blob: 2f84ea00cd340ea13c05d783e4d55274114863df [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
splat_2_constants colorBlue(0..1) = 0
copy_2_uniforms colorBlue(2..3) = colorWhite(2..3)
copy_constant colorGreen(0) = 0
copy_uniform colorGreen(1) = colorWhite(1)
copy_constant colorGreen(2) = 0
copy_uniform colorGreen(3) = colorWhite(3)
copy_uniform colorRed(0) = colorWhite(0)
splat_2_constants colorRed(1..2) = 0
copy_uniform colorRed(3) = colorWhite(3)
store_condition_mask $20 = CondMask
branch_if_no_lanes_active branch_if_no_lanes_active +8 (label 1 at #21)
copy_4_uniforms x = colorWhite
copy_4_slots_unmasked y = colorBlue
copy_4_slots_unmasked $21..24 = x
copy_4_slots_unmasked $25..28 = y
cmpeq_4_floats $21..24 = equal($21..24, $25..28)
bitwise_and_2_ints $21..22 &= $23..24
bitwise_and_int $21 &= $22
label label 0x00000001
bitwise_xor_imm_int $21 ^= 0xFFFFFFFF
merge_condition_mask CondMask = $20 & $21
branch_if_no_lanes_active branch_if_no_lanes_active +8 (label 3 at #32)
copy_4_slots_unmasked x = colorGreen
copy_4_slots_unmasked y = colorRed
copy_4_slots_unmasked $0..3 = x
copy_4_slots_unmasked $4..7 = y
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
label label 0x00000003
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_slots_unmasked $4..7 = colorGreen
copy_4_slots_unmasked $8..11 = colorRed
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
merge_inv_condition_mask CondMask = $20 & ~$21
branch_if_no_lanes_active branch_if_no_lanes_active +8 (label 5 at #46)
copy_4_slots_unmasked x = colorRed
copy_4_slots_unmasked y = colorGreen
copy_4_slots_unmasked $4..7 = x
copy_4_slots_unmasked $8..11 = y
cmpeq_4_floats $4..7 = equal($4..7, $8..11)
bitwise_and_2_ints $4..5 &= $6..7
bitwise_and_int $4 &= $5
label label 0x00000005
bitwise_xor_imm_int $4 ^= 0xFFFFFFFF
swizzle_4 $4..7 = ($4..7).xxxx
copy_4_uniforms $8..11 = colorWhite
copy_4_slots_unmasked $12..15 = colorBlue
mix_4_ints $4..7 = mix($8..11, $12..15, $4..7)
copy_4_slots_masked $0..3 = Mask($4..7)
load_condition_mask CondMask = $20
copy_4_slots_unmasked result = $0..3
store_condition_mask $20 = CondMask
branch_if_no_lanes_active branch_if_no_lanes_active +8 (label 7 at #64)
copy_4_slots_unmasked x = colorRed
copy_4_slots_unmasked y = colorBlue
copy_4_slots_unmasked $21..24 = x
copy_4_slots_unmasked $25..28 = y
cmpeq_4_floats $21..24 = equal($21..24, $25..28)
bitwise_and_2_ints $21..22 &= $23..24
bitwise_and_int $21 &= $22
label label 0x00000007
merge_condition_mask CondMask = $20 & $21
copy_4_uniforms $0..3 = colorWhite
merge_inv_condition_mask CondMask = $20 & ~$21
store_condition_mask $29 = CondMask
branch_if_no_lanes_active branch_if_no_lanes_active +8 (label 9 at #77)
copy_4_slots_unmasked x = colorRed
copy_4_slots_unmasked y = colorGreen
copy_4_slots_unmasked $30..33 = x
copy_4_slots_unmasked $34..37 = y
cmpeq_4_floats $30..33 = equal($30..33, $34..37)
bitwise_and_2_ints $30..31 &= $32..33
bitwise_and_int $30 &= $31
label label 0x00000009
bitwise_xor_imm_int $30 ^= 0xFFFFFFFF
merge_condition_mask CondMask = $29 & $30
copy_4_slots_unmasked $4..7 = result
merge_inv_condition_mask CondMask = $29 & ~$30
branch_if_no_lanes_active branch_if_no_lanes_active +8 (label 11 at #90)
copy_4_slots_unmasked x = colorRed
copy_4_uniforms y = colorWhite
copy_4_slots_unmasked $8..11 = x
copy_4_slots_unmasked $12..15 = y
cmpeq_4_floats $8..11 = equal($8..11, $12..15)
bitwise_and_2_ints $8..9 &= $10..11
bitwise_and_int $8 &= $9
label label 0x0000000B
swizzle_4 $8..11 = ($8..11).xxxx
copy_4_slots_unmasked $12..15 = colorRed
copy_4_slots_unmasked $16..19 = colorBlue
mix_4_ints $8..11 = mix($12..15, $16..19, $8..11)
copy_4_slots_masked $4..7 = Mask($8..11)
load_condition_mask CondMask = $29
copy_4_slots_masked $0..3 = Mask($4..7)
load_condition_mask CondMask = $20
load_src src.rgba = $0..3