blob: fcd77fc9ccc6f9fe00f71b489fc3f97da1b6b1b2 [file] [log] [blame]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkString.h"
#include "include/private/SkSpinlock.h"
#include "include/private/SkThreadID.h"
#include "include/private/SkVx.h"
#include "src/core/SkCpu.h"
#include "src/core/SkOpts.h"
#include "src/core/SkVM.h"
#include <string.h>
#if defined(SKVM_JIT)
#define XBYAK_NO_OP_NAMES
#include "xbyak/xbyak.h"
#endif
namespace skvm {
Program::~Program() = default;
Program::Program(Program&&) = default;
Program& Program::operator=(Program&&) = default;
Program::Program(std::vector<Instruction> instructions, int regs, int loop)
: fInstructions(std::move(instructions))
, fRegs(regs)
, fLoop(loop)
{}
Program Builder::done() {
// Basic liveness analysis (and free dead code elimination).
for (ID id = fProgram.size(); id --> 0; ) {
Instruction& inst = fProgram[id];
// All side-effect-only instructions (stores) are live.
if (inst.op <= Op::store32) {
inst.life = id;
}
// The arguments of a live instruction must live until that instruction.
if (inst.life != NA) {
// Notice how we're walking backward, storing the latest instruction in life.
if (inst.x != NA && fProgram[inst.x].life == NA) { fProgram[inst.x].life = id; }
if (inst.y != NA && fProgram[inst.y].life == NA) { fProgram[inst.y].life = id; }
if (inst.z != NA && fProgram[inst.z].life == NA) { fProgram[inst.z].life = id; }
}
}
// Look to see if there are any instructions that can be hoisted outside the program's loop.
for (ID id = 0; id < (ID)fProgram.size(); id++) {
Instruction& inst = fProgram[id];
// Loads and stores cannot be hoisted out of the loop.
if (inst.op <= Op::load32) {
inst.hoist = false;
}
// If any of an instruction's arguments can't be hoisted, it can't be hoisted itself.
if (inst.hoist) {
if (inst.x != NA) { inst.hoist &= fProgram[inst.x].hoist; }
if (inst.y != NA) { inst.hoist &= fProgram[inst.y].hoist; }
if (inst.z != NA) { inst.hoist &= fProgram[inst.z].hoist; }
}
}
// We'll need to map each live value to a register.
std::unordered_map<ID, ID> val_to_reg;
// Count the registers we've used so far.
ID next_reg = 0;
// Our first pass of register assignment assigns hoisted values to eternal registers.
for (ID val = 0; val < (ID)fProgram.size(); val++) {
Instruction& inst = fProgram[val];
if (inst.life == NA || !inst.hoist) {
continue;
}
// Hoisted values are needed forever, so they each get their own register.
val_to_reg[val] = next_reg++;
}
// Now we'll assign registers to values that can't be hoisted out of the loop. These
// values have finite liftimes, so we track pre-owned registers that have become available
// and a schedule of which registers become available as we reach a given instruction.
std::vector<ID> avail;
std::unordered_map<ID, std::vector<ID>> deaths;
for (ID val = 0; val < (ID)fProgram.size(); val++) {
Instruction& inst = fProgram[val];
if (inst.life == NA || inst.hoist) {
continue;
}
// All the values that are no longer needed after this instruction
// can make their registers available to this and future values.
const std::vector<ID>& dying = deaths[val];
avail.insert(avail.end(),
dying.begin(), dying.end());
// Allocate a register if we have to, but prefer to reuse one that's available.
ID reg;
if (avail.empty()) {
reg = next_reg++;
} else {
reg = avail.back();
avail.pop_back();
}
// Schedule this value's own death. When we reach the instruction at inst.life,
// this value is no longer needed and its register becomes available for reuse.
deaths[inst.life].push_back(reg);
val_to_reg[val] = reg;
}
// Add a dummy mapping for the N/A sentinel value to "register N/A",
// so that the lookups don't have to know which arguments are used by which Ops.
auto lookup_register = [&](ID val) {
return val == NA ? NA
: val_to_reg[val];
};
// Finally translate Builder::Instructions to Program::Instructions by mapping values to
// registers. This will be two passes again, first outside the loop, then inside.
