out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
int check = 0; | |
check += int(colorGreen.y == 1.0 ? 0 : 1); | |
check += int(colorGreen.x == 1.0 ? 1 : 0); | |
check += int(colorGreen.yx == colorRed.xy ? 0 : 1); | |
check += int(colorGreen.yx != colorRed.xy ? 1 : 0); | |
return check == 0 ? colorGreen : colorRed; | |
} |