blob: be465dbfd1613a425c9c1be040be444ba7b0ac9c [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
float result = 0.0;
for (int x = 0;x <= 1; x++) {
{
result = abs(2.0);
continue;
}
}
return result == 2.0 ? colorGreen : colorRed;
}