// The loop begins at the loop'th Instruction.
int loop = 0;
std::vector<Program::Instruction> program;
auto push_instruction = [&](ID id, const Builder::Instruction& inst) {
Program::Instruction pinst{
inst.op,
lookup_register(id),
lookup_register(inst.x),
{lookup_register(inst.y)},
{lookup_register(inst.z)},
};
if (inst.y == NA) { pinst.y.imm = inst.immy; }
if (inst.z == NA) { pinst.z.imm = inst.immz; }
program.push_back(pinst);
};
for (ID id = 0; id < (ID)fProgram.size(); id++) {
Instruction& inst = fProgram[id];
if (inst.life == NA || !inst.hoist) {
continue;
}
push_instruction(id, inst);
loop++;
}
for (ID id = 0; id < (ID)fProgram.size(); id++) {
Instruction& inst = fProgram[id];
if (inst.life == NA || inst.hoist) {
continue;
}
push_instruction(id, inst);
}
return { std::move(program), /*register count = */next_reg, loop };
}
// Most instructions produce a value and return it by ID,
// the value-producing instruction's own index in the program vector.
ID Builder::push(Op op, ID x, ID y, ID z, int immy, int immz) {
Instruction inst{op, /*hoist=*/true, /*life=*/NA, x, y, z, immy, immz};
// Basic common subexpression elimination:
// if we've already seen this exact Instruction, use it instead of creating a new one.
auto lookup = fIndex.find(inst);
if (lookup != fIndex.end()) {
return lookup->second;
}
ID id = static_cast<ID>(fProgram.size());
fProgram.push_back(inst);
fIndex[inst] = id;
return id;
}
bool Builder::isZero(ID id) const {
return fProgram[id].op == Op::splat
&& fProgram[id].immy == 0;
}
Arg Builder::arg(int ix) { return {ix}; }
void Builder::store8 (Arg ptr, I32 val) { (void)this->push(Op::store8 , val.id,NA,NA, ptr.ix); }
void Builder::store32(Arg ptr, I32 val) { (void)this->push(Op::store32, val.id,NA,NA, ptr.ix); }
I32 Builder::load8 (Arg ptr) { return {this->push(Op::load8 , NA,NA,NA, ptr.ix) }; }
I32 Builder::load32(Arg ptr) { return {this->push(Op::load32, NA,NA,NA, ptr.ix) }; }
// The two splat() functions are just syntax sugar over splatting a 4-byte bit pattern.
I32 Builder::splat(int n) { return {this->push(Op::splat, NA,NA,NA, n) }; }
F32 Builder::splat(float f) {
int bits;
memcpy(&bits, &f, 4);
return {this->push(Op::splat, NA,NA,NA, bits)};
}
F32 Builder::add(F32 x, F32 y ) { return {this->push(Op::add_f32, x.id, y.id)}; }
F32 Builder::sub(F32 x, F32 y ) { return {this->push(Op::sub_f32, x.id, y.id)}; }
F32 Builder::mul(F32 x, F32 y ) { return {this->push(Op::mul_f32, x.id, y.id)}; }
F32 Builder::div(F32 x, F32 y ) { return {this->push(Op::div_f32, x.id, y.id)}; }
F32 Builder::mad(F32 x, F32 y, F32 z) {
if (this->isZero(z.id)) {
return this->mul(x,y);
}
return {this->push(Op::mad_f32, x.id, y.id, z.id)};
}
I32 Builder::add(I32 x, I32 y) { return {this->push(Op::add_i32, x.id, y.id)}; }
I32 Builder::sub(I32 x, I32 y) { return {this->push(Op::sub_i32, x.id, y.id)}; }
I32 Builder::mul(I32 x, I32 y) { return {this->push(Op::mul_i32, x.id, y.id)}; }
I32 Builder::sub_16x2(I32 x, I32 y) { return {this->push(Op::sub_i16x2, x.id, y.id)}; }
I32 Builder::mul_16x2(I32 x, I32 y) { return {this->push(Op::mul_i16x2, x.id, y.id)}; }
I32 Builder::shr_16x2(I32 x, int bits) { return {this->push(Op::shr_i16x2, x.id,NA,NA, bits)}; }
I32 Builder::bit_and(I32 x, I32 y) { return {this->push(Op::bit_and, x.id, y.id)}; }
