| /* |
| * Copyright 2024 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/render/SDFTextLCDRenderStep.h" |
| |
| #include "include/core/SkM44.h" |
| #include "include/gpu/graphite/Recorder.h" |
| #include "include/private/base/SkCPUTypes.h" |
| #include "src/core/SkMaskGamma.h" |
| #include "src/gpu/graphite/AtlasProvider.h" |
| #include "src/gpu/graphite/ContextUtils.h" |
| #include "src/gpu/graphite/DrawParams.h" |
| #include "src/gpu/graphite/DrawWriter.h" |
| #include "src/gpu/graphite/PipelineData.h" |
| #include "src/gpu/graphite/RecorderPriv.h" |
| #include "src/gpu/graphite/render/CommonDepthStencilSettings.h" |
| #include "src/gpu/graphite/text/TextAtlasManager.h" |
| #include "src/sksl/SkSLString.h" |
| #include "src/text/gpu/DistanceFieldAdjustTable.h" |
| #include "src/text/gpu/SubRunContainer.h" |
| #include "src/text/gpu/VertexFiller.h" |
| |
| namespace skgpu::graphite { |
| |
| namespace { |
| |
| // We are expecting to sample from up to 4 textures |
| constexpr int kNumSDFAtlasTextures = 4; |
| |
| } // namespace |
| |
| SDFTextLCDRenderStep::SDFTextLCDRenderStep() |
| : RenderStep("SDFTextLCDRenderStep", |
| "", |
| Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage | |
| Flags::kLCDCoverage, |
| /*uniforms=*/{{"subRunDeviceMatrix", SkSLType::kFloat4x4}, |
| {"deviceToLocal", SkSLType::kFloat4x4}, |
| {"atlasSizeInv", SkSLType::kFloat2}, |
| {"pixelGeometryDelta", SkSLType::kHalf2}, |
| {"gammaParams", SkSLType::kHalf4}}, |
| PrimitiveType::kTriangleStrip, |
| kDirectDepthGEqualPass, |
| /*vertexAttrs=*/ {}, |
| /*instanceAttrs=*/ |
| {{"size", VertexAttribType::kUShort2, SkSLType::kUShort2}, |
| {"uvPos", VertexAttribType::kUShort2, SkSLType::kUShort2}, |
| {"xyPos", VertexAttribType::kFloat2, SkSLType::kFloat2}, |
| {"indexAndFlags", VertexAttribType::kUShort2, SkSLType::kUShort2}, |
| {"strikeToSourceScale", VertexAttribType::kFloat, SkSLType::kFloat}, |
| {"depth", VertexAttribType::kFloat, SkSLType::kFloat}, |
| {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}}, |
| /*varyings=*/ |
| {{"unormTexCoords", SkSLType::kFloat2}, |
| {"textureCoords", SkSLType::kFloat2}, |
| {"texIndex", SkSLType::kFloat}}) {} |
| |
| SDFTextLCDRenderStep::~SDFTextLCDRenderStep() {} |
| |
| std::string SDFTextLCDRenderStep::vertexSkSL() const { |
| // Returns the body of a vertex function, which must define a float4 devPosition variable and |
| // must write to an already-defined float2 stepLocalCoords variable. |
| return "texIndex = half(indexAndFlags.x);" |
| "float4 devPosition = text_vertex_fn(float2(sk_VertexID >> 1, sk_VertexID & 1), " |
| "subRunDeviceMatrix, " |
| "deviceToLocal, " |
| "atlasSizeInv, " |
| "float2(size), " |
| "float2(uvPos), " |
| "xyPos, " |
| "strikeToSourceScale, " |
| "depth, " |
| "textureCoords, " |
| "unormTexCoords, " |
| "stepLocalCoords);"; |
| } |
| |
| std::string SDFTextLCDRenderStep::texturesAndSamplersSkSL( |
| const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { |
| std::string result; |
| |
| for (unsigned int i = 0; i < kNumSDFAtlasTextures; ++i) { |
| result += EmitSamplerLayout(bindingReqs, nextBindingIndex); |
| SkSL::String::appendf(&result, " sampler2D sdf_atlas_%u;\n", i); |
| } |
| |
| return result; |
| } |
| |
| const char* SDFTextLCDRenderStep::fragmentCoverageSkSL() const { |
| // The returned SkSL must write its coverage into a 'half4 outputCoverage' variable (defined in |
| // the calling code) with the actual coverage splatted out into all four channels. |
| |
| // TODO: To minimize the number of shaders generated this is the full affine shader. |
