blob: e0000e71aa380aeee54f331b34cfb0437e7e9792 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
float _0_get;
for (int _1_loop = 0;_1_loop < 1; _1_loop++) {
{
{
_0_get = abs(2.0);
continue;
}
}
{
_0_get = abs(5.0);
continue;
}
}
float result = _0_get;
return result == 2.0 ? colorGreen : colorRed;
}