| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkRect.h" | |
| // Bad quads dumped from SkiaRenderer in crbug.com/1178833. These should all draw as really thin | |
| // lines. | |
| DEF_SIMPLE_GM(crbug_1177833, canvas, 400, 400) { | |
| canvas->clear(SK_ColorBLACK); | |
| canvas->translate(-700, -700); | |
| // This quad had two issues. The inset collapsed the inner 2D projected quad to a point but | |
| // didn't enable enough degrees of freedom to adjust the 4 3D points to project to that point. | |
| // Also, the outset produced a 2D projected point far away from the original quad but the | |
| // shader was not checking the geometric subset and so pixels far away from the projection of | |
| // the quad would have positive coverage. | |
| { | |
| canvas->save(); | |
| canvas->concat(SkMatrix::MakeAll(SkBits2Float(0xbf79250e), SkBits2Float(0x3e9da860), SkBits2Float(0x44914c8a), | |
| SkBits2Float(0xbf982962), SkBits2Float(0xbf280002), SkBits2Float(0x44c3116e), | |
| SkBits2Float(0xba9bfe62), SkBits2Float(0x39d10455), SkBits2Float(0x3fc9b377))); | |
| SkRect rect = {SkBits2Float(0x00000000), | |
| SkBits2Float(0x00000000), | |
| SkBits2Float(0x40a00000), | |
| SkBits2Float(0x43560000)}; | |
| SkPoint clip[4] = {{SkBits2Float(0x409fff57), SkBits2Float(0x40c86a18)}, | |
| {SkBits2Float(0x409fff57), SkBits2Float(0x4314dc8c)}, | |
| {SkBits2Float(0x407f6b0d), SkBits2Float(0x43157fff)}, | |
| {SkBits2Float(0x4040859c), SkBits2Float(0x43140374)}}; | |
| SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(0x00000002); | |
| SkColor4f color = {SkBits2Float(0x3f6eeef0), | |
| SkBits2Float(0x3f6eeef0), | |
| SkBits2Float(0x3f6eeef0), | |
| SkBits2Float(0x3f800000)}; | |
| SkBlendMode mode = static_cast<SkBlendMode>(0x00000003); | |
| canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, mode); | |
| canvas->restore(); | |
| } | |
| // This quad also exposed the inset collapse to a point without enough degrees of freedom issue. | |
| canvas->save(); | |
| canvas->translate(-300, 0); | |
| { | |
| canvas->save(); | |
| canvas->concat(SkMatrix::MakeAll(SkBits2Float(0x3f54dd8a), SkBits2Float(0xbf9096a4), SkBits2Float(0x447eae34), | |
| SkBits2Float(0x3f3f6905), SkBits2Float(0xbe5208ba), SkBits2Float(0x4418118b), | |
| SkBits2Float(0x3aa134a1), SkBits2Float(0xb93ef249), SkBits2Float(0x3f580bd4))); | |
| SkRect rect = {SkBits2Float(0x00000000), | |
| SkBits2Float(0x00000000), | |
| SkBits2Float(0x40a00000), | |
| SkBits2Float(0x43560000)}; | |
| SkPoint clip[4] = {{SkBits2Float(0x40a0000e), SkBits2Float(0x40c86b5a)}, | |
| {SkBits2Float(0x40a0001e), SkBits2Float(0x4314dd5f)}, | |
| {SkBits2Float(0x407f76eb), SkBits2Float(0x431580c2)}, | |
| {SkBits2Float(0x404092e7), SkBits2Float(0x43140445)}}; | |
| SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(0x00000002); | |
| SkColor4f color = {SkBits2Float(0x3f6eeef0), | |
| SkBits2Float(0x3f6eeef0), | |
| SkBits2Float(0x3f6eeef0), | |
| SkBits2Float(0x3f800000)}; | |
| SkBlendMode mode = static_cast<SkBlendMode>(0x00000003); | |
| canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, mode); | |
| canvas->restore(); | |
| } | |
| canvas->restore(); | |
| // This quad exposed a similar issue to the point issue above, but when collapsing to a | |
| // triangle. When a 2D quad edge collapsed from insetting we'd replace it with a point off of | |
| // its adjacent edges. We need to ensure the code that moves the 3D point that projects to | |
| // the 2D point has 2 degrees of freedom so it can find the correct 3D point. | |
| { | |
| canvas->save(); | |
| canvas->concat(SkMatrix::MakeAll(SkBits2Float(0x3f54b255), SkBits2Float(0x3eb5a94d), SkBits2Float(0x443d7419), | |
| SkBits2Float(0x3f885d66), SkBits2Float(0x3f5a6b9c), SkBits2Float(0x443c7334), | |
| SkBits2Float(0x3aa95ea5), SkBits2Float(0xb8a1391e), SkBits2Float(0x3f84dde5))); | |
| SkRect rect = {SkBits2Float(0x00000000), | |
| SkBits2Float(0x00000000), | |
| SkBits2Float(0x40a00000), | |
| SkBits2Float(0x43100000)}; | |
| SkPoint clip[4] = {{SkBits2Float(0x405a654c), SkBits2Float(0x42e8c790)}, | |
| {SkBits2Float(0x3728c61b), SkBits2Float(0x42e7df31)}, | |
| {SkBits2Float(0xb678ecc5), SkBits2Float(0x412db4e0)}, | |
| {SkBits2Float(0x4024b2ad), SkBits2Float(0x413ab3ed)}}; | |
| SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(0x00000004); | |
| SkColor4f color = {SkBits2Float(0x3f800000), | |
| SkBits2Float(0x3f800000), | |
| SkBits2Float(0x3f800000), | |
| SkBits2Float(0x3f800000)}; | |
| SkBlendMode mode = static_cast<SkBlendMode>(0x00000003); | |
| canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, mode); | |
| canvas->restore(); | |
| } | |
| } | |