|  | /* | 
|  | * Copyright 2015 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "glsl/GrGLSLVarying.h" | 
|  |  | 
|  | #include "glsl/GrGLSLProgramBuilder.h" | 
|  |  | 
|  | void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute* input, | 
|  | const char* output) { | 
|  | GrSLType type = GrVertexAttribTypeToSLType(input->fType); | 
|  | GrGLSLVertToFrag v(type); | 
|  | this->addVarying(input->fName, &v); | 
|  | fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName); | 
|  |  | 
|  | if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { | 
|  | fProgramBuilder->fGS.codeAppendf("%s = %s[0];", v.gsOut(), v.gsIn()); | 
|  | } | 
|  |  | 
|  | fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn()); | 
|  | } | 
|  |  | 
|  | void GrGLSLVaryingHandler::addVarying(const char* name, | 
|  | GrGLSLVarying* varying, | 
|  | GrSLPrecision precision) { | 
|  | SkASSERT(varying); | 
|  | if (varying->vsVarying()) { | 
|  | this->addVertexVarying(name, precision, varying); | 
|  | } | 
|  | if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { | 
|  | this->addGeomVarying(name, precision, varying); | 
|  | } | 
|  | if (varying->fsVarying()) { | 
|  | this->addFragVarying(precision, varying); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GrGLSLVaryingHandler::addVertexVarying(const char* name, | 
|  | GrSLPrecision precision, | 
|  | GrGLSLVarying* v) { | 
|  | fVertexOutputs.push_back(); | 
|  | fVertexOutputs.back().setType(v->fType); | 
|  | fVertexOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier); | 
|  | fVertexOutputs.back().setPrecision(precision); | 
|  | fProgramBuilder->nameVariable(fVertexOutputs.back().accessName(), 'v', name); | 
|  | v->fVsOut = fVertexOutputs.back().getName().c_str(); | 
|  | } | 
|  | void GrGLSLVaryingHandler::addGeomVarying(const char* name, | 
|  | GrSLPrecision precision, | 
|  | GrGLSLVarying* v) { | 
|  | // if we have a GS take each varying in as an array | 
|  | // and output as non-array. | 
|  | if (v->vsVarying()) { | 
|  | fGeomInputs.push_back(); | 
|  | fGeomInputs.back().setType(v->fType); | 
|  | fGeomInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModifier); | 
|  | fGeomInputs.back().setPrecision(precision); | 
|  | fGeomInputs.back().setUnsizedArray(); | 
|  | *fGeomInputs.back().accessName() = v->fVsOut; | 
|  | v->fGsIn = v->fVsOut; | 
|  | } | 
|  |  | 
|  | if (v->fsVarying()) { | 
|  | fGeomOutputs.push_back(); | 
|  | fGeomOutputs.back().setType(v->fType); | 
|  | fGeomOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier); | 
|  | fGeomOutputs.back().setPrecision(precision); | 
|  | fProgramBuilder->nameVariable(fGeomOutputs.back().accessName(), 'g', name); | 
|  | v->fGsOut = fGeomOutputs.back().getName().c_str(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GrGLSLVaryingHandler::addFragVarying(GrSLPrecision precision, GrGLSLVarying* v) { | 
|  | v->fFsIn = v->fGsOut ? v->fGsOut : v->fVsOut; | 
|  | fFragInputs.push_back().set(v->fType, | 
|  | GrGLSLShaderVar::kVaryingIn_TypeModifier, | 
|  | v->fFsIn, | 
|  | precision); | 
|  | } | 
|  |  | 
|  | void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) { | 
|  | int vaCount = gp.numAttribs(); | 
|  | for (int i = 0; i < vaCount; i++) { | 
|  | const GrGeometryProcessor::Attribute& attr = gp.getAttrib(i); | 
|  | this->addAttribute(GrShaderVar(attr.fName, | 
|  | GrVertexAttribTypeToSLType(attr.fType), | 
|  | GrShaderVar::kAttribute_TypeModifier, | 
|  | GrShaderVar::kNonArray, | 
|  | attr.fPrecision)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) { | 
|  | SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); | 
|  | for (int j = 0; j < fVertexInputs.count(); ++j) { | 
|  | const GrGLSLShaderVar& attr = fVertexInputs[j]; | 
|  | // if attribute already added, don't add it again | 
|  | if (attr.getName().equals(var.getName())) { | 
|  | return; | 
|  | } | 
|  | } | 
|  | fVertexInputs.push_back(var); | 
|  | } | 
|  |  | 
|  | void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const { | 
|  | for (int i = 0; i < vars.count(); ++i) { | 
|  | vars[i].appendDecl(fProgramBuilder->glslCaps(), out); | 
|  | out->append(";"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* outputDecls) const { | 
|  | this->appendDecls(fVertexInputs, inputDecls); | 
|  | this->appendDecls(fVertexOutputs, outputDecls); | 
|  | } | 
|  |  | 
|  | void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDecls) const { | 
|  | this->appendDecls(fGeomInputs, inputDecls); | 
|  | this->appendDecls(fGeomOutputs, outputDecls); | 
|  | } | 
|  |  | 
|  | void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDecls) const { | 
|  | // We should not have any outputs in the fragment shader when using version 1.10 | 
|  | SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation() || | 
|  | fFragOutputs.empty()); | 
|  | this->appendDecls(fFragInputs, inputDecls); | 
|  | this->appendDecls(fFragOutputs, outputDecls); | 
|  | } | 
|  |  |