|  | /* | 
|  | * Copyright 2018 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "src/gpu/geometry/GrQuad.h" | 
|  |  | 
|  | #include "include/core/SkMatrix.h" | 
|  |  | 
|  | using V4f = skvx::Vec<4, float>; | 
|  |  | 
|  | static bool aa_affects_rect(float ql, float qt, float qr, float qb) { | 
|  | return !SkScalarIsInt(ql) || !SkScalarIsInt(qr) || !SkScalarIsInt(qt) || !SkScalarIsInt(qb); | 
|  | } | 
|  |  | 
|  | static void map_rect_translate_scale(const SkRect& rect, const SkMatrix& m, | 
|  | V4f* xs, V4f* ys) { | 
|  | SkMatrix::TypeMask tm = m.getType(); | 
|  | SkASSERT(tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)); | 
|  |  | 
|  | V4f r = V4f::Load(&rect); | 
|  | if (tm > SkMatrix::kIdentity_Mask) { | 
|  | const V4f t{m.getTranslateX(), m.getTranslateY(), m.getTranslateX(), m.getTranslateY()}; | 
|  | if (tm <= SkMatrix::kTranslate_Mask) { | 
|  | r += t; | 
|  | } else { | 
|  | const V4f s{m.getScaleX(), m.getScaleY(), m.getScaleX(), m.getScaleY()}; | 
|  | r = r * s + t; | 
|  | } | 
|  | } | 
|  | *xs = skvx::shuffle<0, 0, 2, 2>(r); | 
|  | *ys = skvx::shuffle<1, 3, 1, 3>(r); | 
|  | } | 
|  |  | 
|  | static void map_quad_general(const V4f& qx, const V4f& qy, const SkMatrix& m, | 
|  | V4f* xs, V4f* ys, V4f* ws) { | 
|  | *xs = mad(m.getScaleX(), qx, mad(m.getSkewX(), qy, m.getTranslateX())); | 
|  | *ys = mad(m.getSkewY(), qx, mad(m.getScaleY(), qy, m.getTranslateY())); | 
|  | if (m.hasPerspective()) { | 
|  | V4f w = mad(m.getPerspX(), qx, | 
|  | mad(m.getPerspY(), qy, m.get(SkMatrix::kMPersp2))); | 
|  | if (ws) { | 
|  | // Output the calculated w coordinates | 
|  | *ws = w; | 
|  | } else { | 
|  | // Apply perspective division immediately | 
|  | V4f iw = 1.f / w; | 
|  | *xs *= iw; | 
|  | *ys *= iw; | 
|  | } | 
|  | } else if (ws) { | 
|  | *ws = 1.f; | 
|  | } | 
|  | } | 
|  |  | 
|  | static void map_rect_general(const SkRect& rect, const SkMatrix& matrix, | 
|  | V4f* xs, V4f* ys, V4f* ws) { | 
|  | V4f rx{rect.fLeft, rect.fLeft, rect.fRight, rect.fRight}; | 
|  | V4f ry{rect.fTop, rect.fBottom, rect.fTop, rect.fBottom}; | 
|  | map_quad_general(rx, ry, matrix, xs, ys, ws); | 
|  | } | 
|  |  | 
|  | // Rearranges (top-left, top-right, bottom-right, bottom-left) ordered skQuadPts into xs and ys | 
|  | // ordered (top-left, bottom-left, top-right, bottom-right) | 
|  | static void rearrange_sk_to_gr_points(const SkPoint skQuadPts[4], V4f* xs, V4f* ys) { | 
|  | *xs = V4f{skQuadPts[0].fX, skQuadPts[3].fX, skQuadPts[1].fX, skQuadPts[2].fX}; | 
|  | *ys = V4f{skQuadPts[0].fY, skQuadPts[3].fY, skQuadPts[1].fY, skQuadPts[2].fY}; | 
|  | } | 
|  |  | 
|  | // If an SkRect is transformed by this matrix, what class of quad is required to represent it. | 
|  | static GrQuad::Type quad_type_for_transformed_rect(const SkMatrix& matrix) { | 
|  | if (matrix.rectStaysRect()) { | 
|  | return GrQuad::Type::kAxisAligned; | 
|  | } else if (matrix.preservesRightAngles()) { | 
|  | return GrQuad::Type::kRectilinear; | 
|  | } else if (matrix.hasPerspective()) { | 
|  | return GrQuad::Type::kPerspective; | 
|  | } else { | 
|  | return GrQuad::Type::kGeneral; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Perform minimal analysis of 'pts' (which are suitable for MakeFromSkQuad), and determine a | 
|  | // quad type that will be as minimally general as possible. | 
|  | static GrQuad::Type quad_type_for_points(const SkPoint pts[4], const SkMatrix& matrix) { | 
|  | if (matrix.hasPerspective()) { | 
|  | return GrQuad::Type::kPerspective; | 
|  | } | 
|  | // If 'pts' was formed by SkRect::toQuad() and not transformed further, it is safe to use the | 
|  | // quad type derived from 'matrix'. Otherwise don't waste any more time and assume kStandard | 
|  | // (most general 2D quad). | 
|  | if ((pts[0].fX == pts[3].fX && pts[1].fX == pts[2].fX) && | 
|  | (pts[0].fY == pts[1].fY && pts[2].fY == pts[3].fY)) { | 
|  | return quad_type_for_transformed_rect(matrix); | 
|  | } else { | 
|  | return GrQuad::Type::kGeneral; | 
|  | } | 
|  | } | 
|  |  | 
|  | GrQuad GrQuad::MakeFromRect(const SkRect& rect, const SkMatrix& m) { | 
|  | V4f x, y, w; | 
|  | SkMatrix::TypeMask tm = m.getType(); | 
|  | Type type; | 
|  | if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) { | 
|  | map_rect_translate_scale(rect, m, &x, &y); | 
|  | w = 1.f; | 
|  | type = Type::kAxisAligned; | 
|  | } else { | 
|  | map_rect_general(rect, m, &x, &y, &w); | 
|  | type = quad_type_for_transformed_rect(m); | 
|  | } | 
|  | return GrQuad(x, y, w, type); | 
|  | } | 
|  |  | 
|  | GrQuad GrQuad::MakeFromSkQuad(const SkPoint pts[4], const SkMatrix& matrix) { | 
|  | V4f xs, ys; | 
|  | rearrange_sk_to_gr_points(pts, &xs, &ys); | 
|  | Type type = quad_type_for_points(pts, matrix); | 
|  | if (matrix.isIdentity()) { | 
|  | return GrQuad(xs, ys, 1.f, type); | 
|  | } else { | 
|  | V4f mx, my, mw; | 
|  | map_quad_general(xs, ys, matrix, &mx, &my, &mw); | 
|  | return GrQuad(mx, my, mw, type); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool GrQuad::aaHasEffectOnRect() const { | 
|  | SkASSERT(this->quadType() == Type::kAxisAligned); | 
|  | // If rect, ws must all be 1s so no need to divide | 
|  | return aa_affects_rect(fX[0], fY[0], fX[3], fY[3]); | 
|  | } | 
|  |  | 
|  | bool GrQuad::asRect(SkRect* rect) const { | 
|  | if (this->quadType() != Type::kAxisAligned) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | *rect = this->bounds(); | 
|  | // v0 at the geometric top-left is unique amongst axis-aligned vertex orders | 
|  | // (90, 180, 270 rotations or axis flips all move v0). | 
|  | return fX[0] == rect->fLeft && fY[0] == rect->fTop; | 
|  | } |