I32 Builder::bit_or (I32 x, I32 y) { return {this->push(Op::bit_or , x.id, y.id)}; }
I32 Builder::bit_xor(I32 x, I32 y) { return {this->push(Op::bit_xor, x.id, y.id)}; }
I32 Builder::shl(I32 x, int bits) { return {this->push(Op::shl, x.id,NA,NA, bits)}; }
I32 Builder::shr(I32 x, int bits) { return {this->push(Op::shr, x.id,NA,NA, bits)}; }
I32 Builder::sra(I32 x, int bits) { return {this->push(Op::sra, x.id,NA,NA, bits)}; }
I32 Builder::extract(I32 x, int bits, I32 z) {
return {this->push(Op::extract, x.id,NA,z.id, bits,0)};
}
I32 Builder::pack(I32 x, I32 y, int bits) {
return {this->push(Op::pack, x.id,y.id,NA, 0,bits)};
}
F32 Builder::to_f32(I32 x) { return {this->push(Op::to_f32, x.id)}; }
I32 Builder::to_i32(F32 x) { return {this->push(Op::to_i32, x.id)}; }
// ~~~~ Program::dump() and co. ~~~~ //
struct V { ID id; };
struct R { ID id; };
struct Shift { int bits; };
struct Splat { int bits; };
static void write(SkWStream* o, const char* s) {
o->writeText(s);
}
static void write(SkWStream* o, Arg a) {
write(o, "arg(");
o->writeDecAsText(a.ix);
write(o, ")");
}
static void write(SkWStream* o, V v) {
write(o, "v");
o->writeDecAsText(v.id);
}
static void write(SkWStream* o, R r) {
write(o, "r");
o->writeDecAsText(r.id);
}
static void write(SkWStream* o, Shift s) {
o->writeDecAsText(s.bits);
}
static void write(SkWStream* o, Splat s) {
float f;
memcpy(&f, &s.bits, 4);
o->writeHexAsText(s.bits);
write(o, " (");
o->writeScalarAsText(f);
write(o, ")");
}
template <typename T, typename... Ts>
static void write(SkWStream* o, T first, Ts... rest) {
write(o, first);
write(o, " ");
write(o, rest...);
}
void Builder::dump(SkWStream* o) const {
o->writeDecAsText(fProgram.size());
o->writeText(" values:\n");
for (ID id = 0; id < (ID)fProgram.size(); id++) {
const Instruction& inst = fProgram[id];
Op op = inst.op;
ID x = inst.x,
y = inst.y,
z = inst.z;
int immy = inst.immy,
immz = inst.immz;
write(o, inst.life == NA ? "☠ " :
inst.hoist ? "⤴ " : " ");
switch (op) {
case Op::store8: write(o, "store8" , Arg{immy}, V{x}); break;
case Op::store32: write(o, "store32", Arg{immy}, V{x}); break;
case Op::load8: write(o, V{id}, "= load8" , Arg{immy}); break;
case Op::load32: write(o, V{id}, "= load32", Arg{immy}); break;
case Op::splat: write(o, V{id}, "= splat", Splat{immy}); break;
case Op::add_f32: write(o, V{id}, "= add_f32", V{x}, V{y} ); break;
case Op::sub_f32: write(o, V{id}, "= sub_f32", V{x}, V{y} ); break;
case Op::mul_f32: write(o, V{id}, "= mul_f32", V{x}, V{y} ); break;
case Op::div_f32: write(o, V{id}, "= div_f32", V{x}, V{y} ); break;
case Op::mad_f32: write(o, V{id}, "= mad_f32", V{x}, V{y}, V{z}); break;
case Op::add_i32: write(o, V{id}, "= add_i32", V{x}, V{y}); break;
case Op::sub_i32: write(o, V{id}, "= sub_i32", V{x}, V{y}); break;
case Op::mul_i32: write(o, V{id}, "= mul_i32", V{x}, V{y}); break;
case Op::sub_i16x2: write(o, V{id}, "= sub_i16x2", V{x}, V{y}); break;
case Op::mul_i16x2: write(o, V{id}, "= mul_i16x2", V{x}, V{y}); break;
case Op::shr_i16x2: write(o, V{id}, "= shr_i16x2", V{x}, Shift{immy}); break;
case Op::bit_and: write(o, V{id}, "= bit_and", V{x}, V{y}); break;
case Op::bit_or : write(o, V{id}, "= bit_or" , V{x}, V{y}); break;
case Op::bit_xor: write(o, V{id}, "= bit_xor", V{x}, V{y}); break;
case Op::shl: write(o, V{id}, "= shl", V{x}, Shift{immy}); break;
