byte code instructions can fit in a byte

This isn't particularly important.  It just struck me that if we're
going to be byte-thrifty, might as well go all the way.

Change-Id: I4d137731ac06643c50e6bc66cc4654abad732cea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310325
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
diff --git a/src/core/SkRuntimeEffect.cpp b/src/core/SkRuntimeEffect.cpp
index 36db364..760e870 100644
--- a/src/core/SkRuntimeEffect.cpp
+++ b/src/core/SkRuntimeEffect.cpp
@@ -420,7 +420,7 @@
             default:
                 #if 0
                     fn.disassemble();
-                    SkDebugf("inst %04x unimplemented\n", inst);
+                    SkDebugf("inst %02x unimplemented\n", inst);
                     __builtin_debugtrap();
                 #endif
                 return {};
diff --git a/src/sksl/SkSLByteCode.cpp b/src/sksl/SkSLByteCode.cpp
index d16d2bb..04bd452 100644
--- a/src/sksl/SkSLByteCode.cpp
+++ b/src/sksl/SkSLByteCode.cpp
@@ -47,7 +47,7 @@
 
 static const uint8_t* DisassembleInstruction(const uint8_t* ip) {
     auto inst = READ_INST();
-    printf("%04x ", (int)inst);
+    printf("%02x ", (int)inst);
     switch (inst) {
         DISASSEMBLE_COUNT(kAddF, "addf")
         DISASSEMBLE_COUNT(kAddI, "addi")
diff --git a/src/sksl/SkSLByteCode.h b/src/sksl/SkSLByteCode.h
index 2540f7a..030a3b9 100644
--- a/src/sksl/SkSLByteCode.h
+++ b/src/sksl/SkSLByteCode.h
@@ -19,7 +19,7 @@
 class  ExternalValue;
 struct FunctionDeclaration;
 
-enum class ByteCodeInstruction : uint16_t {
+enum class ByteCodeInstruction : uint8_t {
     // B = bool, F = float, I = int, S = signed, U = unsigned
 
     kAddF,  // N
diff --git a/src/sksl/SkSLByteCodeGenerator.cpp b/src/sksl/SkSLByteCodeGenerator.cpp
index 9f6148c..e46cca9 100644
--- a/src/sksl/SkSLByteCodeGenerator.cpp
+++ b/src/sksl/SkSLByteCodeGenerator.cpp
@@ -633,7 +633,7 @@
         case ByteCodeInstruction::kMaskBlend: this->exitCondition();  break;
         default: /* Do nothing */ break;
     }
-    this->write16((uint16_t)i);
+    this->write8((uint8_t)i);
     fStackCount += StackUsage(i, count);
     fMaxStackCount = std::max(fMaxStackCount, fStackCount);