| /* | 
 |  * Copyright 2006 The Android Open Source Project | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #ifndef SkCoreBlitters_DEFINED | 
 | #define SkCoreBlitters_DEFINED | 
 |  | 
 | #include "SkBitmapProcShader.h" | 
 | #include "SkBlitter.h" | 
 | #include "SkBlitRow.h" | 
 | #include "SkShader.h" | 
 | #include "SkSmallAllocator.h" | 
 |  | 
 | class SkRasterBlitter : public SkBlitter { | 
 | public: | 
 |     SkRasterBlitter(const SkBitmap& device) : fDevice(device) {} | 
 |  | 
 | protected: | 
 |     const SkBitmap& fDevice; | 
 |  | 
 | private: | 
 |     typedef SkBlitter INHERITED; | 
 | }; | 
 |  | 
 | class SkShaderBlitter : public SkRasterBlitter { | 
 | public: | 
 |     /** | 
 |       *  The storage for shaderContext is owned by the caller, but the object itself is not. | 
 |       *  The blitter only ensures that the storage always holds a live object, but it may | 
 |       *  exchange that object. | 
 |       */ | 
 |     SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, | 
 |                     SkShader::Context* shaderContext); | 
 |     virtual ~SkShaderBlitter(); | 
 |  | 
 |     /** | 
 |       *  Create a new shader context and uses it instead of the old one if successful. | 
 |       *  Will create the context at the same location as the old one (this is safe | 
 |       *  because the shader itself is unchanged). | 
 |       */ | 
 |     bool resetShaderContext(const SkShader::ContextRec&) SK_OVERRIDE; | 
 |  | 
 |     SkShader::Context* getShaderContext() const SK_OVERRIDE { return fShaderContext; } | 
 |  | 
 | protected: | 
 |     uint32_t            fShaderFlags; | 
 |     const SkShader*     fShader; | 
 |     SkShader::Context*  fShaderContext; | 
 |  | 
 | private: | 
 |     // illegal | 
 |     SkShaderBlitter& operator=(const SkShaderBlitter&); | 
 |  | 
 |     typedef SkRasterBlitter INHERITED; | 
 | }; | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | class SkA8_Coverage_Blitter : public SkRasterBlitter { | 
 | public: | 
 |     SkA8_Coverage_Blitter(const SkBitmap& device, const SkPaint& paint); | 
 |     void blitH(int x, int y, int width) SK_OVERRIDE; | 
 |     void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) SK_OVERRIDE; | 
 |     void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; | 
 |     void blitRect(int x, int y, int width, int height) SK_OVERRIDE; | 
 |     void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; | 
 |     const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE; | 
 | }; | 
 |  | 
 | class SkA8_Blitter : public SkRasterBlitter { | 
 | public: | 
 |     SkA8_Blitter(const SkBitmap& device, const SkPaint& paint); | 
 |     virtual void blitH(int x, int y, int width); | 
 |     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); | 
 |     virtual void blitV(int x, int y, int height, SkAlpha alpha); | 
 |     virtual void blitRect(int x, int y, int width, int height); | 
 |     virtual void blitMask(const SkMask&, const SkIRect&); | 
 |     virtual const SkBitmap* justAnOpaqueColor(uint32_t*); | 
 |  | 
 | private: | 
 |     unsigned fSrcA; | 
 |  | 
 |     // illegal | 
 |     SkA8_Blitter& operator=(const SkA8_Blitter&); | 
 |  | 
 |     typedef SkRasterBlitter INHERITED; | 
 | }; | 
 |  | 
 | class SkA8_Shader_Blitter : public SkShaderBlitter { | 
 | public: | 
 |     SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, | 
 |                         SkShader::Context* shaderContext); | 
 |     virtual ~SkA8_Shader_Blitter(); | 
 |     virtual void blitH(int x, int y, int width); | 
 |     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); | 
 |     virtual void blitMask(const SkMask&, const SkIRect&); | 
 |  | 
 | private: | 
 |     SkXfermode* fXfermode; | 
 |     SkPMColor*  fBuffer; | 
 |     uint8_t*    fAAExpand; | 
 |  | 