case Op::shr: write(o, V{id}, "= shr", V{x}, Shift{immy}); break;
case Op::sra: write(o, V{id}, "= sra", V{x}, Shift{immy}); break;
case Op::extract: write(o, V{id}, "= extract", V{x}, Shift{immy}, V{z}); break;
case Op::pack: write(o, V{id}, "= pack", V{x}, V{y}, Shift{immz}); break;
case Op::to_f32: write(o, V{id}, "= to_f32", V{x}); break;
case Op::to_i32: write(o, V{id}, "= to_i32", V{x}); break;
}
write(o, "\n");
}
}
void Program::dump(SkWStream* o) const {
o->writeDecAsText(fRegs);
o->writeText(" registers, ");
o->writeDecAsText(fInstructions.size());
o->writeText(" instructions:\n");
for (int i = 0; i < (int)fInstructions.size(); i++) {
if (i == fLoop) {
write(o, "loop:\n");
}
const Instruction& inst = fInstructions[i];
Op op = inst.op;
ID d = inst.d,
x = inst.x;
auto y = inst.y,
z = inst.z;
switch (op) {
case Op::store8: write(o, "store8" , Arg{y.imm}, R{x}); break;
case Op::store32: write(o, "store32", Arg{y.imm}, R{x}); break;
case Op::load8: write(o, R{d}, "= load8" , Arg{y.imm}); break;
case Op::load32: write(o, R{d}, "= load32", Arg{y.imm}); break;
case Op::splat: write(o, R{d}, "= splat", Splat{y.imm}); break;
case Op::add_f32: write(o, R{d}, "= add_f32", R{x}, R{y.id} ); break;
case Op::sub_f32: write(o, R{d}, "= sub_f32", R{x}, R{y.id} ); break;
case Op::mul_f32: write(o, R{d}, "= mul_f32", R{x}, R{y.id} ); break;
case Op::div_f32: write(o, R{d}, "= div_f32", R{x}, R{y.id} ); break;
case Op::mad_f32: write(o, R{d}, "= mad_f32", R{x}, R{y.id}, R{z.id}); break;
case Op::add_i32: write(o, R{d}, "= add_i32", R{x}, R{y.id}); break;
case Op::sub_i32: write(o, R{d}, "= sub_i32", R{x}, R{y.id}); break;
case Op::mul_i32: write(o, R{d}, "= mul_i32", R{x}, R{y.id}); break;
case Op::sub_i16x2: write(o, R{d}, "= sub_i16x2", R{x}, R{y.id}); break;
case Op::mul_i16x2: write(o, R{d}, "= mul_i16x2", R{x}, R{y.id}); break;
case Op::shr_i16x2: write(o, R{d}, "= shr_i16x2", R{x}, Shift{y.imm}); break;
case Op::bit_and: write(o, R{d}, "= bit_and", R{x}, R{y.id}); break;
case Op::bit_or : write(o, R{d}, "= bit_or" , R{x}, R{y.id}); break;
case Op::bit_xor: write(o, R{d}, "= bit_xor", R{x}, R{y.id}); break;
case Op::shl: write(o, R{d}, "= shl", R{x}, Shift{y.imm}); break;
case Op::shr: write(o, R{d}, "= shr", R{x}, Shift{y.imm}); break;
case Op::sra: write(o, R{d}, "= sra", R{x}, Shift{y.imm}); break;
case Op::extract: write(o, R{d}, "= extract", R{x}, Shift{y.imm}, R{z.id}); break;
case Op::pack: write(o, R{d}, "= pack", R{x}, R{y.id}, Shift{z.imm}); break;
case Op::to_f32: write(o, R{d}, "= to_f32", R{x}); break;
case Op::to_i32: write(o, R{d}, "= to_i32", R{x}); break;
}
write(o, "\n");
}
}
// ~~~~ Program::eval() and co. ~~~~ //
#if defined(SKVM_JIT)
struct Program::JIT : Xbyak::CodeGenerator {
// 8 float values in a ymm register.
static constexpr int K = 8;
static bool Supported(int regs) {
return true
&& SkCpu::Supports(SkCpu::HSW)
&& regs < 16;
}
JIT(const std::vector<Program::Instruction>& instructions, int regs, int loop,
size_t strides[], int nargs)
{
SkASSERT(Supported(regs));
#if defined(SK_BUILD_FOR_WIN)
// TODO Windows ABI?
#else
// These registers are used to pass the first 6 arguments,
// so if we stick to these we need not push, pop, spill, or move anything around.
Xbyak::Reg N = rdi,
arg[] = { rsi, rdx, rcx, r8, r9 };
// All 16 ymm registers are available as scratch.
