| // Copyright 2020 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| |
| #include <random> |
| |
| REG_FIDDLE(drawarcs, 256, 256, false, 0) { |
| void draw(SkCanvas* canvas) { |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setStyle(SkPaint::kStroke_Style); |
| paint.setStrokeWidth(8); |
| |
| std::default_random_engine rng; |
| const auto randScalar = [&rng](SkScalar min, SkScalar max) -> SkScalar { |
| return std::uniform_real_distribution<SkScalar>(min, max)(rng); |
| }; |
| const auto randOpaqueColor = [&rng]() -> SkColor { |
| return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000; |
| }; |
| SkPath path; |
| |
| for (int i = 0; i < 100; ++i) { |
| SkScalar x = randScalar(0, 200); |
| SkScalar y = randScalar(0, 200); |
| |
| path.rewind(); |
| path.addArc(SkRect::MakeXYWH(x, y, 70, 70), randScalar(0, 360), |
| randScalar(0, 360)); |
| paint.setColor(randOpaqueColor()); |
| canvas->drawPath(path, paint); |
| } |
| } |
| } // END FIDDLE |