|  | /* | 
|  | * Copyright 2011 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef GrGLSL_DEFINED | 
|  | #define GrGLSL_DEFINED | 
|  |  | 
|  | #include "include/private/GrTypesPriv.h" | 
|  |  | 
|  | class GrShaderCaps; | 
|  |  | 
|  | // Limited set of GLSL versions we build shaders for. Caller should round | 
|  | // down the GLSL version to one of these enums. | 
|  | enum GrGLSLGeneration { | 
|  | /** | 
|  | * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) | 
|  | */ | 
|  | k110_GrGLSLGeneration, | 
|  | /** | 
|  | * Desktop GLSL 1.30 | 
|  | */ | 
|  | k130_GrGLSLGeneration, | 
|  | /** | 
|  | * Desktop GLSL 1.40 | 
|  | */ | 
|  | k140_GrGLSLGeneration, | 
|  | /** | 
|  | * Desktop GLSL 1.50 | 
|  | */ | 
|  | k150_GrGLSLGeneration, | 
|  | /** | 
|  | * Desktop GLSL 3.30, and ES GLSL 3.00 | 
|  | */ | 
|  | k330_GrGLSLGeneration, | 
|  | /** | 
|  | * Desktop GLSL 4.00 | 
|  | */ | 
|  | k400_GrGLSLGeneration, | 
|  | /** | 
|  | * Desktop GLSL 4.20 | 
|  | */ | 
|  | k420_GrGLSLGeneration, | 
|  | /** | 
|  | * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular | 
|  | */ | 
|  | k310es_GrGLSLGeneration, | 
|  | /** | 
|  | * ES GLSL 3.20 | 
|  | */ | 
|  | k320es_GrGLSLGeneration, | 
|  | }; | 
|  |  | 
|  | const char* GrGLSLTypeString(GrSLType); | 
|  |  | 
|  | #endif |