Xbyak::Ymm r[] = {
ymm0, ymm1, ymm2 , ymm3 , ymm4 , ymm5 , ymm6 , ymm7 ,
ymm8, ymm9, ymm10, ymm11, ymm12, ymm13, ymm14,
}, tmp = ymm15;
#endif
// Label / 4-byte values we need to write after ret.
std::vector<std::pair<Xbyak::Label, int>> splats;
for (int i = 0; i < (int)instructions.size(); i++) {
if (i == loop) {
L("loop");
}
const Instruction& inst = instructions[i];
Op op = inst.op;
ID d = inst.d,
x = inst.x;
auto y = inst.y,
z = inst.z;
switch (op) {
// Ops producing multiple AVX instructions should always
// use tmp as the result of all but the final instruction
// to avoid any possible dst/arg aliasing. You don't want
// to overwrite your arguments before you're done using them!
case Op::store8:
if (SkCpu::Supports(SkCpu::SKX)) {
// One stop shop! Pack 8x I32 -> U8 and store to ptr.
vpmovusdb(ptr[arg[y.imm]], r[x]);
} else {
vpackusdw(tmp, r[x], r[x]); // pack 32-bit -> 16-bit
vpermq (tmp, tmp, 0xd8); // u64 tmp[0,1,2,3] = tmp[0,2,1,3]
vpackuswb(tmp, tmp, tmp); // pack 16-bit -> 8-bit
vmovq(ptr[arg[y.imm]], // store low 8 bytes
Xbyak::Xmm{tmp.getIdx()}); // (arg must be an xmm register)
}
break;
case Op::store32: vmovups(ptr[arg[y.imm]], r[x]); break;
case Op::load8: vpmovzxbd(r[d], ptr[arg[y.imm]]); break;
case Op::load32: vmovups (r[d], ptr[arg[y.imm]]); break;
case Op::splat: splats.emplace_back(Xbyak::Label(), y.imm);
vbroadcastss(r[d], ptr[rip + splats.back().first]);
break;
case Op::add_f32: vaddps(r[d], r[x], r[y.id]); break;
case Op::sub_f32: vsubps(r[d], r[x], r[y.id]); break;
case Op::mul_f32: vmulps(r[d], r[x], r[y.id]); break;
case Op::div_f32: vdivps(r[d], r[x], r[y.id]); break;
case Op::mad_f32:
if (d == x ) { vfmadd132ps(r[x ], r[z.id], r[y.id]); } else
if (d == y.id) { vfmadd213ps(r[y.id], r[x ], r[z.id]); } else
if (d == z.id) { vfmadd231ps(r[z.id], r[x ], r[y.id]); } else
{ vmulps(tmp, r[x], r[y.id]);
vaddps(r[d], tmp, r[z.id]); }
break;
case Op::add_i32: vpaddd (r[d], r[x], r[y.id]); break;
case Op::sub_i32: vpsubd (r[d], r[x], r[y.id]); break;
case Op::mul_i32: vpmulld(r[d], r[x], r[y.id]); break;
case Op::sub_i16x2: vpsubw (r[d], r[x], r[y.id]); break;
case Op::mul_i16x2: vpmullw(r[d], r[x], r[y.id]); break;
case Op::shr_i16x2: vpsrlw (r[d], r[x], y.imm); break;
case Op::bit_and: vandps(r[d], r[x], r[y.id]); break;
case Op::bit_or : vorps (r[d], r[x], r[y.id]); break;
case Op::bit_xor: vxorps(r[d], r[x], r[y.id]); break;
case Op::shl: vpslld(r[d], r[x], y.imm); break;
case Op::shr: vpsrld(r[d], r[x], y.imm); break;
case Op::sra: vpsrad(r[d], r[x], y.imm); break;
case Op::extract: if (y.imm) {
vpsrld(tmp, r[x], y.imm);
vandps(r[d], tmp, r[z.id]);
} else {
vandps(r[d], r[x], r[z.id]);
}
break;
case Op::pack: vpslld(tmp, r[y.id], z.imm);
vorps (r[d], tmp, r[x]);
break;
case Op::to_f32: vcvtdq2ps (r[d], r[x]); break;
case Op::to_i32: vcvttps2dq(r[d], r[x]); break;
}
}
for (int i = 0; i < nargs; i++) {
add(arg[i], K*(int)strides[i]);
}
sub(N, K);
jne("loop");
vzeroupper();
ret();
for (auto splat : splats) {
align(4);
L(splat.first);
dd(splat.second);
}
}
};
#endif
void Program::eval(int n, void* args[], size_t strides[], int nargs) const {
#if defined(SKVM_JIT)
if (!fJIT && JIT::Supported(fRegs)) {
fJIT.reset(new JIT{fInstructions, fRegs, fLoop, strides, nargs});
#if 1
// We're doing some really stateful things below,
// so one thread at a time please...
static SkSpinlock dump_lock;
SkAutoSpinlock lock(dump_lock);
uint32_t hash = SkOpts::hash(fJIT->getCode(), fJIT->getSize());
SkString name = SkStringPrintf("skvm-jit-%u", hash);
// Create a jit-<pid>.dump file that we can `perf inject -j` into a
// perf.data captured with `perf record -k 1`, letting us see each
// JIT'd Program as if a function named skvm-jit-<hash>. E.g.