 |     // illegal | 
 |     SkA8_Shader_Blitter& operator=(const SkA8_Shader_Blitter&); | 
 |  | 
 |     typedef SkShaderBlitter INHERITED; | 
 | }; | 
 |  | 
 | //////////////////////////////////////////////////////////////// | 
 |  | 
 | class SkARGB32_Blitter : public SkRasterBlitter { | 
 | public: | 
 |     SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint); | 
 |     virtual void blitH(int x, int y, int width); | 
 |     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); | 
 |     virtual void blitV(int x, int y, int height, SkAlpha alpha); | 
 |     virtual void blitRect(int x, int y, int width, int height); | 
 |     virtual void blitMask(const SkMask&, const SkIRect&); | 
 |     virtual const SkBitmap* justAnOpaqueColor(uint32_t*); | 
 |  | 
 | protected: | 
 |     SkColor                fColor; | 
 |     SkPMColor              fPMColor; | 
 |     SkBlitRow::ColorProc   fColor32Proc; | 
 |     SkBlitRow::ColorRectProc fColorRect32Proc; | 
 |  | 
 | private: | 
 |     unsigned fSrcA, fSrcR, fSrcG, fSrcB; | 
 |  | 
 |     // illegal | 
 |     SkARGB32_Blitter& operator=(const SkARGB32_Blitter&); | 
 |  | 
 |     typedef SkRasterBlitter INHERITED; | 
 | }; | 
 |  | 
 | class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter { | 
 | public: | 
 |     SkARGB32_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint) | 
 |         : INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); } | 
 |     virtual void blitMask(const SkMask&, const SkIRect&); | 
 |  | 
 | private: | 
 |     typedef SkARGB32_Blitter INHERITED; | 
 | }; | 
 |  | 
 | class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter { | 
 | public: | 
 |     SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint) | 
 |         : INHERITED(device, paint) {} | 
 |     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); | 
 |  | 
 | private: | 
 |     typedef SkARGB32_Opaque_Blitter INHERITED; | 
 | }; | 
 |  | 
 | class SkARGB32_Shader_Blitter : public SkShaderBlitter { | 
 | public: | 
 |     SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, | 
 |                             SkShader::Context* shaderContext); | 
 |     virtual ~SkARGB32_Shader_Blitter(); | 
 |     void blitH(int x, int y, int width) SK_OVERRIDE; | 
 |     void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; | 
 |     void blitRect(int x, int y, int width, int height) SK_OVERRIDE; | 
 |     void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OVERRIDE; | 
 |     void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; | 
 |  | 
 | private: | 
 |     SkXfermode*         fXfermode; | 
 |     SkPMColor*          fBuffer; | 
 |     SkBlitRow::Proc32   fProc32; | 
 |     SkBlitRow::Proc32   fProc32Blend; | 
 |     bool                fShadeDirectlyIntoDevice; | 
 |     bool                fConstInY; | 
 |  | 
 |     // illegal | 
 |     SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); | 
 |  | 
 |     typedef SkShaderBlitter INHERITED; | 
 | }; | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | /*  These return the correct subclass of blitter for their device config. | 
 |  | 
 |     Currently, they make the following assumptions about the state of the | 
 |     paint: | 
 |  | 
 |     1. If there is an xfermode, there will also be a shader | 
 |     2. If there is a colorfilter, there will be a shader that itself handles | 
 |        calling the filter, so the blitter can always ignore the colorfilter obj | 
 |  | 
 |     These pre-conditions must be handled by the caller, in our case | 
 |     SkBlitter::Choose(...) | 
 |  */ | 
 |  | 
 | SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, | 
 |                                 SkShader::Context* shaderContext, | 
 |                                 SkTBlitterAllocator* allocator); | 
 |  | 
 | #endif |