| // For best performance it may be worth creating the uniform scale shader as well, |
| // as that's the most common case. |
| // TODO: Need to add 565 support. |
| // TODO: Need aliased and possibly sRGB support. |
| static_assert(kNumSDFAtlasTextures == 4); |
| return "outputCoverage = sdf_text_lcd_coverage_fn(textureCoords, " |
| "pixelGeometryDelta, " |
| "gammaParams, " |
| "unormTexCoords, " |
| "texIndex, " |
| "sdf_atlas_0, " |
| "sdf_atlas_1, " |
| "sdf_atlas_2, " |
| "sdf_atlas_3);"; |
| } |
| |
| void SDFTextLCDRenderStep::writeVertices(DrawWriter* dw, |
| const DrawParams& params, |
| skvx::uint2 ssboIndices) const { |
| const SubRunData& subRunData = params.geometry().subRunData(); |
| subRunData.subRun()->vertexFiller().fillInstanceData(dw, |
| subRunData.startGlyphIndex(), |
| subRunData.glyphCount(), |
| subRunData.subRun()->instanceFlags(), |
| ssboIndices, |
| subRunData.subRun()->glyphs(), |
| params.order().depthAsFloat()); |
| } |
| |
| void SDFTextLCDRenderStep::writeUniformsAndTextures(const DrawParams& params, |
| PipelineDataGatherer* gatherer) const { |
| SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());) |
| |
| const SubRunData& subRunData = params.geometry().subRunData(); |
| unsigned int numProxies; |
| Recorder* recorder = subRunData.recorder(); |
| const sk_sp<TextureProxy>* proxies = |
| recorder->priv().atlasProvider()->textAtlasManager()->getProxies( |
| subRunData.subRun()->maskFormat(), &numProxies); |
| SkASSERT(proxies && numProxies > 0); |
| |
| // write uniforms |
| gatherer->write(params.transform().matrix()); // subRunDeviceMatrix |
| gatherer->write(subRunData.deviceToLocal()); |
| SkV2 atlasDimensionsInverse = {1.f/proxies[0]->dimensions().width(), |
| 1.f/proxies[0]->dimensions().height()}; |
| gatherer->write(atlasDimensionsInverse); |
| |
| // compute and write pixelGeometry vector |
| SkV2 pixelGeometryDelta = {0, 0}; |
| if (SkPixelGeometryIsH(subRunData.pixelGeometry())) { |
| pixelGeometryDelta = {1.f/(3*proxies[0]->dimensions().width()), 0}; |
| } else if (SkPixelGeometryIsV(subRunData.pixelGeometry())) { |
| pixelGeometryDelta = {0, 1.f/(3*proxies[0]->dimensions().height())}; |
| } |
| if (SkPixelGeometryIsBGR(subRunData.pixelGeometry())) { |
| pixelGeometryDelta = -pixelGeometryDelta; |
| } |
| gatherer->writeHalf(pixelGeometryDelta); |
| |
| // compute and write gamma adjustment |
| auto dfAdjustTable = sktext::gpu::DistanceFieldAdjustTable::Get(); |
| float redCorrection = dfAdjustTable->getAdjustment(SkColorGetR(subRunData.luminanceColor()), |
| subRunData.useGammaCorrectDistanceTable()); |
| float greenCorrection = dfAdjustTable->getAdjustment(SkColorGetG(subRunData.luminanceColor()), |
| subRunData.useGammaCorrectDistanceTable()); |
| float blueCorrection = dfAdjustTable->getAdjustment(SkColorGetB(subRunData.luminanceColor()), |
| subRunData.useGammaCorrectDistanceTable()); |
| SkV4 gammaParams = {redCorrection, greenCorrection, blueCorrection, |
| subRunData.useGammaCorrectDistanceTable() ? 1.f : 0.f}; |
| gatherer->writeHalf(gammaParams); |
| |
| // write textures and samplers |
| for (unsigned int i = 0; i < numProxies; ++i) { |
| gatherer->add(proxies[i], {SkFilterMode::kLinear, SkTileMode::kClamp}); |
| } |
| // If the atlas has less than 4 active proxies we still need to set up samplers for the shader. |
| for (unsigned int i = numProxies; i < kNumSDFAtlasTextures; ++i) { |
| gatherer->add(proxies[0], {SkFilterMode::kLinear, SkTileMode::kClamp}); |
| } |
| } |
| |
| } // namespace skgpu::graphite |