blob: 8e77ffe18091cd1cc2dac56d8d870d31fbb6ecc1 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 color;
void main() {
vec4 c = color;
if (c.x >= 0.5) {
} else {
vec4 _0_elseBody;
{
_0_elseBody = color + vec4(0.125);
}
c = _0_elseBody;
}
sk_FragColor = c;
}