| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorWhite; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| bool IsEqual_bh4h4(half4 x, half4 y) { |
| return all(x == y); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 colorBlue = half4(0.0h, 0.0h, _uniforms.colorWhite.zw); |
| half4 colorGreen = half4(0.0h, _uniforms.colorWhite.y, 0.0h, _uniforms.colorWhite.w); |
| half4 colorRed = half4(_uniforms.colorWhite.x, 0.0h, 0.0h, _uniforms.colorWhite.w); |
| half4 result = !IsEqual_bh4h4(_uniforms.colorWhite, colorBlue) ? (IsEqual_bh4h4(colorGreen, colorRed) ? colorRed : colorGreen) : (!IsEqual_bh4h4(colorRed, colorGreen) ? colorBlue : _uniforms.colorWhite); |
| _out.sk_FragColor = IsEqual_bh4h4(colorRed, colorBlue) ? _uniforms.colorWhite : (!IsEqual_bh4h4(colorRed, colorGreen) ? result : (IsEqual_bh4h4(colorRed, _uniforms.colorWhite) ? colorBlue : colorRed)); |
| return _out; |
| } |