invocation.appendf(", %s", destColor);
}
// Produce a string containing the call to the helper function. We have a uniform variable
// containing our transform (matrixName). If the parent coords were produced by uniform
// transforms, then the entire expression (matrixName * coords) is lifted to a vertex shader
// and is stored in a varying. In that case, childProc will not be sampled explicitly, so its
// function signature will not take in coords.
//
// In all other cases, we need to insert sksl to compute matrix * parent coords and then invoke
// the function.
if (args.fFragBuilder->getProgramBuilder()->fragmentProcessorHasCoordsParam(childProc)) {
// Only check perspective for this specific matrix transform, not the aggregate FP property.
// Any parent perspective will have already been applied when evaluated in the FS.
if (childProc->sampleUsage().hasPerspective()) {
invocation.appendf(", proj((%s) * %s.xy1)", matrixName.c_str(), args.fSampleCoord);
} else if (args.fShaderCaps->nonsquareMatrixSupport()) {
invocation.appendf(", float3x2(%s) * %s.xy1", matrixName.c_str(), args.fSampleCoord);
} else {
invocation.appendf(", ((%s) * %s.xy1).xy", matrixName.c_str(), args.fSampleCoord);
}
}
invocation.append(")");
return invocation;
}