//
// ninja -C out nanobench
// perf record -k 1 out/nanobench -m SkVM_4096_I32\$
// perf inject -j -i perf.data -o perf.data.jit
// perf report -i perf.data.jit
//
// Running `perf inject -j` will also dump an .so for each JIT'd
// program, named jitted-<pid>-<hash>.so.
auto timestamp_ns = []() -> uint64_t {
// It's important to use CLOCK_MONOTONIC here so that perf can
// correlate our timestamps with those captured by `perf record
// -k 1`. That's also what `-k 1` does, by the way, tell perf
// record to use CLOCK_MONOTONIC.
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return ts.tv_sec * (uint64_t)1e9 + ts.tv_nsec;
};
// We'll open the jit-<pid>.dump file and write a small header once,
// and just leave it open forever because we're lazy.
static FILE* jitdump = [&]{
// Must map as w+ for the mmap() call below to work.
FILE* f = fopen(SkStringPrintf("jit-%d.dump", getpid()).c_str(), "w+");
// Calling mmap() on the file adds a "hey they mmap()'d this" record to
// the perf.data file that will point `perf inject -j` at this log file.
// Kind of a strange way to tell `perf inject` where the file is...
void* marker = mmap(nullptr,
sysconf(_SC_PAGESIZE),
PROT_READ|PROT_EXEC,
MAP_PRIVATE,
fileno(f),
/*offset=*/0);
SkASSERT_RELEASE(marker != MAP_FAILED);
// Like never calling fclose(f), we'll also just always leave marker mmap()'d.
struct Header {
uint32_t magic, version, header_size, elf_mach, reserved, pid;
uint64_t timestamp_us, flags;
} header = {
0x4A695444, 1, sizeof(Header), 62/*x86-64*/, 0, (uint32_t)getpid(),
timestamp_ns() / 1000, 0,
};
fwrite(&header, sizeof(header), 1, f);
return f;
}();
struct CodeLoad {
uint32_t event_type, event_size;
uint64_t timestamp_ns;
uint32_t pid, tid;
uint64_t vma/*???*/, code_addr, code_size, id;
} load = {
0/*code load*/, (uint32_t)(sizeof(CodeLoad) + name.size() + 1 + fJIT->getSize()),
timestamp_ns(),
(uint32_t)getpid(), (uint32_t)SkGetThreadID(),
(uint64_t)fJIT->getCode(), (uint64_t)fJIT->getCode(), fJIT->getSize(), hash,
};
// Write the header, the JIT'd function name, and the JIT'd code itself.
fwrite(&load, sizeof(load), 1, jitdump);
fwrite(name.c_str(), 1, name.size(), jitdump);
fwrite("\0", 1, 1, jitdump);
fwrite(fJIT->getCode(), 1, fJIT->getSize(), jitdump);
#endif
}
const int jitN = (n / JIT::K) * JIT::K;
if (fJIT && jitN > 0) {
bool ran = true;
switch (nargs) {
case 0: fJIT->getCode<void(*)(int )>()(jitN ); break;
case 1: fJIT->getCode<void(*)(int, void* )>()(jitN, args[0] ); break;
case 2: fJIT->getCode<void(*)(int, void*, void*)>()(jitN, args[0], args[1]); break;
default: ran = false; break;
}
if (ran) {
// Step n and arguments forward to where the JIT stopped.
n -= jitN;
void** arg = args;
const size_t* stride = strides;
for (; *arg; arg++, stride++) {
*arg = (void*)( (char*)*arg + jitN * *stride );
}
SkASSERT(arg == args + nargs);
}
}
#endif
if (n) {
SkOpts::eval(fInstructions.data(), (int)fInstructions.size(), fRegs, fLoop,
n, args, strides, nargs);
}
}
}
// TODO: argument strides (more generally types) should come earlier, the pointers themselves later.