blob: 4ecd8bff372f79480d08cb817235206732ea4a21 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorWhite: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn IsEqual_bh4h4(x: vec4<f32>, y: vec4<f32>) -> bool {
return all(x == y);
}
fn main(coords: vec2<f32>) -> vec4<f32> {
var colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw);
var colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w);
var colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w);
var _skTemp0: vec4<f32>;
if !IsEqual_bh4h4(_globalUniforms.colorWhite, colorBlue) {
var _skTemp1: vec4<f32>;
if IsEqual_bh4h4(colorGreen, colorRed) {
_skTemp1 = colorRed;
} else {
_skTemp1 = colorGreen;
}
_skTemp0 = _skTemp1;
} else {
var _skTemp2: vec4<f32>;
if !IsEqual_bh4h4(colorRed, colorGreen) {
_skTemp2 = colorBlue;
} else {
_skTemp2 = _globalUniforms.colorWhite;
}
_skTemp0 = _skTemp2;
}
var result: vec4<f32> = _skTemp0;
var _skTemp3: vec4<f32>;
if IsEqual_bh4h4(colorRed, colorBlue) {
_skTemp3 = _globalUniforms.colorWhite;
} else {
var _skTemp4: vec4<f32>;
if !IsEqual_bh4h4(colorRed, colorGreen) {
_skTemp4 = result;
} else {
var _skTemp5: vec4<f32>;
if IsEqual_bh4h4(colorRed, _globalUniforms.colorWhite) {
_skTemp5 = colorBlue;
} else {
_skTemp5 = colorRed;
}
_skTemp4 = _skTemp5;
}
_skTemp3 = _skTemp4;
}
return _skTemp3;
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}