blob: de34f628192eaf55998312e95ee6bab3d8c404f2 [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant ok = 0xFFFFFFFF
copy_slot_unmasked $0 = ok
copy_4_uniforms $1..4 = testInputs
copy_constant $5 = 0xBFA00000 (-1.25)
copy_constant $6 = 0
copy_constant $7 = 0x3F400000 (0.75)
copy_constant $8 = 0x40100000 (2.25)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
copy_4_uniforms $1..4 = testInputs
copy_constant $5 = 0xBFA00000 (-1.25)
copy_constant $6 = 0
copy_constant $7 = 0x3F400000 (0.75)
copy_constant $8 = 0x40100000 (2.25)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
copy_4_uniforms $1..4 = colorGreen
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
copy_constant $7 = 0
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
copy_4_uniforms $1..4 = colorGreen
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
copy_constant $7 = 0
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
copy_4_uniforms $1..4 = colorGreen
cast_to_int_from_4_floats $1..4 = FloatToInt($1..4)
cast_to_float_from_4_ints $1..4 = IntToFloat($1..4)
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
copy_constant $7 = 0
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
copy_4_uniforms $1..4 = colorGreen
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
copy_constant $7 = 0
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
copy_4_uniforms $1..4 = colorGreen
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
copy_constant $7 = 0
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
copy_4_uniforms $1..4 = colorGreen
splat_4_constants $5..8 = 0
cmpne_4_floats $1..4 = notEqual($1..4, $5..8)
bitwise_and_imm_4_ints $1..4 &= 0x3F800000 (1.0)
copy_constant $5 = 0
copy_constant $6 = 0x3F800000 (1.0)
copy_constant $7 = 0
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
copy_4_uniforms $1..4 = colorGreen
copy_4_uniforms $5..8 = colorRed
sub_4_floats $1..4 -= $5..8
copy_constant $5 = 0xBF800000 (-1.0)
copy_constant $6 = 0x3F800000 (1.0)
splat_2_constants $7..8 = 0
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
copy_4_uniforms $1..4 = colorGreen
splat_4_constants $5..8 = 0x40A00000 (5.0)
add_4_floats $1..4 += $5..8
copy_constant $5 = 0x40A00000 (5.0)
copy_constant $6 = 0x40C00000 (6.0)
copy_constant $7 = 0x40A00000 (5.0)
copy_constant $8 = 0x40C00000 (6.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked ok = $0
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3